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Name | Nowhere Prophet | |
Developer | Sharkbomb Studios | |
Publisher | Sharkbomb Studios | | |
Tags | Strategy RPG Singleplayer | | |
Release | Q2 2018 | |
Steam | € £ $ / % |
News | 48 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  9  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/681730  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Nowhere Prophet Linux [594.61 M]
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DLC | Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
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LINUX STREAMERS (4)
hatniXnusueysir_diealotalotsirsamsai
Day 6: Rebalancing Preview |
A new week has dawned, and there's still plenty of work to do!
New version, new balancing
Today starts with an update to the PREVIEW branch (Here's how to change to the preview branch) that includes a bunch of balancing and AI improvements.
My changes last week made the AI smarter and the game harder, so now the game is moving down a bit. Since the AI is a frequent point of criticism I really want to update the main game, but since the AI and the balancing go hand in hand I want to make sure that it plays the way I want it to.
A lot of the changes I did were to the enemy leader and convoy decks. My goal was to make the first map a tad easier while making the later maps a bit harder. But these changes are a lot more complex than simple HP adjustments so I need some help!
Feedback form
So to that end: If you play in preview, please let me know how your experience went!
I've set up another Google Form since the last one was very useful! If you have any time to fill it out I'd be very grateful
Oh, by the way, here's a look at the before/after stats of the boss form!
As you can see, the green "just right" sections grow larger compared to the length of the columns. While this is just a small sample of players it still is a good sign that these changes were a good start!
Changelog
In any case, let's get back to this new version. Here's an excerpt of the changelog:
[Quote=Changelog v1.00.010 balancing]
Enemies
Enemy levels on map 1 changed to 1-2 (was 1-3)
Enemy levels on last map changed to 7-10 (was 7-9)
Enemy levels on crypt map changed to 10-12 (was 9-10)
Enemy decks adjusted to be easier on lower levels
Scion Bloodhand deck adjusted: Fewer charge followers in early maps
Scion High Priest deck adjusted: Only one Bodhisattva, no more danger of cycling them constantly
Cards
Unconquered Ascetic: Lost Shielded keyword
The Tireless changed to 4/3 (was 3/6)
Mounting Pressure cost increased to 6 (was 5)
Frazzle cost increased to 4 (was 3)
Bold Strike cost increased to 4 (was 2)
Shade cost increased to 3 (was 1)
Miscellaneous
Reduced number of nodes in later maps slightly
Battery rewards reduced slightly across the board
[/quote]
And that's it for today. I hope you'll enjoy this new iteration of the game! And if everything works out it might go live for everyone in the next few days!
Thanks for playing,
- Martin
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[ 2019-07-29 17:03:41 CET ] [ Original post ] |