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Name

 Nowhere Prophet 

 

Developer

 Sharkbomb Studios 

 

Publisher

 Sharkbomb Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 Q2 2018 

 

Steam

 € £ $ / % 

 

News

 48 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 9 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/681730 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Nowhere Prophet Linux [594.61 M] 


DLC

 Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book 




LINUX STREAMERS (4)
hatniXnusueysir_diealotalotsirsamsai




The Seer and Spider are here. New prophets for the wasteland.

This winter on Soma brings and early present for everyone:

Two brand new prophet classes to unlock and play! And of course these come with a set of brand new leader cards. And then there's a host of other tweaks and changes to the cards and game! Read on to find out more!




The Seer
Quiet and introspective, the seer has the talent of sight. A seer can glance through space and time to stay one step ahead. A gift and a burden at once.

Mechanically the Seer's give of sight is done with Locate. Locate is a brand new mechanic that allows you to select a card from up to three presented to you. By default these cards are pulled from your deck and allow you to get what you need, when you need it.

Precognition is a simple card that allows you to locate a card from among your next three leader cards.

However the Seer also has a more sinister mechanic: Sacrifice. By sacrificing your own units (which will not wound them) you can get even more value out of your people.

Eye for an Eye, which was changed in this update, is one such card. By sacrificing one of your followers you can destroy a random enemy follower. This can set up quite favorable traits, if you manage to control the battlefield enough.

To unlock the Seer, all you need to do is meet the hermit Shree Kha in his cave and get him to join you.



The Spider
A friend to machines, the spider has mastered speaking to the things made of metal. This makes him an excellent ally, if a tad unpredictable.

The spider is a strange recluse that works well with the machines of Soma. He combines well with the drone keyword followers.

Crash Protocol which was updated and now buffs a drone for +2/+0 and makes it fight against a random enemy target. That's great for just one Energy but since the drones are unpredictable, you can never know what it'll go up against.

This unpredictability also makes his way into the Spider's mind and actions. Many of his effects have random targets and effects, like:

Mind Shredder, which deals 2 damage to a random unit. And it does that for a total of 8 times. Note that it is truly random and might hit your units as well!

To unlock the Spider you need to leave a follower behind at the fallen star's sibling.



Class tweaks
Apart from that a number of the other classes got slight tweaks to their starting decks and level up cards. Here's some of those:

Firebrand
No big changes necessary
Legendary: Replacing Bury with Bold Strike (was an Echo card)

Echo
Strengthening the debuff (-x/-x) presence in the echo's cards
Common: Replacing Quick Reflexes with Infect
Rare: Replacing Crippling Strike (was Mind Break)

Improving the Stun combos in Echo
Rare: Point Blank replaced by Slash
Rare: Slam adjusted to kill targets if they are already wounded
Legendary: Bold Strike replaced by Stun Symbol

Starting Deck more in line with changes
Blackout changed to Infect
Mind Seize replaced by Slice
Slash replaced by Choking Fog

Banshee
No big changes ncessary
Legendary: Coordinated Tactics replaced by new card Loyalty Shift

Starting deck adjusted to strengthen discard
Infect replaced by Bolder
Rally replaced by Riot (changed to sometimes force discard)

Tower
Strengthened control through mass damage cards
Rare: Unstable Weaponry replaced by Mind Seize
Legendary: Battlefield Trance replaced by Mind Break

Starting deck adjusted accordingly
Blessed Strength replaced by Static Charge
Decoy replaced by Guard
Unstable Weaponry replaced by Secure
White Noise replaced by Mind Seize



The small stuff
And here's the various smaller changes, taken straight from the changelog:

Tweaking leader cards
A number of leader cards were changed and twewaked to harmonize with the new classes
Riot: Now discards and draws cards
Eye for an Eye: Ssacrifice a follower to destroy a random enemy follower
Desperate Action: Only does two damage and draws a leader c ard
Heavy Slug: No longer draws a leader card for the enemy
Juggernaut: Now refreshes the target
Crash Protocol: Targeted drone now fights a random enemy target
All sacrifice effects now no longer deal a wound

More stats tracking
A larger number of interesting gameplay stats are now being tracked by the game
Your current and overall stats are now be visible in the collections stats and cargo screens

Balancing
Reduced requirements for convoy perk unlocks to 20 fights (was 50), 5 milestones (was 15) and 8 bosses (was 25)
All classes had their level up and starting decks tweaked slightly
Feral Guide to 5/3 (was 6/3)
The Tempest to 6/7 (was 6/6)
Hired Gun to 3/4 (was 4/3)
Sweeper to 5/4 (was 5/3)
Chatri Matriarch to 5/5 (was 5/4)
Rabid Lizard to 3/5 (was 3/4)
Reclycer to 4/6 (was 6/4)
Berserker to 4/4 (was 3/3)
Caste Overseer to 5/7 (was 6/6)
Matyr reduced to 4-cost 4/3 (was 5-cost 5/3)
Company Agent reduced to 4 5-cost 4/5 (was 6-cost 4/7)
Anointed inquisitor reduced to 7-cost and 3/8 (was 8-cost 7/6)
Strategist reduced to 4-cost 2/2 and gained Stealth (was 7-cost 7/7)
Shadow to 2/3 and gained Stealth (was 5/3)
Lumbering Chambal to 3/6 (was 2/6) but only gains +3/+0 on Fury (was +4/+0)
Savage Aibhana gained Brawl
Protector now adds armor on revenge
Deceiver now steals followers permanently
Siege Breaker was set to rare by mistake, has been corrected to legendary

Interface
Fixing a large number typos in UI text and events (Thanks to Ophidian for the event checks and everyone for the reports!)
Can now click on the deck piles to look into the decks (only your own) and discard piles (all)

Bugfix
Tea luxury item now heals properly again
Ruster Lifter now heals over his starting HP again
AI can now properly play Brawl followers
Removed a few erroneous Attack tags from cards
Can no longer spend two Focus points on one card by double clicking
Wild shot can now also target obstacles as intended


[ 2019-12-12 14:44:40 CET ] [ Original post ]