Progression overhaul + Controller update!
(Almost) all convoys and classes now have two different ways to unlock them. One linked to your choices at the end of the game and one linked to objectives you can complete during play, such as defeating an optional boss or uncovering the secrets of a location. I hope that this helps those of you that struggled with the somewhat esoteric unlock conditions that were in place so far. Let me know how it goes!
Stalker was a bit too weak compared to the other classes so a number of tweaks were done to improve his power a bit. One thing is that a First Strike theme was added to his starting deck and level up cards. First Strike plays well with Stealth and Marking, two of his other themes, so it felt really appropriate. Also some of the basic Marking cards (Mark Target & Volatile Mark) were improved. Mark Target now draws you a leader card when you play it. And Volatile Mark makes the target suffer Blackout before it is Marked.
A bit of new stuff has been added too! A brand new convoy centered around Stealth and the bandits. It should play well with the Stalker. However the downside of the Raiders is that they start out as Slavers and are unable to earn any Altruism during your playthrough.
In preparation for the upcoming console release I've added controller support to the game. You can now play it on your couch, leaning back. This brings some accessibility options with it, such as the ability to control the size of tooltip elements to make reading easier, even if you're leaned back. This also adds a more extensive hotkey suite to the game, so check that out if you want to speed up your play a bit. Please let me know if you experience any trouble with this!
There's a host of other, smaller tweaks, as always. Take a look at the changelog for a rundown:
Controller compatible Updated the interface to be fully compatible with controllers Support for keyboard input on PC also included Changed unlocks Almost all unlockable classes and convoys now have two ways to unlock them Either a quest-based condition that requires you to do something during a run Or an ending-based condition that requires a specific class or convoy and final option All unlock hints have been changed to be clearer and more direct Added a new convoy: The Raiders. Stealth-based bandits Balancing Stalker starting deck and level up cards adjusted: More focus on First Strike Corsair gained Stealth, increased Life to 6 (was 5) Burning Brand cost reduced to 2 (was 3) Mark Target and Volatile Mark have been improved by drawing a leader card and blacking out the target respectively AI now properly evaluates obstacles that suffered blackout Added new Quartz modifier: Blessed followers don't take a wound but lose their blessing first Interface While click-targeting, hitting the end turn button no longer ends the turn Added feedback when dismantling an item from the popup Displaying the intrinsic perk of convoys in the cargo stats screen now Added hint in the conflict prep screen if you have an empty convoy deck Bugfix Explorers free row perk fixed Zealot no longer destroys itself Smoke Screeen only buffs followers oe glyph in french added to the font Pregnancy and Cannibal events cleaned up Ruined settlement now makes you lose Altruism on threaten Wrecker no longer trickers at the end of EACH turn Janwar Silverback now properly counts followers, not units Selecting a deck while click-targeting no longer throws a no-save error Events that deal leader damage no longer heal you up if you're very low on hp Cards and powers queued on dead targets no longer execute Added push/pull tooltips to some cards Automarker no longer marks itself Pulling a wounded or dead unit back via Gravewalking and getting it blessed no longer kills it after combat No cards after closing the game during combat setup for Wanderers fixed Loading progress more robust Restarting a custom game now keeps the mutators intact Fixed issues with some event loss numbers not being correct Fixed display of wounds during combat sometimes being off Fog of War card no longer triggers on obstacles And that's it! Take care and stay safe! - Martin
[ 2020-06-30 15:28:26 CET ] [ Original post ]
Time for another update! This one features a lot of changes under the hood but a few more visible things too. Versions of it have been tested in PREVIEW for a while, but here's the rundown:
Unlock changes
(Almost) all convoys and classes now have two different ways to unlock them. One linked to your choices at the end of the game and one linked to objectives you can complete during play, such as defeating an optional boss or uncovering the secrets of a location. I hope that this helps those of you that struggled with the somewhat esoteric unlock conditions that were in place so far. Let me know how it goes!
Stealker tweaks
Stalker was a bit too weak compared to the other classes so a number of tweaks were done to improve his power a bit. One thing is that a First Strike theme was added to his starting deck and level up cards. First Strike plays well with Stealth and Marking, two of his other themes, so it felt really appropriate. Also some of the basic Marking cards (Mark Target & Volatile Mark) were improved. Mark Target now draws you a leader card when you play it. And Volatile Mark makes the target suffer Blackout before it is Marked.
New Convoy: The Raiders
A bit of new stuff has been added too! A brand new convoy centered around Stealth and the bandits. It should play well with the Stalker. However the downside of the Raiders is that they start out as Slavers and are unable to earn any Altruism during your playthrough.
Controller support
In preparation for the upcoming console release I've added controller support to the game. You can now play it on your couch, leaning back. This brings some accessibility options with it, such as the ability to control the size of tooltip elements to make reading easier, even if you're leaned back. This also adds a more extensive hotkey suite to the game, so check that out if you want to speed up your play a bit. Please let me know if you experience any trouble with this!
Other Changes
There's a host of other, smaller tweaks, as always. Take a look at the changelog for a rundown:
Changelog
Controller compatible Updated the interface to be fully compatible with controllers Support for keyboard input on PC also included Changed unlocks Almost all unlockable classes and convoys now have two ways to unlock them Either a quest-based condition that requires you to do something during a run Or an ending-based condition that requires a specific class or convoy and final option All unlock hints have been changed to be clearer and more direct Added a new convoy: The Raiders. Stealth-based bandits Balancing Stalker starting deck and level up cards adjusted: More focus on First Strike Corsair gained Stealth, increased Life to 6 (was 5) Burning Brand cost reduced to 2 (was 3) Mark Target and Volatile Mark have been improved by drawing a leader card and blacking out the target respectively AI now properly evaluates obstacles that suffered blackout Added new Quartz modifier: Blessed followers don't take a wound but lose their blessing first Interface While click-targeting, hitting the end turn button no longer ends the turn Added feedback when dismantling an item from the popup Displaying the intrinsic perk of convoys in the cargo stats screen now Added hint in the conflict prep screen if you have an empty convoy deck Bugfix Explorers free row perk fixed Zealot no longer destroys itself Smoke Screeen only buffs followers oe glyph in french added to the font Pregnancy and Cannibal events cleaned up Ruined settlement now makes you lose Altruism on threaten Wrecker no longer trickers at the end of EACH turn Janwar Silverback now properly counts followers, not units Selecting a deck while click-targeting no longer throws a no-save error Events that deal leader damage no longer heal you up if you're very low on hp Cards and powers queued on dead targets no longer execute Added push/pull tooltips to some cards Automarker no longer marks itself Pulling a wounded or dead unit back via Gravewalking and getting it blessed no longer kills it after combat No cards after closing the game during combat setup for Wanderers fixed Loading progress more robust Restarting a custom game now keeps the mutators intact Fixed issues with some event loss numbers not being correct Fixed display of wounds during combat sometimes being off Fog of War card no longer triggers on obstacles And that's it! Take care and stay safe! - Martin
Nowhere Prophet
Sharkbomb Studios
Sharkbomb Studios
Q2 2018
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(684 reviews)
http://www.nowhereprophet.com
https://store.steampowered.com/app/681730 
The Game includes VR Support
Nowhere Prophet Linux [594.61 M]
Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- Randomly generated maps and events
- Two decks to build: Followers and Leader!
- Unlock new content across multiple playthroughs
- Stunning and confident art style
- A fresh non-western post-apocalyptic world
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
MINIMAL SETUP
- Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
- Memory: 4096 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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