The Seer and Spider are here. New prophets for the wasteland.
Quiet and introspective, the seer has the talent of sight. A seer can glance through space and time to stay one step ahead. A gift and a burden at once. Mechanically the Seer's give of sight is done with Locate. Locate is a brand new mechanic that allows you to select a card from up to three presented to you. By default these cards are pulled from your deck and allow you to get what you need, when you need it. Precognition is a simple card that allows you to locate a card from among your next three leader cards. However the Seer also has a more sinister mechanic: Sacrifice. By sacrificing your own units (which will not wound them) you can get even more value out of your people. Eye for an Eye, which was changed in this update, is one such card. By sacrificing one of your followers you can destroy a random enemy follower. This can set up quite favorable traits, if you manage to control the battlefield enough. To unlock the Seer, all you need to do is meet the hermit Shree Kha in his cave and get him to join you.
A friend to machines, the spider has mastered speaking to the things made of metal. This makes him an excellent ally, if a tad unpredictable. The spider is a strange recluse that works well with the machines of Soma. He combines well with the drone keyword followers. Crash Protocol which was updated and now buffs a drone for +2/+0 and makes it fight against a random enemy target. That's great for just one Energy but since the drones are unpredictable, you can never know what it'll go up against. This unpredictability also makes his way into the Spider's mind and actions. Many of his effects have random targets and effects, like: Mind Shredder, which deals 2 damage to a random unit. And it does that for a total of 8 times. Note that it is truly random and might hit your units as well! To unlock the Spider you need to leave a follower behind at the fallen star's sibling.
Apart from that a number of the other classes got slight tweaks to their starting decks and level up cards. Here's some of those: Firebrand No big changes necessary Legendary: Replacing Bury with Bold Strike (was an Echo card) Echo Strengthening the debuff (-x/-x) presence in the echo's cards Common: Replacing Quick Reflexes with Infect Rare: Replacing Crippling Strike (was Mind Break) Improving the Stun combos in Echo Rare: Point Blank replaced by Slash Rare: Slam adjusted to kill targets if they are already wounded Legendary: Bold Strike replaced by Stun Symbol Starting Deck more in line with changes Blackout changed to Infect Mind Seize replaced by Slice Slash replaced by Choking Fog Banshee No big changes ncessary Legendary: Coordinated Tactics replaced by new card Loyalty Shift Starting deck adjusted to strengthen discard Infect replaced by Bolder Rally replaced by Riot (changed to sometimes force discard) Tower Strengthened control through mass damage cards Rare: Unstable Weaponry replaced by Mind Seize Legendary: Battlefield Trance replaced by Mind Break Starting deck adjusted accordingly Blessed Strength replaced by Static Charge Decoy replaced by Guard Unstable Weaponry replaced by Secure White Noise replaced by Mind Seize
And here's the various smaller changes, taken straight from the changelog: Tweaking leader cards A number of leader cards were changed and twewaked to harmonize with the new classes Riot: Now discards and draws cards Eye for an Eye: Ssacrifice a follower to destroy a random enemy follower Desperate Action: Only does two damage and draws a leader c ard Heavy Slug: No longer draws a leader card for the enemy Juggernaut: Now refreshes the target Crash Protocol: Targeted drone now fights a random enemy target All sacrifice effects now no longer deal a wound More stats tracking A larger number of interesting gameplay stats are now being tracked by the game Your current and overall stats are now be visible in the collections stats and cargo screens Balancing Reduced requirements for convoy perk unlocks to 20 fights (was 50), 5 milestones (was 15) and 8 bosses (was 25) All classes had their level up and starting decks tweaked slightly Feral Guide to 5/3 (was 6/3) The Tempest to 6/7 (was 6/6) Hired Gun to 3/4 (was 4/3) Sweeper to 5/4 (was 5/3) Chatri Matriarch to 5/5 (was 5/4) Rabid Lizard to 3/5 (was 3/4) Reclycer to 4/6 (was 6/4) Berserker to 4/4 (was 3/3) Caste Overseer to 5/7 (was 6/6) Matyr reduced to 4-cost 4/3 (was 5-cost 5/3) Company Agent reduced to 4 5-cost 4/5 (was 6-cost 4/7) Anointed inquisitor reduced to 7-cost and 3/8 (was 8-cost 7/6) Strategist reduced to 4-cost 2/2 and gained Stealth (was 7-cost 7/7) Shadow to 2/3 and gained Stealth (was 5/3) Lumbering Chambal to 3/6 (was 2/6) but only gains +3/+0 on Fury (was +4/+0) Savage Aibhana gained Brawl Protector now adds armor on revenge Deceiver now steals followers permanently Siege Breaker was set to rare by mistake, has been corrected to legendary Interface Fixing a large number typos in UI text and events (Thanks to Ophidian for the event checks and everyone for the reports!) Can now click on the deck piles to look into the decks (only your own) and discard piles (all) Bugfix Tea luxury item now heals properly again Ruster Lifter now heals over his starting HP again AI can now properly play Brawl followers Removed a few erroneous Attack tags from cards Can no longer spend two Focus points on one card by double clicking Wild shot can now also target obstacles as intended
[ 2019-12-12 13:44:40 CET ] [ Original post ]
This winter on Soma brings and early present for everyone:
Two brand new prophet classes to unlock and play! And of course these come with a set of brand new leader cards. And then there's a host of other tweaks and changes to the cards and game! Read on to find out more!
The Seer
Quiet and introspective, the seer has the talent of sight. A seer can glance through space and time to stay one step ahead. A gift and a burden at once. Mechanically the Seer's give of sight is done with Locate. Locate is a brand new mechanic that allows you to select a card from up to three presented to you. By default these cards are pulled from your deck and allow you to get what you need, when you need it. Precognition is a simple card that allows you to locate a card from among your next three leader cards. However the Seer also has a more sinister mechanic: Sacrifice. By sacrificing your own units (which will not wound them) you can get even more value out of your people. Eye for an Eye, which was changed in this update, is one such card. By sacrificing one of your followers you can destroy a random enemy follower. This can set up quite favorable traits, if you manage to control the battlefield enough. To unlock the Seer, all you need to do is meet the hermit Shree Kha in his cave and get him to join you.
The Spider
A friend to machines, the spider has mastered speaking to the things made of metal. This makes him an excellent ally, if a tad unpredictable. The spider is a strange recluse that works well with the machines of Soma. He combines well with the drone keyword followers. Crash Protocol which was updated and now buffs a drone for +2/+0 and makes it fight against a random enemy target. That's great for just one Energy but since the drones are unpredictable, you can never know what it'll go up against. This unpredictability also makes his way into the Spider's mind and actions. Many of his effects have random targets and effects, like: Mind Shredder, which deals 2 damage to a random unit. And it does that for a total of 8 times. Note that it is truly random and might hit your units as well! To unlock the Spider you need to leave a follower behind at the fallen star's sibling.
Class tweaks
Apart from that a number of the other classes got slight tweaks to their starting decks and level up cards. Here's some of those: Firebrand No big changes necessary Legendary: Replacing Bury with Bold Strike (was an Echo card) Echo Strengthening the debuff (-x/-x) presence in the echo's cards Common: Replacing Quick Reflexes with Infect Rare: Replacing Crippling Strike (was Mind Break) Improving the Stun combos in Echo Rare: Point Blank replaced by Slash Rare: Slam adjusted to kill targets if they are already wounded Legendary: Bold Strike replaced by Stun Symbol Starting Deck more in line with changes Blackout changed to Infect Mind Seize replaced by Slice Slash replaced by Choking Fog Banshee No big changes ncessary Legendary: Coordinated Tactics replaced by new card Loyalty Shift Starting deck adjusted to strengthen discard Infect replaced by Bolder Rally replaced by Riot (changed to sometimes force discard) Tower Strengthened control through mass damage cards Rare: Unstable Weaponry replaced by Mind Seize Legendary: Battlefield Trance replaced by Mind Break Starting deck adjusted accordingly Blessed Strength replaced by Static Charge Decoy replaced by Guard Unstable Weaponry replaced by Secure White Noise replaced by Mind Seize
The small stuff
And here's the various smaller changes, taken straight from the changelog: Tweaking leader cards A number of leader cards were changed and twewaked to harmonize with the new classes Riot: Now discards and draws cards Eye for an Eye: Ssacrifice a follower to destroy a random enemy follower Desperate Action: Only does two damage and draws a leader c ard Heavy Slug: No longer draws a leader card for the enemy Juggernaut: Now refreshes the target Crash Protocol: Targeted drone now fights a random enemy target All sacrifice effects now no longer deal a wound More stats tracking A larger number of interesting gameplay stats are now being tracked by the game Your current and overall stats are now be visible in the collections stats and cargo screens Balancing Reduced requirements for convoy perk unlocks to 20 fights (was 50), 5 milestones (was 15) and 8 bosses (was 25) All classes had their level up and starting decks tweaked slightly Feral Guide to 5/3 (was 6/3) The Tempest to 6/7 (was 6/6) Hired Gun to 3/4 (was 4/3) Sweeper to 5/4 (was 5/3) Chatri Matriarch to 5/5 (was 5/4) Rabid Lizard to 3/5 (was 3/4) Reclycer to 4/6 (was 6/4) Berserker to 4/4 (was 3/3) Caste Overseer to 5/7 (was 6/6) Matyr reduced to 4-cost 4/3 (was 5-cost 5/3) Company Agent reduced to 4 5-cost 4/5 (was 6-cost 4/7) Anointed inquisitor reduced to 7-cost and 3/8 (was 8-cost 7/6) Strategist reduced to 4-cost 2/2 and gained Stealth (was 7-cost 7/7) Shadow to 2/3 and gained Stealth (was 5/3) Lumbering Chambal to 3/6 (was 2/6) but only gains +3/+0 on Fury (was +4/+0) Savage Aibhana gained Brawl Protector now adds armor on revenge Deceiver now steals followers permanently Siege Breaker was set to rare by mistake, has been corrected to legendary Interface Fixing a large number typos in UI text and events (Thanks to Ophidian for the event checks and everyone for the reports!) Can now click on the deck piles to look into the decks (only your own) and discard piles (all) Bugfix Tea luxury item now heals properly again Ruster Lifter now heals over his starting HP again AI can now properly play Brawl followers Removed a few erroneous Attack tags from cards Can no longer spend two Focus points on one card by double clicking Wild shot can now also target obstacles as intended
Nowhere Prophet
Sharkbomb Studios
Sharkbomb Studios
Q2 2018
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(684 reviews)
http://www.nowhereprophet.com
https://store.steampowered.com/app/681730 
The Game includes VR Support
Nowhere Prophet Linux [594.61 M]
Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- Randomly generated maps and events
- Two decks to build: Followers and Leader!
- Unlock new content across multiple playthroughs
- Stunning and confident art style
- A fresh non-western post-apocalyptic world
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
MINIMAL SETUP
- Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
- Memory: 4096 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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