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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Nowhere Prophet 

 

Developer

 Sharkbomb Studios 

 

Publisher

 Sharkbomb Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 Q2 2018 

 

Steam

 € £ $ / % 

 

News

 48 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 9 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/681730 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Nowhere Prophet Linux [594.61 M] 


DLC

 Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book 




LINUX STREAMERS (4)
hatniXnusueysir_diealotalotsirsamsai




Follower Filter Preview (playable!)

Time for another update to the preview branch!

I've spoken about the follower filters yesterday and this update makes them accessible to everyone who's playing in the preview branch on Steam!


This is me testing my German translation

What's in it?
Well, the obvious one is the follower filter system. But with that comes the follower naming feature AND the ability to attack obstacles, even if boxed in.

Here's the changelog:

[quote=changelog v1.00.020]Interface
Followers filter system completely updated
Renamed followers have their name highlighted in yellow
Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!)
Increased the size of the Show Battlefield button during the mulligan phase
Obstacles directly in front of a unit can now be attacked, even by non-frontline units

Bugfixes
Rock granted by custodian is a Leader card, as all other obstacles
The first phase of Kaalrati is again marked as a Boss enemy
Typos and corrections to some event text
All valuables now sell properly without hiccups
Fixed the order of the BUY and SELL tabs in the shop screen[/quote]

Obstacle attack changes?!
Yes, this is a little experiment. One of the downsides of the current system is that you can easily box the AI in with rocks, or the AI can do it to you (Sorry Frrrr).



If you do it, it's what I call "rock fun". Cleverly obstructing enemies and getting some cool wins in. If it happens to you though, it can end a perfect run if you're not drawing the right card to get yourself an opening.

To that end I want to try something I originally tested way back when, but then decided against. However by now a lot of things have shifted and changed, so it might work better now. So in this PREVIEW:

Non-frontline units can attack the obstacles in their row.

This weakens the tactic to block lanes but it also weakens the power of push and pull cards. It might also need some adjustments to how the AI evaluates obstacles but that comes later.

For now, give it a spin and let me know how it feels!

Some caveats
This is an in progress build and as such comes with a few notes and warnings:

  • The new obstacle-attacking rules are not reflected in the text (tutorial or rule book) yet
  • The new text labels for the filters are not translated to all languages yet
  • This is just lightly tested so please report any issues you encounter!


Since the localization thing is something that takes a while it might be some time before this update makes its way to the live branch.

And obviously, as always, please let me know how things play/feel/work! Especially in regards to the obstacle attack change.

The beyond
I'm already working on the things after the follower filter update. I've mentioned it before and I'm still looking at energy costs for powers, which seems very likely, potential keyword changes, some of which might make the cut, and maybe even a tiny bit of new content.

All of these bits need some more testing (and localization!) so that is slowing them down right now.

In the meantime, enjoy this preview!

- Martin


[ 2019-08-07 18:01:04 CET ] [ Original post ]