Howdy folks!
After 2 long weeks and over 5000 lines of code, the Scenario Editor has been added!
Pretty much every single variable used by the game can be modified, you can create new Goods types, new Recipes, Islands, Contracts, Missions, Objectives.
You can modify all the costs and set up events for when something should happen.
The editor is extremely robust and it's what I will use to make the other Scenarios for the game.
However it hasn't yet been thoroughly tested so doing some things might cause issues.
Now I will get to work on implementing Steam Workshop support and support for custom Sprites.
If you find any issues or have any questions please post them on the forums.
I look forward to playing your Scenarios! Cheers!
Build your settlement, gather goods, ensure maximum efficiency and make a profit!
In Blueprint Tycoon you are tasked with running a settlement by gathering raw materials and crafting them into complex goods to be supplied to your contractor for a profit.
Create your own Blueprints for each Crafter/Harvester using multiple Workers with a multitude of Tools and try to create the most productive Blueprints.
Profit margins are razor thin so you must focus on ensuring peak efficiency at every point of your supply chain, if something breaks you must be swift in managing your cash flow before your treasury runs out and you face the wrath of unpaid Workers!
Plan your Island for maximum efficiency
Hire workers and keep them happy, fed and most importantly, paid
Colonize other Islands and set up trading routes
Research new products to supply more profitable contracts
Maximize productivity by creating your own Blueprints
Manage your supply chain and keep everything working at peak efficiency