
Age of Fear 3: The Legend is a refreshingly fun strategy title that marries a tabletop wargame with elements of RPG. The game features a huge variety of units, a novel hex-free battle system, morale and flexible multiplayer.

FEATURE LIST
- Two long scenarios - play as a beautiful dryad or a drunken dwarf lord in story driven campaigns!
- Hex-free battle system - units are no longer constrained to artificial grids. Unit's size matters too.
- Steam Workshop integration - create your own world and share with the community!
- Easy to Play but Hard to Master - Age of Fear is very easy to pick up but with deep and emergent strategy.
- Low hardware requirements - the game will even work on that old laptop of yours.
- Permanent death - all characters that fall in a battle will stay dead - unless an evil Necromancer raises them as Zombies!
- Diverse enemy roster - game features 160+ unique units with over 250 different spells and skills.
- AI behaviour is modelled on a neural network system and influence maps. Age of Fear has probably one of the most advanced strategic AI's ever created!
- Items and artifacts - there are over 100 unique items in Age of Fear, which are randomly distributed. Items not only give bonuses, but also unlock powerful skills and spells.
BUILDINGS AND TAUNTS!!
As usual, any feedback and bug reports are very welcome!
Take care,
Les & AOF Team
Hi all, I hope youare well in the current heatwave. Don't forget to drink a lot of water!
In this patch we are releasing quite a few new features (list below). The most noticeableare changes to Sea People and their base - we are introducing the new mode where you need to purchase buildings in order to unlock advanced unit types. We balanced that with adding more resources and gold to the campaign.
- Further optimisations for AI processing speed - we took advantage of several Java 17 features and managed to speed up some AI routines. This is still work in progress, but I hope the effects are noticeable already.
- The above changes to the Sea People base where advanced units must beunlocked by buildings.
- 'Taunt' skill for Sea Divers, which makes AI focus attacks on a poor chap. It opens quiteinteresting tactical possibilities.
- New trait 'Wanted' which units can earn after scoring 25+ kills. Similarto 'Taunt', it makes AI to focus attacks on that unit.
- In the shop units' list, units can now beinserted between other units. Hover your mouse in a small space between units, then confirm with a right click.
- New trait 'Dragon' for well... dragons ^^ It makes Dragons resistant to a number of tactics and hopefullywill eliminate cheesing those mini-boss fights.
- New spell 'Force Push' for mages. Who doesn't want to be a Jedi?
- Detector is a passive detection mechanism for Totems and Evil Eyes,and also heroes (via All-Seeing Eye amulet). It completes the existing detection skills like Clairvoyance, Scan (Sensors), Dark Vision and Sharp Eyes.
- Regrowth costs 100exp per use (exception: Mandrake Root).
As usual, any feedback and bug reports are very welcome!
Take care,
Les & AOF Team
[ 2022-06-19 16:41:33 CET ] [Original Post]
Minimum Setup
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL capable
- Storage: 5 GB available space
Recommended Setup
- Processor: 2 GHzMemory: 2 GB RAM
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