Update 1.07.006: Draft mode (and other modifiers)
First off, there are three modifiers that are available via Custom or Daily games now. All of these provide some interesting tweak to the core game experience: Clairvoyance: See enemy hands This one is a fun little addition to the game: You can see the enemy's cards now peeking in face up and you can hover them at any time to fully reveal them. That way you know what they have in hand and can plan much better. Confiscation: Steal an enemy leader card As a little variant you will be granted one enemy leader card after fighting an Elite or a Boss enemy. The card will be picked randomly but in exchange you'll be given an extra Focus point when you level up. Conscription: Draft your deck at the start of the game This is the big one! With this modifier active you still select a convoy but you don't use its convoy cards. Instead when you start the run you pick from a random selection of cards to create a unique deck each time you play. People have consistently been asking for a Draft mode and I really wanted to include one. I was thinking to make it its own game mode at first but it felt more at home as a modifier because it would then allow you to combine it with others more freely, and it would sometimes show up in the daily challenge. I hope you'll enjoy it!
Apart from that I've also added two pieces of equipment that help support slower, more control-focused playstyles. Thought Disruptor This unnerving weapon uses technopathic principles to unleash a broadband mental attack on everyone caught in its radius. It gives access to this power: Thought Fracture: All followers suffer -3/-3. Ennui Engine A small dose of detatchment in the right place can increase combat performance by reducing concern for survival. Ethically highly questionable, unfortunately still effective. It grants the following status effect: Unmoved: When a wounded follower joins your side: They gain Taunt and Stoic but can no longer attack.
Apart from that there have been a bunch of smaller stability and quality of life fixes as well as balancing tweaks. Also notable is that the community effort for a Portugese translation has come very far along that I decided to add it to the game. There's still some work to be done, so if you want to help polish it, you can do so at Localizor.io, Without further ado, here's the assorted smaller changes: Balancing Faithful convoy: Replaced one Stalwart with a Steward Faithful convoy: Replaced Steadfast Ox with Shiram Crusader Added two new items to strengthen control builds Outcastes and Pioneers travel perk switched Zealous Frevor (Torchbearer) status effect only reduces convoy card cost by 1 (was 2) Torchbearer has one more trigger of Zealous Fervor on Chosen and Burdened Bandit Executioner has one fewer trigger of Pain is Wisdom on Doomed Fear Campaign now discards a convoy AND a leader card on kill Interface Added Draft screen to the game Modifier selector buttons + text larger Added convoy deck size to always show in conflict prep screen Convoy deck size counter now turns red if deck is empty Added popup when trying to start combat with an empty convoy deck Added missing keyword tooltips to some units Improved VFX on Marauder to distinguish the two triggers Changed Loyal Canine and Recall wording to be clearer Experimental support for Portugese added Bugfix If both leaders die in the same action, you no longer win the combat Hitting pause in the frame when the victory screen appears no longer locks the game Starting a non-draft new game directly after drafting will no longer reuse the draft Furious Offense buff now triggers correctly Peaceful convoy perk now correctly grants Stoic and not Stealth Pioneers now get the right perk discounting luxury items, not food Can no longer hover the card the enemy played during big preview Added and glyphs to font Loyalty Shift properly removes cards from enemy deck in all cases And that's it! Take care and stay safe! - Martin
[ 2021-07-05 17:22:03 CET ] [ Original post ]
It's been pretty quiet for a while but I've still been working on things behind the scenes. And now that the game has almost hit its two year anniversary it's time for a surprise update! A number of smaller and mid-sized changes have finally congealed together into an update that adds things along multiple fronts:
New Modifiers
First off, there are three modifiers that are available via Custom or Daily games now. All of these provide some interesting tweak to the core game experience: Clairvoyance: See enemy hands This one is a fun little addition to the game: You can see the enemy's cards now peeking in face up and you can hover them at any time to fully reveal them. That way you know what they have in hand and can plan much better. Confiscation: Steal an enemy leader card As a little variant you will be granted one enemy leader card after fighting an Elite or a Boss enemy. The card will be picked randomly but in exchange you'll be given an extra Focus point when you level up. Conscription: Draft your deck at the start of the game This is the big one! With this modifier active you still select a convoy but you don't use its convoy cards. Instead when you start the run you pick from a random selection of cards to create a unique deck each time you play. People have consistently been asking for a Draft mode and I really wanted to include one. I was thinking to make it its own game mode at first but it felt more at home as a modifier because it would then allow you to combine it with others more freely, and it would sometimes show up in the daily challenge. I hope you'll enjoy it!
Control Equipment
Apart from that I've also added two pieces of equipment that help support slower, more control-focused playstyles. Thought Disruptor This unnerving weapon uses technopathic principles to unleash a broadband mental attack on everyone caught in its radius. It gives access to this power: Thought Fracture: All followers suffer -3/-3. Ennui Engine A small dose of detatchment in the right place can increase combat performance by reducing concern for survival. Ethically highly questionable, unfortunately still effective. It grants the following status effect: Unmoved: When a wounded follower joins your side: They gain Taunt and Stoic but can no longer attack.
Other Changes
Apart from that there have been a bunch of smaller stability and quality of life fixes as well as balancing tweaks. Also notable is that the community effort for a Portugese translation has come very far along that I decided to add it to the game. There's still some work to be done, so if you want to help polish it, you can do so at Localizor.io, Without further ado, here's the assorted smaller changes: Balancing Faithful convoy: Replaced one Stalwart with a Steward Faithful convoy: Replaced Steadfast Ox with Shiram Crusader Added two new items to strengthen control builds Outcastes and Pioneers travel perk switched Zealous Frevor (Torchbearer) status effect only reduces convoy card cost by 1 (was 2) Torchbearer has one more trigger of Zealous Fervor on Chosen and Burdened Bandit Executioner has one fewer trigger of Pain is Wisdom on Doomed Fear Campaign now discards a convoy AND a leader card on kill Interface Added Draft screen to the game Modifier selector buttons + text larger Added convoy deck size to always show in conflict prep screen Convoy deck size counter now turns red if deck is empty Added popup when trying to start combat with an empty convoy deck Added missing keyword tooltips to some units Improved VFX on Marauder to distinguish the two triggers Changed Loyal Canine and Recall wording to be clearer Experimental support for Portugese added Bugfix If both leaders die in the same action, you no longer win the combat Hitting pause in the frame when the victory screen appears no longer locks the game Starting a non-draft new game directly after drafting will no longer reuse the draft Furious Offense buff now triggers correctly Peaceful convoy perk now correctly grants Stoic and not Stealth Pioneers now get the right perk discounting luxury items, not food Can no longer hover the card the enemy played during big preview Added and glyphs to font Loyalty Shift properly removes cards from enemy deck in all cases And that's it! Take care and stay safe! - Martin
Nowhere Prophet
Sharkbomb Studios
Sharkbomb Studios
Q2 2018
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(684 reviews)
http://www.nowhereprophet.com
https://store.steampowered.com/app/681730 
The Game includes VR Support
Nowhere Prophet Linux [594.61 M]
Nowhere Prophet Original Soundtrack + The Art and Design of Nowhere Prophet Book
Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- Randomly generated maps and events
- Two decks to build: Followers and Leader!
- Unlock new content across multiple playthroughs
- Stunning and confident art style
- A fresh non-western post-apocalyptic world
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
MINIMAL SETUP
- Processor: 2 GHzMemory: 4096 MB RAMStorage: 1 GB available space
- Memory: 4096 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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