Two official guides have been posted on the community hub, with more to come soon.
Custom content SDK will be posted later this week, with map editing/compiling tools, model format tools, and documentation.
The initial release of the game is slated for this Friday, November 3rd, and we appear to be on schedule. Our final build is set for review this evening. All beta testing has completed, and we appear to be bug-free and ready to go!
Thank you everyone for your patience, we are a month late on delivering the game, but sometimes things come up, and we believe the delay will be well worth it. Following the release, expect some updates to come soon after, particularly with the Steam Workshop.
Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique.
Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.
Whether playing online against others or offline against the built in AI, the fun is practically endless.
MINIMAL SETUP
OS: All current
Processor: 2.8ghzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: OpenGl compatibleNetwork: Broadband Internet connection