





My new game stepbystep is released, you can check it out here It is a turn-based programming puzzle platformer, hope you will enjoy!
[ 2018-11-22 16:09:27 CET ] [ Original post ]
Features: > collision system is much more user-friendly now
[ 2018-11-11 07:00:45 CET ] [ Original post ]
The development of stepbystep is finished and the game will be available on November 22. stepbystep is a minimalistic programming puzzle platformer with experimental turn-based mechanics where you must write a command sequence to complete the leves that will be run automatically. Steam store page: stepbystep Hope you will enjoy.
[ 2018-11-08 19:39:45 CET ] [ Original post ]
I'm working on a new game, this time it's a turn-based programming puzzle platformer called stepbystep. The game is planned to be released this December.
You can follow me on twitter to see development progress and gameplay.
Hope you will enjoy and thank you for playing.
[ 2018-11-03 16:04:30 CET ] [ Original post ]
Bug fixes: > media keys are fixed Features: > death animation is added
[ 2018-10-12 17:41:40 CET ] [ Original post ]
Bug fixes: > unlocked achievements are now correctly displayed when scored Features: > new achievement "welcome", for technical needs
[ 2018-07-24 19:30:39 CET ] [ Original post ]
I have created a store page for Not a Prototype games, which you can follow to always know about my games' discounts and future releases. Not a Prototype games
[ 2018-06-19 09:14:49 CET ] [ Original post ]
My new game is releasing on 12 June and it's called iterform. It has similar style, but very different mechanic. It is a platformer where you can fix your position to create a replica and teleport on top of the previous one (or start, if there were no replicas) and then use them to move and jump to/from. The game is based on my ludum dare 34 game GreenGrow. Hope you will enjoy. Store page: iterform Gameplay video on YouTube: iterform
[ 2018-05-29 15:18:07 CET ] [ Original post ]
Features: > achievements progress > gamepad "back" button support Bug fixes: > "one-try pro" achievement bug > "dontbegreyed" achievement bug > pause menu gamepad controls bug Regression: > linux achievements have been disabled in current version, however, they are still available in "linux_achievements" branch
[ 2017-08-23 14:56:37 CET ] [ Original post ]
Features: > achievements progress > gamepad "back" button support Bug fixes: > "one-try pro" achievement bug > "dontbegreyed" achievement bug > pause menu gamepad controls bug Regression: > linux achievements are unlocked on exiting the game, not instantly.
[ 2017-08-23 14:54:47 CET ] [ Original post ]
dontbegrey build has been reviewed by Valve and is now officially ready for release!
[ 2017-08-03 19:43:54 CET ] [ Original post ]
dontbegrey build has been reviewed by Valve and is now officially ready for release!
[ 2017-08-03 19:43:54 CET ] [ Original post ]
Features: > linux achievements and stats support > linux multiarch support
[ 2017-07-31 15:04:41 CET ] [ Original post ]
Features: > linux achievements and stats support > linux multiarch support
[ 2017-07-31 15:04:41 CET ] [ Original post ]
Features: > windows achievements and stats support Bug fixes: > windows was x64 only, now it's multiarch
[ 2017-07-26 19:06:11 CET ] [ Original post ]
Features: > windows achievements and stats support Bug fixes: > windows was x64 only, now it's multiarch
[ 2017-07-26 19:06:11 CET ] [ Original post ]
Features: > gamepad sticks and triggers support Bug fixes: > window did not resize on fullscreen switch > level preview image collided level list > music tracks did not loop > analog controls conflicted buttons
[ 2017-07-25 18:27:39 CET ] [ Original post ]
Features: > gamepad sticks and triggers support Bug fixes: > window did not resize on fullscreen switch > level preview image collided level list > music tracks did not loop > analog controls conflicted buttons
[ 2017-07-25 18:27:39 CET ] [ Original post ]
🎮 Full Controller Support
- dontbegrey_depot_linux_64 [18.54 M]
- dontbegrey_depot_linux_32 [17.62 M]
The main feature is the ability to change what is an obstacle and what is the background.
What's inside:
- > 8 colors
- > more than 35 levels
- > computer-composed music
- > more than an hour of gameplay (about 30 minutes for ultra-pro speedrunners)
- > linux and windows support
- > external level editor (python3 script)
The game was written in haxe, using openfl framework.
The music was composed by music artificial intelligence on jukedeck.
TODO:
- > built-in level editor
- > mac support (once I get one)
- > more levels (and quotes)
- OS: Ubuntu Linux 12.04 or newer
- Processor: Intel Ivy Bridge or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: HD Graphics 4000 or better
- Storage: 100 MB available space
- OS: Ubuntu Linux 12.04 or newer
- Processor: Intel Ivy Bridge or betterMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: HD Graphics 4000 or better
- Storage: 100 MB available space
[ 5975 ]
[ 1709 ]
[ 1755 ]