New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Nowhere Prophet | |
Developer | Sharkbomb Studios | |
Publisher | Sharkbomb Studios | | |
Tags | Strategy RPG Singleplayer | | |
Release | Q2 2018 | |
Steam | € £ $ / % |
News | 48 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  9  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/681730  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Nowhere Prophet Linux [594.61 M]
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DLC | Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
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LINUX STREAMERS (4)
hatniXnusueysir_diealotalotsirsamsai
Day 4: More AI Improvements |
Another day, another update.
Sharpening the AI
I've spent today tweaking the AI some more to make sure it makes better decision and plays more effectively again. The bug I fixed yesterday did a lot to un-stupid the AI and this one should help it find good plays more reliably and a tad quicker even.
I might push up the number of iterations up a bit to make it slower again but give it more time to think in turn.
So far I'm pretty happy with the improvements as the AI seems to make a lot, lot, LOT fewer ridiculous mistakes. However unfortunately that also makes the game a bunch harder which in turn invalidates a bunch of the balancing tweaks I did before the launch.
So my next steps, before this update can roll out to all players, are to push the difficulty down a bit again. I'll have to think about how to best do that.
New version
In the meantime, here's the changes compared to yesterday's PREVIEW version:
[quote=changelog]
Balancing
AI decision system improved and more responsive to prioritization and unit positioning
Scion Bloodhand deck adjusted: Fewer charge followers in early maps
Scion High Priest deck adjusted: Only one Bodhisattva, no more danger of cycling them constantly
Bugfixes
Restarting game after loading a game no longer throws save game error
Crypt Knowledge follow up events can no show up in the Crypt (no stars crashed into the Crypt)[/quote]
If you do play on PREVIEW, please provide feedback on the AI and difficulty in general. I'd love to hear about your experience!
< How to change to the Steam PREVIEW branch to play the new v1.00.008.
A tiny fix
Also, in regards to the AI bug from yesterday, here's the lines of code I had to change to fix it. Such a tiny change leading to a cascading issue in the evaluation and a clearly stupider AI.
I hope you're still enjoying the game. I'm looking forward to rolling out these changes to the wider player base! Thank you for reading and playing!
See you all tomorrow,
- Martin
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[ 2019-07-25 14:48:08 CET ] [ Original post ] |