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Name

 Nowhere Prophet 

 

Developer

 Sharkbomb Studios 

 

Publisher

 Sharkbomb Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 Q2 2018 

 

Steam

 € £ $ / % 

 

News

 48 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 9 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/681730 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Nowhere Prophet Linux [594.61 M] 


DLC

 Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book 




LINUX STREAMERS (4)
hatniXnusueysir_diealotalotsirsamsai




Game Update + Consoles soon!

Hello fellow pilgrims,

time for another new update. Let's start with the big one:

[h2]Console versions coming![/h2]
Today I can officially announce the release date of the console version of Nowhere Prophet! You will finally be able to lean back and play with a controller on your favorite platform starting, because the game launches on the 30th of July!



In just a few weeks you can get your favorite dust-punk deck-builder on SWITCH, XBOX ONE and PLAYSTATION 4. And you can PRE-ORDER STARTING NOW!

I'm terribly excited to finally see the game hit the consoles.


But that's not all! I've updated the PC version again and here's what's in it this time:

[h2]Spanish translation[/h2]
Thanks to the wonderful Andrs Moreno Garca Nowhere Prophet is now available in Spanish! All interface texts, cards and events have been translated. With the amount of words in the game each language is a major undertaking and Andrs has been hard at work for a while. So both of us are very happy to finally present it to you!

[h2]Unlocks update, again[/h2]
With the last update I changed the unlocks requirements for convoys and classes, adding an end-of-game unlock condition. This version was in testing for a while to collect feedback and seemed fine when I released it. However your feedback quickly showed me that the conditions are still a bit too opaque and confusing.

Simply put: It's too much of a feelbad to complete the game with the right prerequisites only to pick the wrong ending. This update removes the "right ending" part and adds some resource minimums instead. So here are the new end-conditions:

The Banshee: complete the game as the Echo.
The Breaker: complete the game as the Tower.
The Tower: complete the game as the Spider.
The Seer: complete the game as the Stalker.
The Stalker: complete the game as the Banshee.
The Spider: complete the game as the Firebrand.

The Faithful: complete the game with the Traders and 20 Believer.
The Forgotten: complete the game with the Horde and 50 Hope.
The Horde: complete the game with the Nomads and 100 Food.
The Raiders: complete the game with the Pioneers and as Slaver.
The Swarm: complete the game with the Wanderers and 20 Scholar.
The Traders: complete the game with the Explorers and 150 Batteries.
The Pioneers: complete the game with the Swarm and 30 Altruism.

[h2]Bugfixes[/h2]
As always there's been some bugfixes along the way that have made it in this build. A big thank you to everyone that sent a bugreport my way. Feel free to use the Steam forums or preferably the Nowhere Prophet Discord to get in touch.

[h2]a small secret[/h2]
I've also put in some time to add a tiny secret to the game for the truly hardcore among you. If you find it let me know :)

[h2]Changelog[/h2]
And lastly, here's the changelog:

Spanish added
Spanish translations for all texts, cards and events have been added!
You can now select the language from the options menu
Translator is courtesy of Andrs Moreno Garca (twitter: @amgtraductor)

Unlocks changed
The unlock requirements for the end-game options are a lot simpler and clearer now
No longer need to select a specific ending, simply complete the game with a class or convoy
And in some cases possess a certain amount of a specific resource (like 100 or more food)
Also added in a tiny little extra to reward the truly hardcore pilgrims out there

Balancing
Added a new Locate card (Patient Watch) to the game and some equipment
Tweaked enemy convoy decks to be a little softer on Chosen
Reduced number of Robust and Charge enemies a tad on low levels and difficulties
Reduced changes of First Strike + Rage coinciding in the enemy deck
Reduced occurrences of Savage Sibhana on low levels and difficulties
Optional boss locations now appear one map later to prevent frustration

Interface
Increased warning for optional bosses on event buttons

Bugfix
Fixed an AI issue with Helpful Hazards card
Fixed description on Machine Guard to refer to Autogun not Autocannon
Fixed broken mulligan after repeated "start combat" button presses
Wanderers are no longer stuck in combat setup music
Various minor stability fixes

And that's it for today. Take care and stay hydrated,

- Martin


[ 2020-07-16 15:59:36 CET ] [ Original post ]