Name | Nowhere Prophet | ||
Developer | Sharkbomb Studios | ||
Publisher | Sharkbomb Studios | ||
Tags | |||
Release | Q2 2018 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  9  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Nowhere Prophet Linux [594.61 M] | ||
DLC | Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book |
It's time for the cloud!
Also note that this does NOT enable cloud save. It is simply the changes made in preparation for steam remote storage. Also, if you've played in the PREVIEW branch without any strange or unusual behavior, then please do let me know, preferably via Discord! The more people tell me it works the sooner I can roll it out to everyone and enable cloud syncing! The Nitty Gritty If you're interested in the behind the scenes code stuff, here's what I had to change and why: There's two types of Steam Cloud: Automatic and Manual. Manual cloud gives me more control but also needs to put the save files in a folder relative to Steam. That's a problem because we already have a save file elsewhere. So either we convert all files with a lot of work or we keep two sets of save games at all times which is unreasonably finicky. Automatic cloud on the other hand works great, but it has the issue that it only downloads files to your local drive, it never deletes them, even if the game did so. So if you play, some files got deleted. It syncs to the cloud. You play on your other system, it syncs but the last version of those deleted files still exists on this machine. That causes trouble. As it stands the game deletes the save for your current run when it's over and it checks for deleted files to see if you have an active run. That's obviously not playing well with Steam Auto Cloud. So the change I made is that on Steam it doesn't delete the files but instead overwrites them with very simple files that only contain one letter ("X") and then not only checks for missing files but, even if there is a file it makes sure that if it contains only "X" that it's considered to be nonexistent for the purposes of the Main Menu "continue" button and other things. This change is to the game itself. However "enabling auto cloud" is a steam-wide feature that is either disabled, enabled for developers or enabled for everyone. But before I can enable it for everyone without causing deleted-file weirdness, everyone needs to have a build with the save game changes. And that needs to be tested first. It was tested internally and is now moved to Preview testing before it rolls out to everyone. And then finally, can I enable cloud saves. And that's the full story. - Martin Oh, and by the way: If you've read this far and haven't yet written a Steam Review, I'd really appreciate it if you'd take the time to do so now! Reviews are very important to Nowhere Prophet being visible on Steam and thus to the game's sales! |