Name | Nowhere Prophet | ||
Developer | Sharkbomb Studios | ||
Publisher | Sharkbomb Studios | ||
Tags | |||
Release | Q2 2018 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  9  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Nowhere Prophet Linux [594.61 M] | ||
DLC | Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book |
After the madness of the launch weekend it's time for me to get back into a proper rhythm. And to that end I've scoured my emails, the forums and Discord today looking for bug reports. Many thanks to everyone that reported something with special mentions to anyone who provided screenshots or log files. This is the best way to help me quickly find, reproduce and fix a problem.
This is a pretty good list for a day, if you ask me. However this version is not yet available because I want it to see some testing before I put it live for everyone. Just to be sure it breaks nothing else. If you want to give it a spin though, you can right click on the game in your library and select the PREVIEW branch to get access. There's no password or anything so go right ahead. In fact this branch will come handy for the next steps: Next Steps: Boss Balancing So, I've mentioned yesterday that I will take a closer look at the bosses. I will start doing so right away tomorrow (unless something strange catches fire). My current plans are to make sure all the bosses are on a more event footing. A few of them are clear peaks in the difficulty curve, especially at the beginning of the game when you don't yet have a well-tuned deck. To that end I plan to restrict the status effects a bit and also reduce the synergy in the enemy decks, especially on the lower levels. My plan (as said, if nothing suddenly explodes) is to do the first draft of changes tomorrow and then also make those available into the above-mentioned PREVIEW branch so you folks can give them a spin right away. Also, if you haven't already, please fill out the online form! It will help me better gauge the difficutly of the bosses and my potential solutions! |