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Day 7: The big update!

A lot of bugfixes and tweaks to the AI and balance here we are with the first sizable update to the game outside the preview branch.

Version 1.00.011


After the initial hotfixes that just helped make the game more stable, this one will make it feel different. The AI has regained its smarts and the enemy decks have been tweaked to be more even across the different factions, and also to ramp up more smoothly without punishing you too much (it's still a dangerous world) in map 1. Thank you to everyone who played in the PREVIEW branch and helped me finetune this. Double thanks for those who filled out the form. Speaking of: I'd still love to hear your feedback on the difficulty changes. So if you play, wether in PREVIEW or not, please do take some time to fill out the difficulty form. Your collective experience will help me make the game play even better in the future.

Continuous balance


So now, with what feels like the first solid update out of the door, what's next? I'm obviously not naive enough to think the game is now perfectly balanced so I'm planning to spend more time on this, which is why the form will be really helpful. I've also already noted down a bunch of cards and effects that may be too strong (I'm looking at you Stim Set!) or too weak (Hello Sabotage), so if you have some thoughts, please let me know!

Next steps


And in the meantime I will finally have to the time to look at some of the pesky bugs that have been popping up. A number of people have experienced the game soft-locking: It stops responding and no longer works as it should. Usually quitting and loading the game solves that issue so these bugs weren't super high priority right away, but they are too annoying to not take a closer look. Then beyond those I'm looking at some quality of life improvements. Improved filter and sorting options in your follower screen for one. And I've also scoured the forums and my brain for more useful suggestions. And beyond that, I'm already thinking about new content for the game, possibly some new cards and convoys? I'm not making any promises yet, the stability and quality of the game comes first since anything new will disrupt the status quo so I want to be careful.
But there's more to come! So thank you everyone for playing! - Martin

Changelog


[quote=changelog]AI AI evaluation bug fixed: Later moves in a sequence had inflated scores, making even bad moves look useful AI decision system improved and more responsive to prioritization and unit positioning AI is less allergic to having obstacles in the front column position Enemy AI cleverness is affected by level (Ai is worse on lower levels) Balancing Enemies ... Enemy levels on map 1 changed to 1-2 (was 1-3) ... Enemy levels on last map changed to 7-10 (was 7-9) ... Enemy levels on crypt map changed to 10-12 (was 9-10) ... Enemy decks adjusted to be easier on lower levels ... Scion Bloodhand deck adjusted: Fewer charge followers in early maps ... Scion High Priest deck adjusted: Only one Bodhisattva, no more danger of cycling them constantly Cards ... Unconquered Ascetic: Lost Shielded keyword ... The Tireless changed to 4/3 (was 3/6) ... Mounting Pressure cost increased to 6 (was 5) ... Frazzle cost increased to 4 (was 3) ... Bold Strike cost increased to 4 (was 2) ... Shade cost increased to 3 (was 1) Miscellaneous ... Reduced number of nodes in later maps slightly ... Reduced rest at initial crash site to 3 uses (was 5) ... Finally added rest options to the Crypt Gate (3 uses). You can now take a breather before diving in. ... Battery rewards reduced slightly across the board Interface Improved visual quality of intro logos French translation updated Bugfixes Soothing Shadows no longer triggers on moved obstacles or constructs Coordinated swarm no longer triggers on dead drones moving and no longer hits dead targets Defy Death is depleted on trigger, not on turn start Hedgehog Drone is depleted on trigger, not on turn start Battery mutator no longer has second player start with 10 Energy Wounded followers on the enemy side now start with 1 damage Rest button no longer vanishes on 4K displays Restarting game after loading a game no longer throws save game error Crypt Knowledge follow up events can no show up in the Crypt (no stars crashed into the Crypt) Surrender events in combat are now properly loaded Various minor text and event issues fixed[/quote]


[ 2019-07-30 15:27:11 CET ] [ Original post ]



Nowhere Prophet
Sharkbomb Studios
  • Developer

  • Sharkbomb Studios
  • Publisher

  • Q2 2018
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 48  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (684 reviews)


  • Review Score

  • http://www.nowhereprophet.com
  • Website

  • https://store.steampowered.com/app/681730 
  • Steam Store

  • The Game includes VR Support



    Nowhere Prophet Linux [594.61 M]

  • Public Linux depots

  • Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
  • Available DLCs

  • Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.



    Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.

    You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?

    These features make Nowhere Prophet stand out

    • Card-based tactical combat system
    • Randomly generated maps and events
    • Two decks to build: Followers and Leader!
    • Unlock new content across multiple playthroughs
    • Stunning and confident art style
    • A fresh non-western post-apocalyptic world
    • Indian infused electronica soundtrack

    A roguelike deck-building game

    Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.


    TRAVEL
    During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.

    If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.

    COMBAT
    You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.

    Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.

    A science-fiction post-apocalypse

    Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.


    In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.

    If you can survive long enough to find it.
    MINIMAL SETUP
    • Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
    • Memory: 4096 MB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    1.15$ (81%)
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    GAMERSGATE

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    0.38$ (92%)
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    20.82$ (40%)
    2.88$ (71%)
    4.0$ (60%)
    0.53$ (92%)
    7.5$ (50%)
    27.99$ (30%)
    1.84$ (74%)
    8.24$ (59%)
    5.0$ (50%)
    0.85$ (91%)
    16.19$ (46%)
    14.0$ (65%)
    4.5$ (77%)
    2.4$ (85%)
    0.48$ (52%)
    3.75$ (75%)
    15.99$ (20%)
    2.55$ (83%)
    4.25$ (75%)
    0.53$ (92%)
    3.75$ (62%)
    6.74$ (33%)
    4.0$ (80%)
    3.75$ (75%)
    2.0$ (80%)
    5.62$ (44%)

    FANATICAL BUNDLES

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