Quick Preview Update
A few of you have requested an ingame rule book and this build includes one. Accessible via the pause menu you can now read the rule book at any time during gameplay. This required me to change some animation things since the pause menu is during paused gameplay so hopefully that broke nothing. Let me know if you encounter any issues!
Some of you have complained about inconsistent trigger sequencing. For example if the last unit in a row gains taunt and each unit with taunt gains +0/+2, then it would change the orders after each trigger so the sequence would only work every other time. This is obviously weird and wrong so I took a look at it and tweaked it. However all the trigger stuff is a bit fragile so this might cause some weirdness elsewhere. If you spot anything, please let me know!
As mentioned last time: This version features a change to the attack rules: Units can now attack the obstacle that is directly blocking them, even if they are not in the frontline. This required some changes to the tutorial texts and images which are updated in this build too, as you can see above.
Here's a brief look at the complete changelog: [quote=changelog]Balancing Scion Instigator now 2/4 (was (4/3) Raj Guard Gladiator & Leper Alchemist enemies tweaked Obstacles directly in front of a unit can now be attacked, even by non-frontline units Drone Factory Shelter fortification event made a bit easier (less drones on board at start) Interface Followers filter system completely updated Renamed followers have their name highlighted in yellow Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!) Increased the size of the Show Battlefield button during the mulligan phase Rulebook and tutorial updated to reflect new attacking rules Ingame rulebook added Nowhere Prophet (a game by me!) intro logo added Attack positioning tutorial extended (obstacle attack rule) and image updated Bugfixes Rock granted by custodian is a Leader card, as all other obstacles The first phase of Kaalrati is again marked as a Boss enemy Typos and corrections to some event text All valuables now sell properly without hiccups Fixed the order of the BUY and SELL tabs in the shop screen Union deserters event no longer is a fight against Machinists The order of triggers is no longer switched around every other time Suppressing buff triggers during mulligan draw phase now[/quote] See you all next week! - Martin
[ 2019-08-10 16:45:36 CET ] [ Original post ]
Hello from me on a Saturday! I came in to the office on Saturday to make a quick update to the game. In the PREVIEW branch you can now find 1.00.022 Arudha. It has a few minor changes to the last one, primarily a bunch of translation updates which make this version viable as a release for everyone sometime next week. Should nothing be broken, as usual. So, what's different in this one?
Ingame rule book
A few of you have requested an ingame rule book and this build includes one. Accessible via the pause menu you can now read the rule book at any time during gameplay. This required me to change some animation things since the pause menu is during paused gameplay so hopefully that broke nothing. Let me know if you encounter any issues!
Buff trigger sequencing fix?
Some of you have complained about inconsistent trigger sequencing. For example if the last unit in a row gains taunt and each unit with taunt gains +0/+2, then it would change the orders after each trigger so the sequence would only work every other time. This is obviously weird and wrong so I took a look at it and tweaked it. However all the trigger stuff is a bit fragile so this might cause some weirdness elsewhere. If you spot anything, please let me know!
Direct obstacle attacking
As mentioned last time: This version features a change to the attack rules: Units can now attack the obstacle that is directly blocking them, even if they are not in the frontline. This required some changes to the tutorial texts and images which are updated in this build too, as you can see above.
Changelog
Here's a brief look at the complete changelog: [quote=changelog]Balancing Scion Instigator now 2/4 (was (4/3) Raj Guard Gladiator & Leper Alchemist enemies tweaked Obstacles directly in front of a unit can now be attacked, even by non-frontline units Drone Factory Shelter fortification event made a bit easier (less drones on board at start) Interface Followers filter system completely updated Renamed followers have their name highlighted in yellow Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!) Increased the size of the Show Battlefield button during the mulligan phase Rulebook and tutorial updated to reflect new attacking rules Ingame rulebook added Nowhere Prophet (a game by me!) intro logo added Attack positioning tutorial extended (obstacle attack rule) and image updated Bugfixes Rock granted by custodian is a Leader card, as all other obstacles The first phase of Kaalrati is again marked as a Boss enemy Typos and corrections to some event text All valuables now sell properly without hiccups Fixed the order of the BUY and SELL tabs in the shop screen Union deserters event no longer is a fight against Machinists The order of triggers is no longer switched around every other time Suppressing buff triggers during mulligan draw phase now[/quote] See you all next week! - Martin
Nowhere Prophet
Sharkbomb Studios
Sharkbomb Studios
Q2 2018
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(684 reviews)
http://www.nowhereprophet.com
https://store.steampowered.com/app/681730 
The Game includes VR Support
Nowhere Prophet Linux [594.61 M]
Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- Randomly generated maps and events
- Two decks to build: Followers and Leader!
- Unlock new content across multiple playthroughs
- Stunning and confident art style
- A fresh non-western post-apocalyptic world
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
MINIMAL SETUP
- Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
- Memory: 4096 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB