Hi everyone, I would like to update you about the progress we are making in Age of Fear 4: The Iron Killer. I'm sure some of you have already scanned the game files and discovered parts of the story. For those who did not, Angela (known from the Blood and Moon expansion) will appear in the next game in this series as the adult and ass-kicking Vampire Hunter hero. She will join forces with Sea People (new faction) and, as usual, save the kingdom from demise. Of course, the Age of Fear series' stories are never that simple and expect a couple of twists.
Alright, now about functions and progress:
We've almost finished the story and the game flow. Yesterday I added illustrations to the story, and after the proofread we will send it to the voice actor.
The new faction (Sea People) is now being tested and balanced. There are a few new units being developed as well.
We also add item crafting as the new feature to the Age of Fear series. We have already created resources and are now working on mechanics.
Another noteworthy feature is invisibility, but I am convinced that we will implement it and release it before AOF4.
Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas!PLEASE REVIEW OUR GAMES!LinksTwitterRedditFacebookWebsiteTake care,
Les & AOF Team
Age of Fear: The World Map Age of Fear 3: The Elementalist Expansion Age of Fear 3: The Blood and Moon Expansion
Available DLCs
Age of Fear 3: The Legend is a refreshingly fun strategy title that marries a tabletop wargame with elements of RPG. The game features a huge variety of units, a novel hex-free battle system, morale and flexible multiplayer.
FEATURE LIST
Two long scenarios - play as a beautiful dryad or a drunken dwarf lord in story driven campaigns!
Hex-free battle system - units are no longer constrained to artificial grids. Unit's size matters too.
Steam Workshop integration - create your own world and share with the community!
Easy to Play but Hard to Master - Age of Fear is very easy to pick up but with deep and emergent strategy.
Low hardware requirements - the game will even work on that old laptop of yours.
Permanent death - all characters that fall in a battle will stay dead - unless an evil Necromancer raises them as Zombies!
Diverse enemy roster - game features 160+ unique units with over 250 different spells and skills.
AI behaviour is modelled on a neural network system and influence maps. Age of Fear has probably one of the most advanced strategic AI's ever created!
Items and artifacts - there are over 100 unique items in Age of Fear, which are randomly distributed. Items not only give bonuses, but also unlock powerful skills and spells.