Follower Filter Preview (playable!)
Well, the obvious one is the follower filter system. But with that comes the follower naming feature AND the ability to attack obstacles, even if boxed in. Here's the changelog: [quote=changelog v1.00.020]Interface Followers filter system completely updated Renamed followers have their name highlighted in yellow Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!) Increased the size of the Show Battlefield button during the mulligan phase Obstacles directly in front of a unit can now be attacked, even by non-frontline units Bugfixes Rock granted by custodian is a Leader card, as all other obstacles The first phase of Kaalrati is again marked as a Boss enemy Typos and corrections to some event text All valuables now sell properly without hiccups Fixed the order of the BUY and SELL tabs in the shop screen[/quote]
Yes, this is a little experiment. One of the downsides of the current system is that you can easily box the AI in with rocks, or the AI can do it to you (Sorry Frrrr).
If you do it, it's what I call "rock fun". Cleverly obstructing enemies and getting some cool wins in. If it happens to you though, it can end a perfect run if you're not drawing the right card to get yourself an opening. To that end I want to try something I originally tested way back when, but then decided against. However by now a lot of things have shifted and changed, so it might work better now. So in this PREVIEW: Non-frontline units can attack the obstacles in their row. This weakens the tactic to block lanes but it also weakens the power of push and pull cards. It might also need some adjustments to how the AI evaluates obstacles but that comes later. For now, give it a spin and let me know how it feels!
This is an in progress build and as such comes with a few notes and warnings:
I'm already working on the things after the follower filter update. I've mentioned it before and I'm still looking at energy costs for powers, which seems very likely, potential keyword changes, some of which might make the cut, and maybe even a tiny bit of new content. All of these bits need some more testing (and localization!) so that is slowing them down right now. In the meantime, enjoy this preview! - Martin
[ 2019-08-07 16:01:04 CET ] [ Original post ]
Time for another update to the preview branch!
I've spoken about the follower filters yesterday and this update makes them accessible to everyone who's playing in the preview branch on Steam!
This is me testing my German translation
What's in it?
Well, the obvious one is the follower filter system. But with that comes the follower naming feature AND the ability to attack obstacles, even if boxed in. Here's the changelog: [quote=changelog v1.00.020]Interface Followers filter system completely updated Renamed followers have their name highlighted in yellow Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!) Increased the size of the Show Battlefield button during the mulligan phase Obstacles directly in front of a unit can now be attacked, even by non-frontline units Bugfixes Rock granted by custodian is a Leader card, as all other obstacles The first phase of Kaalrati is again marked as a Boss enemy Typos and corrections to some event text All valuables now sell properly without hiccups Fixed the order of the BUY and SELL tabs in the shop screen[/quote]
Obstacle attack changes?!
Yes, this is a little experiment. One of the downsides of the current system is that you can easily box the AI in with rocks, or the AI can do it to you (Sorry Frrrr).
If you do it, it's what I call "rock fun". Cleverly obstructing enemies and getting some cool wins in. If it happens to you though, it can end a perfect run if you're not drawing the right card to get yourself an opening. To that end I want to try something I originally tested way back when, but then decided against. However by now a lot of things have shifted and changed, so it might work better now. So in this PREVIEW: Non-frontline units can attack the obstacles in their row. This weakens the tactic to block lanes but it also weakens the power of push and pull cards. It might also need some adjustments to how the AI evaluates obstacles but that comes later. For now, give it a spin and let me know how it feels!
Some caveats
This is an in progress build and as such comes with a few notes and warnings:
- The new obstacle-attacking rules are not reflected in the text (tutorial or rule book) yet
- The new text labels for the filters are not translated to all languages yet
- This is just lightly tested so please report any issues you encounter!
The beyond
I'm already working on the things after the follower filter update. I've mentioned it before and I'm still looking at energy costs for powers, which seems very likely, potential keyword changes, some of which might make the cut, and maybe even a tiny bit of new content. All of these bits need some more testing (and localization!) so that is slowing them down right now. In the meantime, enjoy this preview! - Martin
Nowhere Prophet
Sharkbomb Studios
Sharkbomb Studios
Q2 2018
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(684 reviews)
http://www.nowhereprophet.com
https://store.steampowered.com/app/681730 
The Game includes VR Support
Nowhere Prophet Linux [594.61 M]
Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- Randomly generated maps and events
- Two decks to build: Followers and Leader!
- Unlock new content across multiple playthroughs
- Stunning and confident art style
- A fresh non-western post-apocalyptic world
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
MINIMAL SETUP
- Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
- Memory: 4096 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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