New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Nowhere Prophet | |
Developer | Sharkbomb Studios | |
Publisher | Sharkbomb Studios | | |
Tags | Strategy RPG Singleplayer | | |
Release | Q2 2018 | |
Steam | € £ $ / % |
News | 48 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  9  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/681730  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Nowhere Prophet Linux [594.61 M]
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DLC | Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
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LINUX STREAMERS (4)
hatniXnusueysir_diealotalotsirsamsai
Day 2: Boss Balancing |
Alrighty! Day 2 is over and I spent some time collecting your feedback, both the aggregated data from the online form and from the various other places. Thanks again everyone who joined in!
Here's an overview over the results on the bosses:
Now I've used that to take a closer look at the boss effects and decks and spent some time today filing off the rough edges. You'll hopefully find that the difficulty of the bosses will be a lot more even but please let me know if anything still stands out. This is a first pass and it would be incredibly lucky if I hit all the issues with that one.
Also note that for expediency this version is being released pretty untested. Nothing should break (in fact things should run more smoothly) but should is a dangerous word. So if you find anything out of the ordinary, please let me know ASAP so I can fix it - or roll back, if need be.
That said, here's the changelog excerpt for the boss balancing changes in v1.00.005:
Changelog
Reduced strength of passive enemy effects:
... Leper Tormented: Now only provides +1/+0 (was +1/+1)
... King lizard: Now only triggers once each turn
... Raj Guard Gloryseeker: Now only triggers once each turn
... Union Bulwark: Now only provides 3 armor per kill (was 4)
Limited or reduced number of effect triggers:
... King Lizard
... Ruster Lifter
... Feral Javelin
... Leper Tormented
... Raj Guard Gloryseeker
... Union Bulwark
Reduced deck synergy (on lower levels and difficulties):
... King Lizard (fewer poison units)
... Shiram Torchbearer (fewer direct leader damage cards)
... Ruster Lifter (fewer regen units and self damage cards)
... Feral Javelin (fewer poison units)
... Leper Tormented (fewer regen units)
... Raj Guard Gloryseeker (fewer strong fury units)
... Union Bulwark (fewer Armor synergy cards)
Ruster Lifter fight guaranteed to be 5 rows wide, gives you more room to build up for a strong alpha strike
A fun side-effect of the "once each turn" change to the Gloryseeker and the King Lizard is that it not only makes things easier (hopefully not too much), it suddenly makes these into effects you can play around. Which one of your units is expendable and attacks the lizard first? Which one of the enemy units is least powerful if he gets it back to his hand and gets killed first?
Next steps, after this are: More boss balancing based on your feedback and taking a closer look at the AI. So that it no longer shoots its own obstacles or pulls units that are already in the front column. However if the AI starts playing better this will also raise the difficulty again, so it probably will be a bit of a back and forth between the two. But's that's a topic for another day.
Anyway, that's it for today. Keep playing and keep sending me that feedback!
And most importantly:
Stay hydrated,
- Martin
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[ 2019-07-23 18:12:40 CET ] [ Original post ] |