And we fixed it! The problem has been associated with textures, we already pushed an update. Also we slightly weakened the Vampire relic, because it make much easier boss fights.
[ 2017-12-19 22:08:46 CET ] [ Original post ]
And we fixed it! The problem has been associated with textures, we already pushed an update. Also we slightly weakened the Vampire relic, because it make much easier boss fights.
[ 2017-12-19 22:08:46 CET ] [ Original post ]
Added new relics: The Replicator relic creates a special area, which copies the first trapped shell many times, and releases them to the outside, adding some chaos in the surrounding space. The Vampire relic absorb health of enemies, and if not, slowly devouring the Owner, which is funny, do you agree? =) Also fixed the descriptions of the items in the inventory, added new sounds and added the secret feature that to be seen during the passage of game 100%. New Year is approaching, and that means that we are already preparing gifts and plan to release an interesting update at the end of December
[ 2017-11-18 18:00:11 CET ] [ Original post ]
Added new relics: The Replicator relic creates a special area, which copies the first trapped shell many times, and releases them to the outside, adding some chaos in the surrounding space. The Vampire relic absorb health of enemies, and if not, slowly devouring the Owner, which is funny, do you agree? =) Also fixed the descriptions of the items in the inventory, added new sounds and added the secret feature that to be seen during the passage of game 100%. New Year is approaching, and that means that we are already preparing gifts and plan to release an interesting update at the end of December
[ 2017-11-18 18:00:11 CET ] [ Original post ]
Hello everyone, there was a pause in our work, I (the programmer) moved to another city. Now everything is fine and we are releasing a small update. What's new: - The indication of waves in the survival modes; - The bosses welcomes the player at the level with a special sounds; - There are an ambient sounds on the global map; - Also added a pause between the music Our bug reporting system does not work well enough (we learned this recently) so in case of problems, please write to us. In the near future we will correct this situation. The following update will be in normal mode. Thank you for being with us =)
[ 2017-10-11 20:05:10 CET ] [ Original post ]
Hello everyone, there was a pause in our work, I (the programmer) moved to another city. Now everything is fine and we are releasing a small update. What's new: - The indication of waves in the survival modes; - The bosses welcomes the player at the level with a special sounds; - There are an ambient sounds on the global map; - Also added a pause between the music Our bug reporting system does not work well enough (we learned this recently) so in case of problems, please write to us. In the near future we will correct this situation. The following update will be in normal mode. Thank you for being with us =)
[ 2017-10-11 19:47:39 CET ] [ Original post ]
How does it feel to be the Big Epic Boss in the game? As we know, with great power comes great responsibility =) So, enjoy! The new mode is similar to Monster Waves, a pleasant difference - the opportunity to fight with a creature of equal strength at the end. This update is an important step towards interesting changes in the future. We plan to add multiplayer(shared screen) and new game modes. What exactly will happen are the cooperative passage of the campaign and the death match, with both the ships and the bosses being able to choose. Imagine, epic battles Boss vs Boss, Player vs Player, 2 Players vs Boss... We will be glad to know your opinion about the new mode. Our next goal is to add an alternative control scheme for the joystick, because the current one still contains some problems.
[ 2017-09-14 20:55:21 CET ] [ Original post ]
How does it feel to be the Big Epic Boss in the game? As we know, with great power comes great responsibility =) So, enjoy! The new mode is similar to Monster Waves, a pleasant difference - the opportunity to fight with a creature of equal strength at the end. This update is an important step towards interesting changes in the future. We plan to add multiplayer(shared screen) and new game modes. What exactly will happen are the cooperative passage of the campaign and the death match, with both the ships and the bosses being able to choose. Imagine, epic battles Boss vs Boss, Player vs Player, 2 Players vs Boss... We will be glad to know your opinion about the new mode. Our next goal is to add an alternative control scheme for the joystick, because the current one still contains some problems.
[ 2017-09-14 20:55:21 CET ] [ Original post ]
We found a couple of bugs with achievements in the our game and released a micro patch. If you passed the whole game, and did not receive achievement "Plexus", load an existing save and complete any single level. If you have unlocked all the guns or relics, and the achievements "Lock, Stock and Many Smoking Barrels" or "Full House" does not appear, load an existing save and find any one component in any level. Also, our game is now involved in a bandle. Strange, but trading cards are still locked. Steam, come on! We are still working on a new game mode - "Like a Boss". First controlled boss Electro is ready to use. Soon we will add other bosses and release the mode.
[ 2017-09-12 21:18:15 CET ] [ Original post ]
We found a couple of bugs with achievements in the our game and released a micro patch. If you passed the whole game, and did not receive achievement "Plexus", load an existing save and complete any single level. If you have unlocked all the guns or relics, and the achievements "Lock, Stock and Many Smoking Barrels" or "Full House" does not appear, load an existing save and find any one component in any level. Also, our game is now involved in a bandle. Strange, but trading cards are still locked. Steam, come on! We are still working on a new game mode - "Like a Boss". First controlled boss Electro is ready to use. Soon we will add other bosses and release the mode.
[ 2017-09-12 21:07:22 CET ] [ Original post ]
All game menus and fonts is adaptive now. This should improve the gaming experience on screens with higher resolution. Thanks for the feedback, Omunall. Our next goal is a "Like a Boss" game mode, where the player can control the boss. More power, more destruction!
[ 2017-09-02 15:42:11 CET ] [ Original post ]
All game menus and fonts is adaptive now. This should improve the gaming experience on screens with higher resolution. Thanks for the feedback, Omunall. Our next goal is a "Like a Boss" game mode, where the player can control the boss. More power, more destruction!
[ 2017-09-02 15:42:11 CET ] [ Original post ]
We have added the first of the planned additional game modes. In this new mode, the player starts with a basic equipment and fights against the waves of monsters. To help the player survive and make the mode more interesting, drop from monsters is increased x10 times compared to the campaign. For the first time, we made four arenas, one for each biome. We liked this mode, I hope you will like it too! Now we plan to add an alternative control scheme for the gamepad and make the menus and fonts adaptive to improve the user experience on large monitors.
[ 2017-08-18 21:23:58 CET ] [ Original post ]
We have added the first of the planned additional game modes. In this new mode, the player starts with an basic equipment and fights against the waves of monsters. To help the player survive and make the mode more interesting, drop from monsters is increased x10 times compared to the campaign. For the first time, we made four arenas, one for each biome. We liked this mode, I hope you will like it too! Now we plan to add an alternative control scheme for the gamepad and make the menus and fonts adaptive to improve the user experience on large monitors.
[ 2017-08-18 21:23:58 CET ] [ Original post ]
We are glad to announce that we have added support for joysticks and Mac version of the game. Enjoy!
[ 2017-08-13 21:56:17 CET ] [ Original post ]
We are glad to announce that we have added support for joysticks and Mac version of the game. Enjoy!
[ 2017-08-13 21:54:37 CET ] [ Original post ]
So, our debut game, Plexus, is out! We will be glad to hear what you think about the game! We worked very hard to make it cool, and I hope we succeeded with it. At the same time, there are things that we plan to add to the game, to make it better. It: - trading cards (they are already drawn, but according to the new Steam rules we should publish it later) - Mac build, is under testing - support for gamepads - steam leaderboards - new game modes and local multiplayer We hope for your support, we will be happy to discuss about game on the forum.
[ 2017-08-02 17:58:18 CET ] [ Original post ]
So, our debut game, Plexus, is out! We will be glad to hear what you think about the game! We worked very hard to make it cool, and I hope we succeeded with it. At the same time, there are things that we plan to add to the game, to make it better. It: - trading cards (they are already drawn, but according to the new Steam rules we should publish it later) - Mac build, is under testing - support for gamepads - steam leaderboards - new game modes and local multiplayer We hope for your support, we will be happy to discuss about game on the forum.
[ 2017-08-02 17:58:18 CET ] [ Original post ]
- Plexus Linux [340.36 M]
Battle
- All in-game weapons have two shooting modes;
- You can also collect powerful active/passive spells that create black holes or give invisibility.
Global Map
- The player explores the world of the Plexus, moving through the levels of four biomes (Factory, Cave, Aether, Chaos). Each biome is beautiful, dangerous and unique.
- Between fights you can choose the next biome to pass or bypass a complex level on the global map.
RPG elements
- Component system of the ship, large number of guns, engines, armor and, accordingly, assemblies of ships.
Walkthrough
- Visiting each biome in its own way changes the whole world of the Plexus.
- Replaying is actual: the player himself chooses the order of visiting biomes. Random item drop strongly affects the available tactics (warrior/stealth/manipulator).
- OS: Linux x64
- Processor: Dual Core. 2.2Ghz or betterMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Geforce 8000 series (discrete)
- Storage: 500 MB available space
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