TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Code 7 

 

Developer

 Goodwolf Studio 

 

Publisher

 Goodwolf Studio 

 

Tags

 Indie 

 

Singleplayer 

Release

 2017-08-11 

 

Steam

 € £ $ / % 

 

News

 24 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/650570 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Code 7 Linux [902.05 M] 


 Code 7 (All Episodes - Linux) [1.61 G] 


 Episode 1 (Linux) [1.37 G] 


DLC

 Season Pass (Episodes 2-4) 




LINUX STREAMERS (1)
hatniX




Aftermath of 2020

Hi, hackers,
hi, friends,
hi, fans,

What's happening? When is episode 4 coming out? IS THE GAME DEAD?!

Valid questions! Yes! We hear them a lot. And the answer is:



NO. The game is NOT dead!


It is complicated, though. First of all, we'd like to apologize for the long radio silence. 2020 has taken its toll on us, like for many others, and also on the development of Episode 4: Permutation. So let's start with the TLDR: development of episode 4 is currently put on hold and will continue in March 2021.
I will explain why in the following.



Code 7 has been an ongoing project for us since 2015. That's five years. That's a long time. We have gotten to a point of creative fatigue that made it harder and harder to work productively on it and with having a grand finale with multiple storylines, it was difficult not to think that it wasn't good enough. We kept pushing, because we wanted to finish the story and give backers and fans what they wanted and deserved, but it got harder and harder to keep a positive attitude while doing it.

Covid didn't help. We had to give up our office and move to home-office, which was something we had to accustom to, while juggling two projects (Shadows over Selenia) as we didn't anticipate that long delay of Code 7.

Why not pause SoS and finish Code 7, you ask? Not that easy, unfortunately. We received funding from the state to develop a prototype and have to deliver it by March 2021, so we had to work on it. Additionally, we hired Lea, our super talented, kick-ass artist, and she needed us to be around for the project to work efficiently.
The financial factor, of course, is important as well. If we had pushed Code 7 through, Goodwolf probably wouldn't exist anymore now as we were running on fumes financially and the hacking adventure doesn't perform well enough to carry the company yet. The Shadows prototype is what secures an ongoing future for the studio.



The whole Covid situation, the elections and the general state in the USA, and many other things going on in the world had a big impact as well. I (Zein) was struggling with Depression and ADHD which made it increasingly harder to work. I finally made the step to get help and I am doing much better, so please do not worry, lovely friends!



All these reasons led Kevin and me to the decision to put Code 7 on hold in November, get some distance to it, finish the prototype of SoS, and then pick it back up in March with a fresh mind and heart, hopefully recharged and more positively.



We know that this is frustrating to hear after waiting so long but I also know that a lot of you will understand, because we have a wonderful community and we love and cherish you all. Thank you for being part of the journey and your patience. We appreciate everyone who plays the game, every memeber of the Discord (even if you just lurk ;) ), and anyone who supports us in any way possible. You rock!

Code 7 is coming and nobody can stop it.





Love,

Zein & Kevin


[ 2021-01-11 13:04:47 CET ] [ Original post ]

We're LIVE on Twitch

Wondering what we've been up to the last months? We're live on Twitch! Come and join us as we talk about our current state of the projects!
https://twitch.tv/goodwolfstudio


[ 2020-10-23 14:24:57 CET ] [ Original post ]

Stay Home, Stay Safe! Code 7 is 50% off



We hope you are all well, safe, and healthy. We can all do our part by keeping our distance and staying at home. It's not fun (well, maybe for some it is!)... but it's necessary. It might be a good time to catch up on all those games you always meant to play, right? If you always wanted to give Code 7 a shot or if you only played the free Episode 0, now's your time to catch it at 50% off. We'll keep this discount up for 2 weeks for all you people in isolation.

Have fun, stay home, stay safe!


[ 2020-03-28 09:09:00 CET ] [ Original post ]

Savegame Loss Issue Fixed!

This patch fixes a bug that could have caused the loss of your savegame. It is now save to continue playing, in case you've been holding off.

If you lost your save, please contact us so we can restore it for you. Best way is to message us on our Discord server: http://www.discord.gg/code7
alternatively, send an e-mail to zein@goodwolf-studio.com

Thank you for your patience and sorry for any frustration we might have caused you.


[ 2020-01-10 19:29:33 CET ] [ Original post ]

Savegame Loss Issue

We are aware that there is currently an issue where players lose their saved progress. We are currently investigating the issue and trying to fix it. We recommend everyone to make a backup of their saves before starting the game again.

Important: If you witness that there is no "Continue" in the main menu and there should be one, because you have a save game, DO NOT PRESS "NEW GAME"... it will overwrite your previous save!

Location on Windows: C:\Users\USERNAME\AppData\LocalLow\GoodwolfStudio\Code 7\saveFiles

Location on Mac: /User/USERNAME/Library/Application Support/GoodwolfStudio/Code 7/saveFiles

Location on Linux: .config/unity3d/GoodwolfStudio/Code 7/saveFiles

If you encounter this issue and your savegame is suddenly gone, please contact us either via mail: contact@goodwolf-studio.com or via our Discord Channel: http://www.discord.gg/code7. The file of the save is still there and you can send it to us, so we can try to figure out what is causing the problem. Thank you all for your cooperation and we apologize for this!


[ 2020-01-09 15:49:04 CET ] [ Original post ]

Muffin Challenge "Party Heist" Released

To make waiting for episode 4 a little easier, we released the Party Heist bonus chapter as a free update for Code 7, featuring a short story-line with 4 difficult muffin levels. Solving all four levels will give you a validation code (+ a new Steam achievement). The first one to post this code into our Discord channel can personalize a computer in episode 4! (the challenge has been completed!) You have to have a finished savegame of episode 3 to access the extra content


[ 2019-11-20 18:52:56 CET ] [ Original post ]

Important Reminder regarding the Season Pass

We'd like to remind everyone that you don't have to buy the Season Pass if you have bought the game before its release! If you have bought the full game, you own the full game. The new episodes will just download as an update.

There seems to be a little bit of confusion and we apologize. The season pass is meant for those who have only purchased episode 1, which is now possible.

Unfortunately, we cannot take out the option to buy the season pass for people who have the full game. This is handled by the store.


[ 2019-04-13 10:10:53 CET ] [ Original post ]

Episode 2 3 out NOW!

Hey, everyone!
Thank you for all your patience, we really appreciate it. Episode 2: Memory and Episode 3: Backdoor are now available on Steam. If you already own the game, you just have to download an update to get access to the new episodes!
German and Accessible versions are included as well.

A new Twitch-Mode is available that lets viewers choose dialogue options and commands, which will be displayed in the streamer's game. This way you can experience it together!

Watch the trailer now:
https://www.youtube.com/watch?v=Osn0yIdoOgA&feature=youtu.be


[ 2019-04-12 19:19:19 CET ] [ Original post ]

Price Changes and Upcoming Release

Hello, everyone!

Over night (German time), there was a little store hiccup and we apologize. It showed that the game would cost $5.99 which was incorrect and is now corrected. Steam support unfortunately launched our new pricing model before it was even prepared, this was not done by us.

The price of $5.99 (4.99) is only for Episode 1 and the remaining episodes will be available for $19.99 (16,79). If you have bought the game for the lower price, you will only get Episode 1 but you can still upgrade to the full season. If you don't accept that pricing model, because of misinformation during that time, we'd encourage a refund.

Episode 2 and 3 will be released on April 12th, we will increase the price a couple of days prior to that. Buying episode 1 and the season pass (2-4) separately will cost $25.98. If you buy the bundle it will be at a reduced price.

Note that if you have already purchased the game for the old price or will buy it before the next release, you will be unaffected by the increased price and will get all episodes.

The reason why we are doing this is because the scope of the game expanded rapidly. Our initial price decision was based on the plan of episodes that are around 1.5 hours long, but with more story and gameplay the episodes now stretch to around 4-5 hours. That's more than double the content. We also wanted to offer Episode 1 as a single purchase to offer players an entry to the game at a lower cost.


Your
Zein & Kevin



[ 2019-03-27 17:35:19 CET ] [ Original post ]

Transmission #29: Double Release


Hello there, hackers!

You've been probably wondering what we've been up to and how's the project going, right? Ususally, it's a good sign when you don't hear from us... it means we're deep in the development tunnel, which we were!

You've been waiting a long time and we need you to be patient a little bit longer, but... you'll get TWO NEW EPISODES in Q1 2019!

The reason why it's taking so long is that the Episode 2: Memory and Episode 3: Backdoor are very intertwined, both in story and gameplay. There were many things that we shifted between episodes to make a better experience out of it. So by the time we entered testing phase for Ep 2, we already had so much stuff for Episode 3 done, that we decided it makes more sense to launch both of them together.

For us this makes also more sense from a financial standpoint, since we can record the voices in one go.

That means we'll be delivering around 10 hours of play time by the time of March!

Gameplay (Ep. 2)

Sneak around with Agent Bear and plot navigation routes past hostiles. Give him commands to start and stop in realtime and distract enemies with different methods to bring your partner safely to your destination.




Help Raven infiltrate locations by finding information about personnel and files regarding their appearance to construct a disguise file and gain access to restricted areas.



That's it for now! We hope you'll have wonderful holidays! Don't forget to join our Discord channel to stay updated about development: http://www.discord.gg/code7

Cheers,

Kevin & Zein


[ 2018-12-11 14:48:30 CET ] [ Original post ]

Code 7 - Episode 2: Memory [TEASER]


L̵̲͆O̶̩̲͊̚A̷̪̿͝ͅD̶͙̓Ị̷̐̇͜N̵̗͆͠ͅG̵͖̈|̶̧̂|̷̠̭̆|̴̳́͂|̴̹̕|̵͖̜̓|̵͎̓|̶̰̍́|̸͔̈|̵̲̭͐̚|̷͓̉ͅ
////INCOMING TRANSMISSION;

()=>{LOAD EIU E̶͓̮̠̾̄̒̕N̸̰͈̺͙̍C̵̢̢̗̤͓͉͋R̶̮̪̭͕̰̽͆̀̄̊̕̚Y̴͎̗͋̉P̴̠̫̜̯͝T̷̥͋͛̂́Ȩ̵̙̬͍̥̉̽͂̑͘D̸͉̜̾͗̊́̑̑͊ DATA LOG});
N̸͈͘E̴̦̺͝W̸̻̲̿̄ MISSION A̴V̴A̷I̷L̴A̵B̴L̶E̷. FOOTAGE.PLAY;

CODE NAME: M̷̲̅͆E̸̗̽M̷͉̲̈́O̵̼̿R̸̗̃Y̸̳͑̋


https://www.youtube.com/watch?v=SURBXb4jQuY&feature=youtu.be





ḇ̴̨̺̳̣͎͎̮̺͚͙͇̪̃̀͒̇́͜͜͝e̷̢̛̞̮̣̭͓̗͎̺͛̉̉̃̏̓̉ͅa̴̫̫̟͎͔̻͔̾r̵͉̱̮͈̈́̀̈̄͐̑͑͑̚̕͝r̴̢̡̹̺͓͔̼̱͚̝̟̙̹̱̈́̏͐́̆̐͊̾̍̃̅͘ă̸̢̨̠̞͚̰̫͈̞̫̮̥̑́͆̐̉̅͂̑̚v̵̨͇̙͓̣͕͈̺͚̫͋̈́̐̀̈̌͂̍͊̍͌͠ḙ̷̢͚͙̃̅̎̀̍͛̾̀͗̀̐̍̉̆́̚n̴͓̠̳͇͚̯̿́̌̿̀p̸̧͖̳̙̹̮̼̞͔͐́́̌́͊̽̑͜͠ḫ̵̢͍̯͍̬̲̹̌͒̇ͅͅǡ̵͍͔̦͐͒̈̔̊̚̚͠ñ̴̡̡̰̫̮͓̭͕͓̳̖͊̇͗̄̄̾͛̿͑̒̈́̑̇̇t̷̼̫͇̰̭̋͆͂̇̓̌́̍̈́̈́͝͝ơ̵̧̝̠̰͔̫̘͓͗̿͗̾̒͗̆̕͝͝ͅḿ̵̧̝͖͗̌̆͂̄̓͒́̕͠p̴̛̥̙̿̂̔l̸̛̛̜̤̻̋̐̎͒͐̿͠ą̴̭̙̪̪̻̈́̋͂̂̆͑́͘̚͜ģ̶̛̙̤͚̜̙͖͖̬̝̳̲͛̇͋̾̕͘͝͠ͅų̴̲̹̮̘̦̪̫̑͌̀͗͛͐̔̂͛̓̎͝e̵͓̠̋̏̎́̓̃̅̈́́̋̎͋̍͝ͅć̷̢̨̻̱̜̻͈̙̂̉̎̎̈́͝ö̶̧̧̠̻̙́́ͅd̸̛̘̫̜̭͍̐̈́̐̃̅̕͝͠ę̴̝̆͊̑̔̄̂̄͠7̷̼͖̩̠̼̼͓̙̯̖͉̂͛ͅḩ̷̣̩̥̞̪͉̪̻̲̖͉͔̦͌͒̅̐͂̒͜͝è̷̢̛̛̱͈͉̝͔̮͍̲́̐͂̿̃͆̅̄͠͝ḻ̷̡̘͕̼̠̗͕̭͎̤̒͑̊̑̽̈́̈ͅp̵̛̠͈͙̯̱̰̟̜͛̀̀́̍̓̉͘
̸̢̨̣͔̪̮̭̦̙̹̜̟̌̎̊͝͝w̴͔̋̈́͗͗̍̌̆̆̏͂ḧ̴̝̫̩̳̠́̄͊́̐̅̌̈́̐͝ǫ̷̝̼̮̗̝̘͎̍͂͊̆̇͂͒͛͘ ̷̝̤̤͕͒̏͋͂͝͠c̴̛͌̈̐͊̍͆̆̍̄̆͌̌͝ͅa̷̮͍̭̾͆̊̍̈́̓̏͋̎̈́̄͂̍̚͝n̸̳̈́̀͆̒̅̋̇̈ ̴̧̢̨̜̜̠̩͉̝͎̱̼̠̄̓̍͒͑̅͆̐̚̕ẅ̴͎͓̙͔̝̜̇͜ȇ̴̼̭͙̘͈̺̥͈̺̲͙̤̦̲̓͆̇̒͐̽͌̋̇̚͘͜ ̶̡̱̟̭͊̐͊͌̿͘͝͝ṱ̸̫̿̉̽́͊̈́͠r̸̫͙͋̄̇̏̅͌̀̉̉̓͝͝͠u̶̡͕͎̟͉̖͍̖̹̣̠̲̱̞̖͒̑̉̈́̆̽́͒̿͋̕͝s̶̥͔̞̎͛̋͑͑̂̓̄͛̒͊́t̸̖͑́̕?̵̣͎̻̤̥͗́͊͌̅͑̃̒̄̾̂͘̚͠͝ ̷̢͖̤͚̫͔̲̳͚̐̽̒͋̾̑̀̊̚͠w̵̢̢̘̣͇̥̻̝̩̥̆́ͅh̵̯͇̋̈́̀o̸̧̨̡̘̭̼͇͍͎̠͎̣͇͐̓̑́͆̇̉̎̋͛̌͐̂͝͠ ̶̢̼̲͇̄̂̉̃c̴̗̀̅̋̊̽̑̈́̄̈̋͆a̶̢̼͚̻̺̠̺̬͋̂̄͜͜n̵̻͔͍̳̫̬̔͠ ̶̛̤̭̰͔̱͔͍̀̀͜ẁ̷̡̳̤̻̘͇̯̠̈͒͝e̶̬̪̘̬͙̅̓͐̑̎͑͂͒̋̂ ̶̨͈̪͎͆̒͊̐͘͝ͅt̸̞̳̝͉̠̣̩͕̣̃͗̀͐̓͗̑r̵͙͗̓͘ǔ̴̗̻̟̮͇̳̫̻͖̔̽͑̄̏̌̔̕͘͝ś̷̤̹̜̬̈̅͛͛̉̌͋̄͘̕͠ţ̵̨͉͓̟̪̮͚̬̺̊̿ͅ?̶̡̻̜̤̞͙͇̠̪͎͉̗͆̓̂̅̂̀̂̓̊̓́͜




//end of transmission


[ 2018-08-01 16:33:41 CET ] [ Original post ]

Facing Episode 2

Hey there, hackers! It's time for another update.

We try to keep you updated on a regular basis but the further we dive into the episode's development the less spoiler-free content we have to share. We still try our best to give you tidbits of news now and then!


Story Progress (Spoiler-free)

The last couple of weeks we have been finalizing and tweaking the story for episode 2. We want it to be exciting, dramatic and suspenseful but also tying into the previous narrative. Even though we know what we want from each episode's story, there are so many fine nuances of how to get there. What are the character's desires? Their fears? How does everything play together? How does Episode 2 develop its own story while still feeding into the main story?

At this state, we're very happy with the story of Bear and Raven and we hope you will be, too! We have started to think about the key art and Paul has already worked on a composition and color draft of it that we really like and we'd like to share with you!


Three characters standing in a futuristic city alley, a menacing giant overshadowing the skyline


A while ago we announced that we combined two episodes in order to have a better story flow. This also led to a little change in the main characters. The agent Bear / Berhanu who was initially planned to be portrayed by Zein is being portrayed by the main character from the episode that got fused with the current one. We also now have a face for Raven. So meet our heroes for episode 2 (portraits not final):





Programming Hacking Game

A new mini game will be introduced in the next episode in which you will be able to program a cute little robot named Muffin in order to cross air shafts and reach rooms you otherwise couldn't. Don't worry! You don't need knowledge in programming in order to control Muffin. With simple lines of code you'll make the little robot move in different directions, push buttons and find the way out.



This mechanic ties together with Bear's stealth mechanic. You need to send Muffin through air shafts to reach rooms in which you can distract enemies. Sometimes you need to "park" Muffin in another room to access it without your partner being there.


Alex distracts a guard with sounds of a printer


Also the MiM hacking game gets expanded with switches and buttons. The message will sometimes only be triggered manually by the player so they have to time it right. This way the hacking games get a little trickier and tactical.




Event: Open Squares

We'll be on the Open Source Festival on July 14th in Düsseldorf, showcasing the game and the escape room hacking game that we showed at gamescom. A lot of people enjoyed it, so if you missed it: here's another chance to be a real-world hacker!





That's all for now! Don't hesitate to shoot us a question if you want to know anything about the game and don't forget to join our Discord Channel to get more frequent, little updates.

Your Kevin & Zein


[ 2018-06-20 13:27:32 CET ] [ Original post ]

Breathing life into New Berlin



Hello, hackers! How have you been? I hope you're having fun. We're busy working on Episode 2 and wanted to give you some peaks into development. In case you missed it, we're streaming a lot of it live on Twitch! You can watch all the archived videos on Youtube.

We have settled into our new office in Cologne, from which we can even see the Dome! With a bunch of other cool devs we're part of the so called Cologne Game Haus, some sort of shared office space with game developers in the heart of Cologne.



Not fully done yet, but this is our new cozy wolf's lair
We plan to invite other developers over into our stream and talk with them about their games and indiedev life. Our first guest was Utz Stauder from Ludopium, you can watch the full stream here.



Development

We've been working on the finer details of Episode 2's story and we're making good progress. You'll follow the adventures of the agents Bear, Raven (some of you might know one or two things about them from the gamescom booth!) and Geron.

We're working on a lot of gameplay mechanics, that evolve the ones from episode 2. They should feel new but also familiar at the same time. We've been prototyping a so called Binary Logic puzzle and tested around with it. In the end we decided to scrap it again, because it was too limited in terms of complexity and too easily solved by just trying (you can watch the progress in the twitch archive). Prototyping and scrapping mechanics is part of game development and very normal. It's good to know early if something just doesn't work the way you want it and stop working on it. Instead we will tweak gameplay with other means.



(minor gameplay spoilers ahead)

There will be different missions that you can do with each character and every character will have their own little addition to the gameplay. Following Bear will mean stealth levels in which you can distract guards with sounds (prototyped with flushing a toilet!), Raven is the mistress of disguise and if you give her enough information about a person she can turn into them. Geron will be able to use simulations to interrogate people, very similar to the Life is Strange dialogues in which you can rewind time after learning something.

(minor spoilers end)

Cyberpunk Cityby artursadlos


The Vibe of Episode 2

With this episode we want Code 7 to feel a lot more cyberpunk-y. With New Berlin you'll be visiting a crowded location for the first time with lots of interesting and weird places, like anon-clubs in which you enter with a holographic costume to keep your identity hidden.


We've researched a lot of art and music and even though Code 7 will not show most of it, we can still recreate the vibe and atmosphere of a cyberpunk hotspot through maps, animations and sound. Expect obnoxious advertisements to ring through your headphones... do you want to buy the new HexLab ImproVein Implant to run 25% faster? Probably not. It's experimental...


Antibiotics Challenge

If you have missed it on Twitter: We're doing a special challenge! The first 10 to complete the Antibiotic achievement in Code 7 - Episode 1 will be able to name a computer in Episode 2 after them and maybe also have some references in emails. Six brave hackers have already completed the challenge, four more chances are there! Send us a screenshot of the achievement with the unlock date, like this:



Don't forget to join us on Discord to stay in touch
and please follow us on Twitch to follow live-development!


Cheers,
Kevin & Zein


[ 2018-03-26 11:52:28 CET ] [ Original post ]

Breathing life into New Berlin



Hello, hackers! How have you been? I hope you're having fun. We're busy working on Episode 2 and wanted to give you some peaks into development. In case you missed it, we're streaming a lot of it live on Twitch! You can watch all the archived videos on Youtube.

We have settled into our new office in Cologne, from which we can even see the Dome! With a bunch of other cool devs we're part of the so called Cologne Game Haus, some sort of shared office space with game developers in the heart of Cologne.



Not fully done yet, but this is our new cozy wolf's lair
We plan to invite other developers over into our stream and talk with them about their games and indiedev life. Our first guest was Utz Stauder from Ludopium, you can watch the full stream here.



Development

We've been working on the finer details of Episode 2's story and we're making good progress. You'll follow the adventures of the agents Bear, Raven (some of you might know one or two things about them from the gamescom booth!) and Geron.

We're working on a lot of gameplay mechanics, that evolve the ones from episode 2. They should feel new but also familiar at the same time. We've been prototyping a so called Binary Logic puzzle and tested around with it. In the end we decided to scrap it again, because it was too limited in terms of complexity and too easily solved by just trying (you can watch the progress in the twitch archive). Prototyping and scrapping mechanics is part of game development and very normal. It's good to know early if something just doesn't work the way you want it and stop working on it. Instead we will tweak gameplay with other means.



(minor gameplay spoilers ahead)

There will be different missions that you can do with each character and every character will have their own little addition to the gameplay. Following Bear will mean stealth levels in which you can distract guards with sounds (prototyped with flushing a toilet!), Raven is the mistress of disguise and if you give her enough information about a person she can turn into them. Geron will be able to use simulations to interrogate people, very similar to the Life is Strange dialogues in which you can rewind time after learning something.

(minor spoilers end)

Cyberpunk Cityby artursadlos


The Vibe of Episode 2

With this episode we want Code 7 to feel a lot more cyberpunk-y. With New Berlin you'll be visiting a crowded location for the first time with lots of interesting and weird places, like anon-clubs in which you enter with a holographic costume to keep your identity hidden.


We've researched a lot of art and music and even though Code 7 will not show most of it, we can still recreate the vibe and atmosphere of a cyberpunk hotspot through maps, animations and sound. Expect obnoxious advertisements to ring through your headphones... do you want to buy the new HexLab ImproVein Implant to run 25% faster? Probably not. It's experimental...


Antibiotics Challenge

If you have missed it on Twitter: We're doing a special challenge! The first 10 to complete the Antibiotic achievement in Code 7 - Episode 1 will be able to name a computer in Episode 2 after them and maybe also have some references in emails. Six brave hackers have already completed the challenge, four more chances are there! Send us a screenshot of the achievement with the unlock date, like this:



Don't forget to join us on Discord to stay in touch
and please follow us on Twitch to follow live-development!


Cheers,
Kevin & Zein


[ 2018-03-26 11:52:28 CET ] [ Original post ]

Code 7 Dev Stream

Kevin is now live on Twitch, streaming some Episode 2 Development. Join him!
https://www.twitch.tv/goodwolfstudio


[ 2018-02-15 13:14:38 CET ] [ Original post ]

Code 7 Dev Stream

Kevin is now live on Twitch, streaming some Episode 2 Development. Join him!
https://www.twitch.tv/goodwolfstudio


[ 2018-02-15 13:14:38 CET ] [ Original post ]

The Cost of Blood Magic (aka CRUNCHING!!1)

Hello and belated happy new year everybody!

Time flies, doesn't it? We want to take the time to talk about the last months and what was / is going on with development. Let's start with some solid info:



Episode 2 is delayed and will most likely not launch before August 2018.


Now let us talk about why. We've been working on the game for almost two years now, full-time and with a lot of dedication. Since the Kickstarter campaign, we pushed ourselves even more. We wanted to make a great game and we wanted to make you, our players, and of course all future players, happy.

The last months before launch we worked a lot, like A LOT. 7 days a week, 90 hours a week. If you don't know, this is called crunching. It is the worst thing you can do to yourself, a game or a studio but still a lot of developers believe this is necessary to achieve a good game. But it's wrong. It's working on borrowed time and it destroys you physically and mentally. We learned that the hard way.

After pushing through gamescom, we saw that barely any news sites picked up the game and sales were quite mediocre. So all this work felt like it was almost in vain. Luckily, we received wonderful feedback from you all, which gave us hope for the future. But still, we ended up having a big fat burnout. And it was really rough.

We couldn't really come up with creative ideas, couldn't work on the easiest task. We somehow managed to finish and release the winter update but it took us longer than we had hoped. We decided that the only way out of this, was a long vacation so we both took the whole January off to recharge.

Now we're back! HA! RENEWED!!!
It's good to be back and now we have the creative juices flowing again. For the future, we promised ourselves to keep to human working hours, not work on weekends and also don't push ourselves too much with deadlines. Don't worry, we don't want to slack off and take like 2 years for one episode. We're aiming for Summer / Autumn this year for the next episode.

We want to thank you all for being so supportive the past year and all the kind words that you've sent us. We will continue to create the best game possible (just maybe without sacrificing our soul...?)

Special thanks to all who participated in / shared our Christmas Charity Sale. During that time, we earned roughly 1120 $. We will round this up to a donation of 120 $ to blista (in case you forgot: we said we'll donate 10% of our revenue, see the previous update).

Don't forget to join our Discord Channel , to stay up to date and chat with us!

Cheers,
Zein & Kevin


[ 2018-02-07 11:56:56 CET ] [ Original post ]

The Cost of Blood Magic (aka CRUNCHING!!1)

Hello and belated happy new year everybody!

Time flies, doesn't it? We want to take the time to talk about the last months and what was / is going on with development. Let's start with some solid info:



Episode 2 is delayed and will most likely not launch before August 2018.


Now let us talk about why. We've been working on the game for almost two years now, full-time and with a lot of dedication. Since the Kickstarter campaign, we pushed ourselves even more. We wanted to make a great game and we wanted to make you, our players, and of course all future players, happy.

The last months before launch we worked a lot, like A LOT. 7 days a week, 90 hours a week. If you don't know, this is called crunching. It is the worst thing you can do to yourself, a game or a studio but still a lot of developers believe this is necessary to achieve a good game. But it's wrong. It's working on borrowed time and it destroys you physically and mentally. We learned that the hard way.

After pushing through gamescom, we saw that barely any news sites picked up the game and sales were quite mediocre. So all this work felt like it was almost in vain. Luckily, we received wonderful feedback from you all, which gave us hope for the future. But still, we ended up having a big fat burnout. And it was really rough.

We couldn't really come up with creative ideas, couldn't work on the easiest task. We somehow managed to finish and release the winter update but it took us longer than we had hoped. We decided that the only way out of this, was a long vacation so we both took the whole January off to recharge.

Now we're back! HA! RENEWED!!!
It's good to be back and now we have the creative juices flowing again. For the future, we promised ourselves to keep to human working hours, not work on weekends and also don't push ourselves too much with deadlines. Don't worry, we don't want to slack off and take like 2 years for one episode. We're aiming for Summer / Autumn this year for the next episode.

We want to thank you all for being so supportive the past year and all the kind words that you've sent us. We will continue to create the best game possible (just maybe without sacrificing our soul...?)

Special thanks to all who participated in / shared our Christmas Charity Sale. During that time, we earned roughly 1120 $. We will round this up to a donation of 120 $ to blista (in case you forgot: we said we'll donate 10% of our revenue, see the previous update).

Don't forget to join our Discord Channel , to stay up to date and chat with us!

Cheers,
Zein & Kevin


[ 2018-02-07 11:56:56 CET ] [ Original post ]

Winter Update and Charity Sale



Hi everyone,

we hope you're all doing well and are prepared for Christmas and the end of the year! We've been busy improving Episode 1 and adding features and are launching the big winter update, before logging off for the holidays.


German Version

We're happy to announce that with today's update the German translation is available. You can change the language in the main menu. Note, that the audio is still english, but all texts are now available in German.



Accessible Version

The accessible mode for blind and visually impaired players is now available and can be activated with CTRL + V. We hope you enjoy the game! We love to make games more accessible for everyone and are learning with every step. We're happy and thankful to have your support and feedback, it helped a lot!

On Steam, the update will download automatically. You'll have to re-download the DRM-free version. The update also includes a few minor tweaks and bug fixes. Also, the achievement Antibiotic is now possible to achieve as intended.





Charity Sale

To celebrate the accessible version, between Dec 13th and Dec 26th, we are donating 10% of Code 7's revenue to blista . blista is a competence center for blind and visually-impaired people and at the same time an open and lively education and meeting site for all ages.

Help us share this event and create awareness for accessibility in gaming. Spread the hashtag #gamingwithoutbarriers!



Thank you all for your support and patience. Have a wonderful Christmas and a great start into the year!



Yours,
Kevin and Zein


[ 2017-12-13 12:24:20 CET ] [ Original post ]

Winter Update and Charity Sale



Hi everyone,

we hope you're all doing well and are prepared for Christmas and the end of the year! We've been busy improving Episode 1 and adding features and are launching the big winter update, before logging off for the holidays.


German Version

We're happy to announce that with today's update the German translation is available. You can change the language in the main menu. Note, that the audio is still english, but all texts are now available in German.



Accessible Version

The accessible mode for blind and visually impaired players is now available and can be activated with CTRL + V. We hope you enjoy the game! We love to make games more accessible for everyone and are learning with every step. We're happy and thankful to have your support and feedback, it helped a lot!

On Steam, the update will download automatically. You'll have to re-download the DRM-free version. The update also includes a few minor tweaks and bug fixes. Also, the achievement Antibiotic is now possible to achieve as intended.





Charity Sale

To celebrate the accessible version, between Dec 13th and Dec 26th, we are donating 10% of Code 7's revenue to blista . blista is a competence center for blind and visually-impaired people and at the same time an open and lively education and meeting site for all ages.

Help us share this event and create awareness for accessibility in gaming. Spread the hashtag #gamingwithoutbarriers!



Thank you all for your support and patience. Have a wonderful Christmas and a great start into the year!



Yours,
Kevin and Zein


[ 2017-12-13 12:24:20 CET ] [ Original post ]

Patch #2

Patch Notes (Version 1.2.0.2)

Thanks for keeping reporting issues and sending us feedback. Here are the recent changes.


  • improved the usability of the ship puzzle in episode 0 and fixed a few bugs
  • fixed an issue in which a save game was damaged when looking at your episode 0 decisions
  • fixed an issue that made two of episode 1's achievements impossible (Matters of Security and Antibiotic)
  • minor fixes and tweaks


[ 2017-08-31 19:33:04 CET ] [ Original post ]

Patch #2

Patch Notes (Version 1.2.0.2)

Thanks for keeping reporting issues and sending us feedback. Here are the recent changes.


  • improved the usability of the ship puzzle in episode 0 and fixed a few bugs
  • fixed an issue in which a save game was damaged when looking at your episode 0 decisions
  • fixed an issue that made two of episode 1's achievements impossible (Matters of Security and Antibiotic)
  • minor fixes and tweaks


[ 2017-08-31 19:32:48 CET ] [ Original post ]

Meet us at gamescom 2017!

Are you attending gamescom this year? Then why not stop by the Indie Arena Booth and say hello? You'll find us in Hall 10.1 Booth A-020.

We will have a little hacking puzzle at the booth, where you can find clues hidden around. If you manage to crack the password you'll win a Code 7 Goodie Bag.



gamescom is happening from August 22nd to 26th in Cologne, Germany.
Find the full Indie Arena Booth Lineup here.


See you there, hackers!


[ 2017-08-20 19:18:43 CET ] [ Original post ]

Patch #1

Patch Notes (Version 1.2.0.1)

Hello, everyone! Thank you all who reported bugs and made it easier for us to fix them. For anyone who doesn't know where to report bugs, you can report them as tickets in our trello board: https://trello.com/b/FBNXZCCs/code-7-bugs
You have to comment on the card with the star to get added as a contributor.

Here are the changes:


  • Performance improvements in Network and Man-in-the-Middle Modes
  • Notes app now saves properly
  • The audio logs on Jenna's tablet are now accessible and not [NULL]
  • Fixed the issue where the Greenhouse dialogue would start from the beginning, although already completed
  • Fixed a bug where NPHINEAS would be accessible from other rooms
  • Fixed a bug where HKRAGER was accessible through network even though it was turned off physically
  • Fixed the issue where some passwords showed in cryptic symbols after hack
  • minor bugs fixes and some typos corrected

    The current version number of the game is displayed in the bottom left corner of the settings screen.


[ 2017-08-15 23:07:13 CET ] [ Original post ]