Version 1.01.001 Bhakta
The active powers granted by some pieces of equipment now can have an energy cost associated with them. Many still cost 0 Energy to play but the overly strong ones now have a cost ranging up to 3 energy. This also makes it possible to make some of the existing powers stronger and more interesting. For example: The column, row and neighbor attack powers now all do more damage! This has been done to make balancing easier, but also to make it possible to expand the game with a wider variety of powers in the future. Much stronger and thus more expensive ones are now a possibility.
There's also a bunch of other tweaks to balancing and interface and a number of bugfixes.
[quote=Changelog]Equipment Power Energy Cost Equipment powers now have an Energy Cost (ranging from 0-3) Row and neighbor attack powers now deal 3 damage (was 1) Row attack power also damages enemy leader Wild Blaze now discards a leader card and no longer deals damage to you Balancing Worker is now (1/1) but generates 1 armor on Fury Choking Fog changed cost to 3 (was 4) Drone Batallion changed cost to 3 (was 5) Storm Signal changed cost to 1 (was 3) and stats to 0/2 (was 0/4) Kaalrati broken has cheese protection "Backup Systems" buff added Interface Mutator Spite has a less ambiguous description Leader Deck during travel will no longer blink once player has seen level up hint once Added tooltip with enemy level and type in combat Changed label on loadout selection to make function of buttons clearer Unlocked convoy perks are clearer different from locked perks Show available Focus points in pre-combat screen Dismantling from combat and event rewards now possible Fixed buy/sell order in shop, again Cards in deck are less dark when shown in large card grid Bugfixes Custodian text now properly references the Leader not Convoy Deck Ensured that "no target" widget is never responsive when not visible Minor event typos in EN, DE and FR Hotkeys while filling in follower text filter are suppressed Blackout also now properly removes stun Favorite followers now heal with priority Fixed some non-beast fights in beast events Pinned down no longer triggers when 0 health units move Attack Drone no longer targets dead units If a follower is blocked by a follower, they can't attack a blocking obstacle through the blocking follower Enemy AI now properly interacts with the new obstacle blocking rules[/quote] And that's it for this update. Please keep the feedback coming! Best, - Martin
[ 2019-08-20 10:40:18 CET ] [ Original post ]
Another update for everyone! Nowhere Prophet hits 1.01.001 and here's what's new and different!
Equipment Power energy costs
The active powers granted by some pieces of equipment now can have an energy cost associated with them. Many still cost 0 Energy to play but the overly strong ones now have a cost ranging up to 3 energy. This also makes it possible to make some of the existing powers stronger and more interesting. For example: The column, row and neighbor attack powers now all do more damage! This has been done to make balancing easier, but also to make it possible to expand the game with a wider variety of powers in the future. Much stronger and thus more expensive ones are now a possibility.
There's also a bunch of other tweaks to balancing and interface and a number of bugfixes.
Changelog
[quote=Changelog]Equipment Power Energy Cost Equipment powers now have an Energy Cost (ranging from 0-3) Row and neighbor attack powers now deal 3 damage (was 1) Row attack power also damages enemy leader Wild Blaze now discards a leader card and no longer deals damage to you Balancing Worker is now (1/1) but generates 1 armor on Fury Choking Fog changed cost to 3 (was 4) Drone Batallion changed cost to 3 (was 5) Storm Signal changed cost to 1 (was 3) and stats to 0/2 (was 0/4) Kaalrati broken has cheese protection "Backup Systems" buff added Interface Mutator Spite has a less ambiguous description Leader Deck during travel will no longer blink once player has seen level up hint once Added tooltip with enemy level and type in combat Changed label on loadout selection to make function of buttons clearer Unlocked convoy perks are clearer different from locked perks Show available Focus points in pre-combat screen Dismantling from combat and event rewards now possible Fixed buy/sell order in shop, again Cards in deck are less dark when shown in large card grid Bugfixes Custodian text now properly references the Leader not Convoy Deck Ensured that "no target" widget is never responsive when not visible Minor event typos in EN, DE and FR Hotkeys while filling in follower text filter are suppressed Blackout also now properly removes stun Favorite followers now heal with priority Fixed some non-beast fights in beast events Pinned down no longer triggers when 0 health units move Attack Drone no longer targets dead units If a follower is blocked by a follower, they can't attack a blocking obstacle through the blocking follower Enemy AI now properly interacts with the new obstacle blocking rules[/quote] And that's it for this update. Please keep the feedback coming! Best, - Martin
Nowhere Prophet
Sharkbomb Studios
Sharkbomb Studios
Q2 2018
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(684 reviews)
http://www.nowhereprophet.com
https://store.steampowered.com/app/681730 
The Game includes VR Support
Nowhere Prophet Linux [594.61 M]
Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- Randomly generated maps and events
- Two decks to build: Followers and Leader!
- Unlock new content across multiple playthroughs
- Stunning and confident art style
- A fresh non-western post-apocalyptic world
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
MINIMAL SETUP
- Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
- Memory: 4096 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB