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Name | Nowhere Prophet | |
Developer | Sharkbomb Studios | |
Publisher | Sharkbomb Studios | | |
Tags | Strategy RPG Singleplayer | | |
Release | Q2 2018 | |
Steam | € £ $ / % |
News | 48 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  9  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/681730  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Nowhere Prophet Linux [594.61 M]
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DLC | Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
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LINUX STREAMERS (4)
hatniXnusueysir_diealotalotsirsamsai
Version 1.01.001 Bhakta |
Another update for everyone! Nowhere Prophet hits 1.01.001 and here's what's new and different!
Equipment Power energy costs
The active powers granted by some pieces of equipment now can have an energy cost associated with them. Many still cost 0 Energy to play but the overly strong ones now have a cost ranging up to 3 energy. This also makes it possible to make some of the existing powers stronger and more interesting. For example: The column, row and neighbor attack powers now all do more damage!
This has been done to make balancing easier, but also to make it possible to expand the game with a wider variety of powers in the future. Much stronger and thus more expensive ones are now a possibility.
There's also a bunch of other tweaks to balancing and interface and a number of bugfixes.
Changelog
[quote=Changelog]Equipment Power Energy Cost
Equipment powers now have an Energy Cost (ranging from 0-3)
Row and neighbor attack powers now deal 3 damage (was 1)
Row attack power also damages enemy leader
Wild Blaze now discards a leader card and no longer deals damage to you
Balancing
Worker is now (1/1) but generates 1 armor on Fury
Choking Fog changed cost to 3 (was 4)
Drone Batallion changed cost to 3 (was 5)
Storm Signal changed cost to 1 (was 3) and stats to 0/2 (was 0/4)
Kaalrati broken has cheese protection "Backup Systems" buff added
Interface
Mutator Spite has a less ambiguous description
Leader Deck during travel will no longer blink once player has seen level up hint once
Added tooltip with enemy level and type in combat
Changed label on loadout selection to make function of buttons clearer
Unlocked convoy perks are clearer different from locked perks
Show available Focus points in pre-combat screen
Dismantling from combat and event rewards now possible
Fixed buy/sell order in shop, again
Cards in deck are less dark when shown in large card grid
Bugfixes
Custodian text now properly references the Leader not Convoy Deck
Ensured that "no target" widget is never responsive when not visible
Minor event typos in EN, DE and FR
Hotkeys while filling in follower text filter are suppressed
Blackout also now properly removes stun
Favorite followers now heal with priority
Fixed some non-beast fights in beast events
Pinned down no longer triggers when 0 health units move
Attack Drone no longer targets dead units
If a follower is blocked by a follower, they can't attack a blocking obstacle through the blocking follower
Enemy AI now properly interacts with the new obstacle blocking rules[/quote]
And that's it for this update. Please keep the feedback coming!
Best,
- Martin
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[ 2019-08-20 12:40:18 CET ] [ Original post ] |