Day 11: Stability update
Here's an overview over the chances in the latest update. A lot of it is related to stability and balance. Plus some improvements to the interface to make it quicker to grasp. [quote=changelog]Balancing Improved states for opening the gate with follower count was reduced to 25/50 Armored enemies have a tad less armor AI now properly evaluates and targets obstacles with Taunt You gain Focus as normal on Doomed difficulty now Juggernaut cost increased to 5 (was 3) Decoy changed to 2/4 (was 1/4) Interface Followers in Combat now only show the "multiple effects" icon if they actually have multiple icons to display Critical enemy buffs are marked blue in pre-combat screens Event buildings leading to potential boss fights are marked red in locations Focus value display changed in edit deck screen Crypt Gate events split and put on the map and into the location Chance labels in event options adjusted to be more accurate Added visual effect to unsummoning of units Bugfixes Brain Drain can now target obstacles as expected Coordinated Swarm now also potentially targets the enemy leader Battlefield Sense no longer triggers if Energy is full Quickly unsummoning a unit with a fury effect no longer creates a stuck card Can no longer spam ESC to quit out of Mulligan while game is still setting up starting state Can no longer sneak illegal attacks in during animation (queueing an attack while kennel master is off the board and before his dog has appeared now leads to no action happening) Route Generator now no longer creates multiples of unique locations (gladiator camp, boss locations) Palanquin fortification event no longer picks non-follower but destroys follower [/quote]
As mentioned on Friday, this week will be about tweaking the Powers (by adding Energy costs) and then improving the follower screen with better filters/sorting. I'm also looking at some of the more problematic keywords. I'm playing around with some changes right now, which might be ready for release next week (or they might not).
One of the things I'm looking at is First Strike. Nowhere Prophet is a game where keeping control of the board is very important, and losing it can be very punishing. First Strike increases this issue since First Strike units if you are behind do nothing (since it only triggers on attack) and if you are in front they are real work horses when it comes to cleaning out the enemy side. So to that end I'm currently trying a drastic change: Stun Strike as a replacement. Stun Strike says that whenever this unit deals damage to another unit, that unit is stunned. This has some interesting ramification: It still provides access to a similar effect (no retaliation damage) but not for the Stun Strike unit directly, but rather for everyone else. It would also trigger when you're behind, so any unit attacking your Stun Strike unit would be stunned during your next turn. And lastly it gives more access to Stun, which is an interesting keyword. And yeah, that's it for today. If you enjoy these updates and the game, please consider leaving a Review! They are the best way to tell Steam (and other players) that this game is fun. Thanks for playing and for reading, - Martin
[ 2019-08-05 14:48:56 CET ] [ Original post ]
Those of you that are tuned in to the PREVIEW channel of the game have had the chance to play with this update over the weekend. Now that Monday has rolled around and nothing significant broke, its time to make this one go live.
The changes
Here's an overview over the chances in the latest update. A lot of it is related to stability and balance. Plus some improvements to the interface to make it quicker to grasp. [quote=changelog]Balancing Improved states for opening the gate with follower count was reduced to 25/50 Armored enemies have a tad less armor AI now properly evaluates and targets obstacles with Taunt You gain Focus as normal on Doomed difficulty now Juggernaut cost increased to 5 (was 3) Decoy changed to 2/4 (was 1/4) Interface Followers in Combat now only show the "multiple effects" icon if they actually have multiple icons to display Critical enemy buffs are marked blue in pre-combat screens Event buildings leading to potential boss fights are marked red in locations Focus value display changed in edit deck screen Crypt Gate events split and put on the map and into the location Chance labels in event options adjusted to be more accurate Added visual effect to unsummoning of units Bugfixes Brain Drain can now target obstacles as expected Coordinated Swarm now also potentially targets the enemy leader Battlefield Sense no longer triggers if Energy is full Quickly unsummoning a unit with a fury effect no longer creates a stuck card Can no longer spam ESC to quit out of Mulligan while game is still setting up starting state Can no longer sneak illegal attacks in during animation (queueing an attack while kennel master is off the board and before his dog has appeared now leads to no action happening) Route Generator now no longer creates multiples of unique locations (gladiator camp, boss locations) Palanquin fortification event no longer picks non-follower but destroys follower [/quote]
This week
As mentioned on Friday, this week will be about tweaking the Powers (by adding Energy costs) and then improving the follower screen with better filters/sorting. I'm also looking at some of the more problematic keywords. I'm playing around with some changes right now, which might be ready for release next week (or they might not).
First Strike to Stun Strike?
One of the things I'm looking at is First Strike. Nowhere Prophet is a game where keeping control of the board is very important, and losing it can be very punishing. First Strike increases this issue since First Strike units if you are behind do nothing (since it only triggers on attack) and if you are in front they are real work horses when it comes to cleaning out the enemy side. So to that end I'm currently trying a drastic change: Stun Strike as a replacement. Stun Strike says that whenever this unit deals damage to another unit, that unit is stunned. This has some interesting ramification: It still provides access to a similar effect (no retaliation damage) but not for the Stun Strike unit directly, but rather for everyone else. It would also trigger when you're behind, so any unit attacking your Stun Strike unit would be stunned during your next turn. And lastly it gives more access to Stun, which is an interesting keyword. And yeah, that's it for today. If you enjoy these updates and the game, please consider leaving a Review! They are the best way to tell Steam (and other players) that this game is fun. Thanks for playing and for reading, - Martin
Nowhere Prophet
Sharkbomb Studios
Sharkbomb Studios
Q2 2018
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(684 reviews)
http://www.nowhereprophet.com
https://store.steampowered.com/app/681730 
The Game includes VR Support
Nowhere Prophet Linux [594.61 M]
Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- Randomly generated maps and events
- Two decks to build: Followers and Leader!
- Unlock new content across multiple playthroughs
- Stunning and confident art style
- A fresh non-western post-apocalyptic world
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
MINIMAL SETUP
- Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
- Memory: 4096 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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