





Gangs of Space was our child and became the prison of our hopes. Gangs of Space was a stroke of madness that arrived one day, or maybe a night, in Tokyo in the middle of an amusement arcade full of Shmup classics! Gangs of Space it was quite an adventure! You have understood, it is with great regret that we announce today the upcoming closure of Gangs of Space.
Closing schedule
- November 30, 2018: commercial closure (end of the sale of the DLC).
- May 31, 2019: official servers and support closed.
Why do we close?
Maybe one day Erhune will have the courage to do a long post-mortem on the dev and the reasons for the end of Gangs of Space, but by then we will try to give you the main reasons:
- No money! After all these years of work on Gangs of Space, the launch in Early Access and the reception of tens of thousands of players, we have never been able to pay us, not even a beer or a restaurant nothing at all! We had made the choice to reinvest everything to self-finance the dev of the game (software, assets, hosting / server, freelance, administration, etc ). How did we manage to stay that long without going crazy? Maybe we already were ?!
- No founding! But as it was not enough, we tried to find investors to finish GoS in V1, but even with a well advanced game and 70,000 players it was too risky for them.
- No communication! Its simple, in 2018 (and also in 2017), to talk about your game in the media, the norm is that you have to pay or that everyone is already talking about you Totally despairing when you still want to make different games that nobody wants to finance.
Commercial closure?
Because we do not want to sell a service that you do not really have time to use at your convenience, we prefer to close the purchase of DLC after this announcement. This allows us to provide another 6 months of service for the last irreducible who would still like to enjoy a DLC Gangs of Space. And we promise you, this time the money of subscribers who will take a DLC will only serve one thing: to pay us a beer and a good restaurant!
Thanks
After all these years we met many people without whom this project could not have gone so far and we wish to thank:b
- First of all, thank you to the family! These relatives who have supported us all these years without understanding our determination to finish GoS. With them no judgment, no advice, but listening, love, and the good dishes of our mothers who comfort so much in times of doubt.
- Right after, there is YOU, you the 70,000 players! From a few minutes to a few years, you played and participated with determination! Your feedback has been decisive in the evolution of the game. To have made a game that will have you passionate, amused, relaxed, raging, will be our greatest pride forever. Thank you 70,000 times!
- And thanks to those active members of the community who are especially involved at all levels, wiki, moderation, community pillars, passionate evening streamers, etc (no names for no jealous, but you will recognize ;-D)
- -oTo-, our composer who has held all these years and whose work we loved.
- Thanks to Aganon, Skywilly, Bestio and Seldell, from the websites Jeuxonline, Game Side Story et Indiemag. If the journalists and the Streamers were all like them, there is no doubt that you will not play at all the same way and many creators would have a greater chance to live from their work and offer you original games!
- Thanks to the creators of Unity, the transition from Flash to this software has really changed our life and allowed a gigantic qualitative leap for GoS.
- And finally thank you to all the devs, friends, some streamers, visitors on a show, star (like Richard Garriot or Zun) who have some day participated in their advice, their help, to make Gangs of Space.
Come and sign the big guestbook!
The closing of an MMO is always a special moment, it is the opportunity for the old players to nostalgically recall their best memories. For the occasion, two Golden Books are open on our official forum where you are invited to come and tell what GoS was for you, your memories, your anecdotes, even a screenshot?
MINI FAQ
Why is the game not open source?
- This is a good question and we have studied the possibility but it is a big job. There are more legal reasons because we would not have the right to open some code blocks. In short, it is very complex.
- An MMO that is not finished is very complicated to sell, its not like a solo game. It will be necessary to put hands in the code, take care of the servers, etc. So unless you have a huge community or a big marketing buzz around the project, nobody wants to get wet.
- It is almost certain that neither Erhune nor Grouroux will ever work on Gangs of Space again. On the other hand if one day a serious team wishes to work on Gangs of Space and shows us that it has the capacity, one will study it with the greatest care.
[ 2018-11-26 09:10:08 CET ] [ Original post ]
With the start of the Sixo Vaporis galaxy, we have added 8 new skins. All these skins are linked to special codes that you can activate in your account management area. The Skin code hunt is open!
Lord British & Lord Chaos
These two skins are a tribute to Ultima Online and two of its creators: Richard Garriott and Starr Long. They refer to the two characters they incarnated: Lord British and Lord Blackthorn. So if you meet one of these ships, maybe you have the chance to meet a legend (Richard Garriott is also an astronaut)!

How to get this skin: No idea, but they have codes and can do what they want ;-)
Drifting Lands
Drifting Lands is a SHMUP Hackn Slash graphically superb and with very interesting game mechanics (the auto-warp is inspired by one of their system). And to make this skin, Alkemi Games has agreed to share with us the sources of the Marauder with which we made an original module!

How to get this skin: I have heard that there will be code available in the Steam forums of the game
monsieursapin
monsieursapin is a very nice french Streamer who loves to discover games in all styles to his joyful community. It was very fun to make this skin sapin which was also the name of the first enemies that we had in the first prototype of Gangs of Space!

How to get this skin: Watch it live on his channel https://www.twitch.tv/monsieursapin
Bestio
Bestio is THE streamer of Shmup in France. Big fan of bullets and Hackn Slash, he fell very early on Gangs of Space and followed us all these years. This skin is like a big thank you to him for his passion of games!

How to get this skin: Watch it live on his channel https://www.twitch.tv/bestiyo
IndieMag
Indiemag is a french website devoted to independent games. He has always followed the evolution of Gangs of Space. Seldell, one of the creators of the site, is a fervent defender of independent games for years.

How to get this skin: By going to see this page maybe
Game Side Story
GameSideStory is the indie press of the video games. For years they have been talking about it with passion and without pressure. This crazy team has already tested over 2013 games, so that they all have a chance to exist. And that, it deserves a special skin!

How to get this skin: You need to work on GSS editing, ask Skywilly!
Isaac
The Binding of Isaac by Edmund McMillen is one of our cult games that has greatly influenced the latest version of Gangs of Space. But all the work of McMillen is incredible and we wanted to pay tribute to him with this very weird skin.

How to get this skin: no idea, no answer from him for now. :(
How to use codes?
Log in to your account management and enter the code at this location:

[ 2017-10-05 14:56:51 CET ] [ Original post ]
With the start of the Sixo Vaporis galaxy, we have added 8 new skins. All these skins are linked to special codes that you can activate in your account management area. The Skin code hunt is open!
Lord British & Lord Chaos
These two skins are a tribute to Ultima Online and two of its creators: Richard Garriott and Starr Long. They refer to the two characters they incarnated: Lord British and Lord Blackthorn. So if you meet one of these ships, maybe you have the chance to meet a legend (Richard Garriott is also an astronaut)!

How to get this skin: No idea, but they have codes and can do what they want ;-)
Drifting Lands
Drifting Lands is a SHMUP Hack’n Slash graphically superb and with very interesting game mechanics (the auto-warp is inspired by one of their system). And to make this skin, Alkemi Games has agreed to share with us the sources of the Marauder with which we made an original “module”!

How to get this skin: I have heard that there will be code available in the Steam forums of the game…
monsieursapin
monsieursapin is a very nice french Streamer who loves to discover games in all styles to his joyful community. It was very fun to make this skin “sapin” which was also the name of the first enemies that we had in the first prototype of Gangs of Space!

How to get this skin: Watch it live on his channel https://www.twitch.tv/monsieursapin
Bestio
Bestio is THE streamer of Shmup in France. Big fan of bullets and Hack’n Slash, he fell very early on Gangs of Space and followed us all these years. This skin is like a big thank you to him for his passion of games!

How to get this skin: Watch it live on her channel https://www.twitch.tv/bestiyo
IndieMag
Indiemag is a french website devoted to independent games. He has always followed the evolution of Gangs of Space. Seldell, one of the creators of the site, is a fervent defender of independent games for years.

How to get this skin: By going to see this page maybe
Game Side Story
GameSideStory is the indie press of the video games. For years they have been talking about it with passion and without pressure. This crazy team has already tested over 2013 games, so that they all have a chance to exist. And that, it deserves a special skin!

How to get this skin: You need to work on GSS editing, ask Skywilly!
Isaac
The Binding of Isaac by Edmund McMillen is one of our cult games that has greatly influenced the latest version of Gangs of Space. But all the work of McMillen is incredible and we wanted to pay tribute to him with this very weird skin.

How to get this skin: no idea, no answer from him for now. :’(
How to use codes?
Log in to your account management and enter the code at this location:

[ 2017-10-05 14:56:51 CET ] [ Original post ]
Death to the permadeath!
Gangs of Space has been designed from the beginning to be a permadeath game (even before we introduced the roguelite elements like subsystems; our inspiration is taken mostly from old arcade games). Even though we - and many players - like it this way, it is true that losing a ship can be a demoralizing experience for a new player. So today, were introducing a permadeath protection designed to help beginners without changing the fundamental high-level game for experienced players. From now on, newly built ships will be equipped by default with a new passive item: the Auto-Warp. This item warps you back automatically to the Motherbase when you would have taken a fatal hit, but it comes with a few drawbacks:
- since it is a passive item, you cannot equip another item that would have given you nice passive bonuses;
- it lowers all Sector Points (SP) and Credit gains by 25%;
- it prevents you from warping to T5 or T6 systems.

You can remove this item at any time (and we encourage experienced players to do so!), but it will be destroyed in the process.

New base skins
To add some visual variety, all ships are now created randomly with one out of 3 base colors.

Of course you can still customize your ship at any time (for free) in the Skin Shop.
10 new music tracks!
Alex, the composer of the soundtrack of Gangs of Space, has been touched by all your positive feedback about his compositions. So he has graced us with 10 more tracks, which triples the amount of music we now have in the game! You can discover these new tracks everywhere, from an alternative Motherbase ambiance to different music for all 6 tiers, and even some music on the death screen! (another good reason to un-equip your Auto-Warp!)
Patch 0.31.11
As usual, all the details of the patch are available in the changelog.
A wiki full of treasures
Thanks to a growing team of motivated players, the Gangs of Space Wiki is now full of useful information: wiki.gangsofspace.com Items, ships, subsystems, drops, enemies all there, ready for your eyes! There is still a lot of translation work though, so if you speak another language like Spanish, Russian, Chinese, German, Portuguese then join the Wiki team on Discord! You will be more than welcome!
A new Conquest: Cinquo Vaporis Galaxy
The Empire has started the construction of a new Motherbase in Cinquo Vaporis Galaxy. Enemy forces have been evaluted to about 17,000,000. Get ready for the cleaning, and maybe the Empire will reward the most valorous of you!
Summary of the previous Conquest
Shark Investor Pack The Imperial Bank has computed dividends for the conquest of Quatro Vaporis Galaxy. Each Share will be awarded dividends of 168 Credits, for a total of 8,400 Credits for the 50 Shares of the Shark Investor Pack. Ladders Congratulations to all players that exterminated the Pirnat faction in 1 week, 12 hours, 18 minutes, and 7 seconds. The players and Gangs that will receive Imperial awards for this Conquest are:

Souvenir A last glimpse of Quatro Vaporis Galaxy accompanied by a group picture of the winning Gang:


[ 2017-09-21 21:33:23 CET ] [ Original post ]
Death to the permadeath!
Gangs of Space has been designed from the beginning to be a permadeath game (even before we introduced the “roguelite” elements like subsystems; our inspiration is taken mostly from old arcade games). Even though we - and many players - like it this way, it is true that losing a ship can be a demoralizing experience for a new player. So today, we’re introducing a permadeath protection designed to help beginners without changing the fundamental high-level game for experienced players. From now on, newly built ships will be equipped by default with a new passive item: the Auto-Warp. This item warps you back automatically to the Motherbase when you would have taken a fatal hit, but it comes with a few drawbacks:
- since it is a passive item, you cannot equip another item that would have given you nice passive bonuses;
- it lowers all Sector Points (SP) and Credit gains by 25%;
- it prevents you from warping to T5 or T6 systems.

You can remove this item at any time (and we encourage experienced players to do so!), but it will be destroyed in the process.

New base skins
To add some visual variety, all ships are now created randomly with one out of 3 base colors.

Of course you can still customize your ship at any time (for free) in the Skin Shop.
10 new music tracks!
Alex, the composer of the soundtrack of Gangs of Space, has been touched by all your positive feedback about his compositions. So he has graced us with 10 more tracks, which triples the amount of music we now have in the game! You can discover these new tracks everywhere, from an alternative Motherbase ambiance to different music for all 6 tiers, and even some music on the death screen! (another good reason to un-equip your Auto-Warp!)
Patch 0.31.11
As usual, all the details of the patch are available in the changelog.
A wiki full of treasures
Thanks to a growing team of motivated players, the Gangs of Space Wiki is now full of useful information: wiki.gangsofspace.com Items, ships, subsystems, drops, enemies… all there, ready for your eyes! There is still a lot of translation work though, so if you speak another language like Spanish, Russian, Chinese, German, Portuguese… then join the Wiki team on Discord! You will be more than welcome!
A new Conquest: Cinquo Vaporis Galaxy
The Empire has started the construction of a new Motherbase in Cinquo Vaporis Galaxy. Enemy forces have been evaluted to about 17,000,000. Get ready for the cleaning, and maybe the Empire will reward the most valorous of you!
Summary of the previous Conquest
Shark Investor Pack The Imperial Bank has computed dividends for the conquest of Quatro Vaporis Galaxy. Each Share will be awarded dividends of 168 Credits, for a total of 8,400 Credits for the 50 Shares of the Shark Investor Pack. Ladders Congratulations to all players that exterminated the Pirnat faction in 1 week, 12 hours, 18 minutes, and 7 seconds. The players and Gangs that will receive Imperial awards for this Conquest are:

Souvenir A last glimpse of Quatro Vaporis Galaxy accompanied by a group picture of the winning Gang:


[ 2017-09-21 21:33:23 CET ] [ Original post ]
Version 0.31.11
Tiesday, September 19, 2017
FEATURES
- Added permadeath protection as a passive item Auto-Warp that is equipped by default on all ships.
- While the Auto-Warp is equipped, any fatal damage will warp you back to the Motherbase instead.
- The Auto-Warp prevents you from equipping a passive item, it gives -25% to Sector Points & Credits during sector conquest, and prevents you from warping to T5 or T6 systems.
- Unequipping the Auto-Warp destroys it permanently for this ship.
- 10 new music tracks!
- New ships are now built with a random skin out of the 3 basic skins.
SMALL CHANGES
- Added an option (enabled by default) to lock the mouse cursor to the game window.
- Display MAINTENANCE IN PROGRESS instead of RESTRICTED TO ADMINS when trying to connect to the server during maintenance.
BALANCE
- Rounding all Credit gains up, so you always get at least 1 Credit for conquering a zone.
BUG FIXES
- Fixed the save issue that affected some ships since previous version.
- Removed the confirmation message when quitting by Alt+F4 or clicking the red [x], since it caused the network library to disconnect.
[ 2017-09-21 14:19:48 CET ] [ Original post ]
Version 0.31.11
Tiesday, September 19, 2017
FEATURES
- Added permadeath protection as a passive item Auto-Warp that is equipped by default on all ships.
- While the Auto-Warp is equipped, any fatal damage will warp you back to the Motherbase instead.
- The Auto-Warp prevents you from equipping a passive item, it gives -25% to Sector Points & Credits during sector conquest, and prevents you from warping to T5 or T6 systems.
- Unequipping the Auto-Warp destroys it permanently for this ship.
- 10 new music tracks!
- New ships are now built with a random skin out of the 3 basic skins.
SMALL CHANGES
- Added an option (enabled by default) to lock the mouse cursor to the game window.
- Display MAINTENANCE IN PROGRESS instead of RESTRICTED TO ADMINS when trying to connect to the server during maintenance.
BALANCE
- Rounding all Credit gains up, so you always get at least 1 Credit for conquering a zone.
BUG FIXES
- Fixed the save issue that affected some ships since previous version.
- Removed the confirmation message when quitting by Alt+F4 or clicking the red [x], since it caused the network library to disconnect.
[ 2017-09-21 14:19:39 CET ] [ Original post ]
Version 0.31.10
Friday, September 15, 2017
FEATURES
- Added a setting to make the mouse cursor bigger (4 different sizes).
- Added a facultative key binding to open/close all Warehouses at once.
- The name of drops that are reserved for other players is now darkened to differentiate them better in a big pile of loot.
SMALL CHANGES
- Added a confirmation window when quitting the game.
- The Skin Shop is no longer opened automatically after building a new ship.
- Do not display a conquest time estimate during the first 10% of the Conquest.
- The ladder reward tooltip is now scaled up for players playing in high resolutions.
- Made Send to Warehouse and Convert to DNA dropzones a bit more visible.
- Improved errors messages in many different situations when you cannot connect to the game.
- You can now cancel modal windows with the Escape key.
- Made the description of some controls more explicit.
BALANCE
- The +X% item drop stat is now applied properly.
- The Energy recharge stat of all passive items (Dedicator, Duocator and Tricator) has been lowered at max level, to prevent some cases of infinite abilities.
BUG FIXES
- Fixed the progress of unlocks sometimes getting reset without any reason.
- Note that there is still a visual bug that make it so progress seems to be lost in some situations, but selecting a new ship of the type required by the unlock will refresh the counter to the right value.
- Fixed the close button for the redesigned Galaxy Conquest window.
- Fixed the danger tooltip on the Greed bar.
- Fixed typos on the ladder tooltips.
[ 2017-09-15 19:24:49 CET ] [ Original post ]
Version 0.31.10
Friday, September 15, 2017
FEATURES
- Added a setting to make the mouse cursor bigger (4 different sizes).
- Added a facultative key binding to open/close all Warehouses at once.
- The name of drops that are reserved for other players is now darkened to differentiate them better in a big pile of loot.
SMALL CHANGES
- Added a confirmation window when quitting the game.
- The Skin Shop is no longer opened automatically after building a new ship.
- Do not display a conquest time estimate during the first 10% of the Conquest.
- The ladder reward tooltip is now scaled up for players playing in high resolutions.
- Made Send to Warehouse and Convert to DNA dropzones a bit more visible.
- Improved errors messages in many different situations when you cannot connect to the game.
- You can now cancel modal windows with the Escape key.
- Made the description of some controls more explicit.
BALANCE
- The +X% item drop stat is now applied properly.
- The Energy recharge stat of all passive items (Dedicator, Duocator and Tricator) has been lowered at max level, to prevent some cases of infinite abilities.
BUG FIXES
- Fixed the progress of unlocks sometimes getting reset without any reason.
- Note that there is still a visual bug that make it so progress seems to be lost in some situations, but selecting a new ship of the type required by the unlock will refresh the counter to the right value.
- Fixed the close button for the redesigned Galaxy Conquest window.
- Fixed the danger tooltip on the Greed bar.
- Fixed typos on the ladder tooltips.
[ 2017-09-15 19:24:49 CET ] [ Original post ]
Galaxy Tertio Vaporis has been conquered in 10 days, 11 hours, 1 minute et 6 seconds!
On the ladder side:
- DJOKKATAJA wins the TOP GRIND with a very impressive score of 1,174,894 SP. A new record! But Zed is just behind on purpose, maybe?
- Because on the TOP SKILL side, Zed improves his previous best score, and reaches almost 33K SP/h! Jhirin and kragnir beat their previous records too, but it wasnt enough this time.
- On the TOP GANG, 8-bit Warriors get their first victory, pushed by their leader and their very active members. They almost reach the previous record set by Meta in the previous Galaxy!
SUMMARY
During this Conquest, we have banned 15 accounts for cheating. We remind everyone that modifying the game client or the game memory is forbidden by our Terms of Service. It is a question of common sense: lets keep a pleasant environment for everyone to play and compete in! The wiki.gangsofspace.com grows bigger and bigger, with new info coming every day, and translations in French and Russian starting to pop in. If you can write decent Chinese, Polish, Spanish, Portuguese, German, Japanese, or any other language spoken by a part of the Gangs of Space community, why not contribute to the effort? On the Steam side, we celebrate today our 1 month release anniversary! With 10 versions published during this period, almost one every 3 days! On your side, youve left 216 evaluations, 78% positive. Thanks a lot!
RECENT PATCHES
We are pushing a lot of small updates these days, of course to fix problems that have been reported to you, but also to improve the way we convey information in the game. Were very happy to see that the community has stepped in to help newbies understand the game better, but we need to do our part, and make the game more easily understood! We have also worked a ton on invisible tasks in the background, including server optimization. If you havent tried v0.31.8, youll be surprised by how much pleasant the game is to play without all these pesky server lags that plagued us since the release! Today, along with the new Conquest we are releasing v0.31.9 that revamps the ingame ladder interface, and a lot of quality-of-life improvements. Check out all the details in the changelog!
SHARK INVESTOR PACK
How many dividends will our Shark Investors earn for the conquest of Tertio Vaporis? The latest data from the Imperial Bank shows that each Share will receive a dividend of 312 Credits, which means 15,600 Credits for the 50 Shares of the Pack Shark Investor.
SOUVENIR
Thanks to kragnir for remembering to take a end-of-galaxy souvenir picture, since we couldnt be there on time to take one. Bye bye Tertio Vaporis! [url=https://forum.gangsofspace.com/uploads/default/original/2X/6/6fc370c9661ecc078cb70258cd7fc6348cc64140.png]

[ 2017-09-10 04:00:36 CET ] [ Original post ]
Galaxy Tertio Vaporis has been conquered in 10 jours, 11 hours, 1 minute et 6 seconds!
On the ladder side:
- DJOKKATAJA wins the TOP GRIND with a very impressive score of 1,174,894 SP. A new record! But Zed is just behind… on purpose, maybe?
- Because on the TOP SKILL side, Zed improves his previous best score, and reaches almost 33K SP/h! Jhirin and kragnir beat their previous records too, but it wasn’t enough this time.
- On the TOP GANG, 8-bit Warriors get their first victory, pushed by their leader and their very active members. They almost reach the previous record set by Meta in the previous Galaxy!
SUMMARY
During this Conquest, we have banned 15 accounts for cheating. We remind everyone that modifying the game client or the game memory is forbidden by our Terms of Service. It is a question of common sense: let’s keep a pleasant environment for everyone to play and compete in! The wiki.gangsofspace.com grows bigger and bigger, with new info coming every day, and translations in French and Russian starting to pop in. If you can write decent Chinese, Polish, Spanish, Portuguese, German, Japanese, or any other language spoken by a part of the Gangs of Space community, why not contribute to the effort? On the Steam side, we celebrate today our 1 month release anniversary! With 10 versions published during this period, almost one every 3 days! On your side, you’ve left 216 evaluations, 78% positive. Thanks a lot!
RECENT PATCHES
We are pushing a lot of small updates these days, of course to fix problems that have been reported to you, but also to improve the way we convey information in the game. We’re very happy to see that the community has stepped in to help newbies understand the game better, but we need to do our part, and make the game more easily understood! We have also worked a ton on “invisible” tasks in the background, including server optimization. If you haven’t tried v0.31.8, you’ll be surprised by how much pleasant the game is to play without all these pesky server lags that plagued us since the release! Today, along with the new Conquest we are releasing v0.31.9 that revamps the ingame ladder interface, and a lot of quality-of-life improvements. Check out all the details in the changelog!
SHARK INVESTOR PACK
How many dividends will our Shark Investors earn for the conquest of Tertio Vaporis? The latest data from the Imperial Bank shows that each Share will receive a dividend of 312 Credits, which means 15,600 Credits for the 50 Shares of the Pack Shark Investor.
SOUVENIR
Thanks to kragnir for remembering to take a end-of-galaxy souvenir picture, since we couldn’t be there on time to take one. Bye bye Tertio Vaporis! [url=https://forum.gangsofspace.com/uploads/default/original/2X/6/6fc370c9661ecc078cb70258cd7fc6348cc64140.png]

[ 2017-09-10 04:00:36 CET ] [ Original post ]
Version 0.31.9
Sunday, September 10, 2017
FEATURES
- The Empire News Network is now the Galaxy Conquest window:
- All 3 ladders are now displayed in the game: Grind Ladder, Skill Ladder and Gangs Ladder.
- The estimated time until the conquest ends is now computed and displayed in the game and on gangsofspace.com!
- A tooltip has been added to show the ladder rewards.
- Please note that the skill ladder still lacks its Skin reward, it will be added in an upcoming version.
- Small tooltips have been added to indicate what each ladder is about, and how to get SP and CP.
- The progress tooltip when docking to the Motherbase has been reworked to be more readable.
- The “Send to motherbase” and “Convert to DNA” drop zones have been moved far away so you don’t mistake one for another.
- You can now also add a key binding to these actions.
- Added tooltips:
- On the danger bar in the top right.
- On the warp button in the bottom right.
BALANCE
- Fixed the bonus SP for being top Gang in a sector:
- Before v0.31.8, the sector conquest notification had been indicating a bonus SP of 50% / 25% / 10%, but it was actually never given to players due to a bug.
- Since we didn’t want to disrupt the conquest of Galaxy Tertio Vaporis, we had disabled this bonus in the tooltip in v0.31.8.
- With the start of Galaxy Quadro Vaporis in v0.31.9, we now have fixed the issue and set the bonus SP to 30% / 20% / 10%.
- Changed the bonus CP for being top Gang in a system from 35% / 20% / 10% to 30% / 20% / 10%.
BUG FIXES
- Hangar ships can no longer be scrolled with the mousewheel when there is no scrollbar.
- The “Get more storage…” button no longer scrolls along with the warehouse buttons.
- Move the Gang window to the left when deploying the invite panel in a position where it would be normally hidden.
- Fixed incorrectly surviving with 1 structure in some situations.
- Fix showing the wrong level after closing & re-opening the inventory window.
- Switching equipment with the 1 ~ 5 keys now also works with the inventory closed.
- Fix Ctrl-clicking a ship item to send it to an open warehouse.
[ 2017-09-09 23:22:42 CET ] [ Original post ]
Version 0.31.9
Sunday, September 10, 2017
FEATURES
- The Empire News Network is now the Galaxy Conquest window:
- All 3 ladders are now displayed in the game: Grind Ladder, Skill Ladder and Gangs Ladder.
- The estimated time until the conquest ends is now computed and displayed in the game and on gangsofspace.com!
- A tooltip has been added to show the ladder rewards.
- Please note that the skill ladder still lacks its Skin reward, it will be added in an upcoming version.
- Small tooltips have been added to indicate what each ladder is about, and how to get SP and CP.
- The progress tooltip when docking to the Motherbase has been reworked to be more readable.
- The Send to motherbase and Convert to DNA drop zones have been moved far away so you dont mistake one for another.
- You can now also add a key binding to these actions.
- Added tooltips:
- On the danger bar in the top right.
- On the warp button in the bottom right.
BALANCE
- Fixed the bonus SP for being top Gang in a sector:
- Before v0.31.8, the sector conquest notification had been indicating a bonus SP of 50% / 25% / 10%, but it was actually never given to players due to a bug.
- Since we didnt want to disrupt the conquest of Galaxy Tertio Vaporis, we had disabled this bonus in the tooltip in v0.31.8.
- With the start of Galaxy Quadro Vaporis in v0.31.9, we now have fixed the issue and set the bonus SP to 30% / 20% / 10%.
- Changed the bonus CP for being top Gang in a system from 35% / 20% / 10% to 30% / 20% / 10%.
BUG FIXES
- Hangar ships can no longer be scrolled with the mousewheel when there is no scrollbar.
- The Get more storage button no longer scrolls along with the warehouse buttons.
- Move the Gang window to the left when deploying the invite panel in a position where it would be normally hidden.
- Fixed incorrectly surviving with 1 structure in some situations.
- Fix showing the wrong level after closing & re-opening the inventory window.
- Switching equipment with the 1 ~ 5 keys now also works with the inventory closed.
- Fix Ctrl-clicking a ship item to send it to an open warehouse.
[ 2017-09-09 23:21:29 CET ] [ Original post ]
Version 0.31.8
Thursday, September 7, 2017
PERFORMANCE
- Significantly reduced the number of server lags.
BALANCE
- Reservation time for jettisoned items has been increased from 1s to 3s (to let you fix an erroneous jettison, without impacting trading convenience too much).
SMALL FEATURES
- Hide inaccessible maps in the Navigation window.
- Do not allow to rebind the left mouse button, in order to prevent unfortunate accidents.
BUG FIXES
- Do not allow players to kill themselves by unequipping a +x% max structure passive item when on low structure.
[ 2017-09-07 11:53:40 CET ] [ Original post ]
Version 0.31.8
Thursday, September 7, 2017
PERFORMANCE
- Significantly reduced the number of server lags.
BALANCE
- Reservation time for jettisoned items has been increased from 1s to 3s (to let you fix an erroneous jettison, without impacting trading convenience too much).
SMALL FEATURES
- Hide inaccessible maps in the Navigation window.
- Do not allow to rebind the left mouse button, in order to prevent unfortunate accidents.
BUG FIXES
- Do not allow players to kill themselves by unequipping a +x% max structure passive item when on low structure.
[ 2017-09-07 11:53:40 CET ] [ Original post ]
Version 0.31.7
Monday, September 4, 2017
SMALL FEATURES
- Hide other players docked in the same dock as you.
- The game music is now properly stereo and MUCH higher quality! (sorry Alex, wrong settings on my part >_<')
- The sound spatialization has also been improved for explosions and gate proximity sounds.
- You can whisper to players with space in their name by using the following syntax:
/w "
"
BUG FIXES
- Fixed the automatic closing of notifications.
- Fixed some fresh crews appearing to lose their level after warp.
- Prevent the levelling window from getting crazy when pushing the LEVEL UP button too fast.
- Stop warp countdown sound when cancelling warp.
- Fixed some tips wording.
[ 2017-09-05 08:44:40 CET ] [ Original post ]
Version 0.31.7
Monday, September 4, 2017
SMALL FEATURES
- Hide other players docked in the same dock as you.
- The game music is now properly stereo and MUCH higher quality! (sorry Alex, wrong settings on my part >_<')
- The sound spatialization has also been improved for explosions and gate proximity sounds.
- You can whisper to players with space in their name by using the following syntax:
/w "
"
BUG FIXES
- Fixed the automatic closing of notifications.
- Fixed some fresh crews appearing to lose their level after warp.
- Prevent the levelling window from getting crazy when pushing the LEVEL UP button too fast.
- Stop warp countdown sound when cancelling warp.
- Fixed some tips wording.
[ 2017-09-05 08:44:31 CET ] [ Original post ]
Version 0.31.6
Saturday, September 2, 2017
SMALL FEATURES
- You can now see the history of previous Conquests on the website.
- Added to the game many of the namings for crews, sectors & systems that were provided by Pack buyers.
- You can now always see your individual and Gang rank in the ingame ladders, even if you are not in the top 1000.
- Improved the wording of some ingame tips, and added some others.
- They are now displayed in the chat after you warp, if you didn’t have to time to finish reading!
BUG FIXES
- Stop gate proximity sound when taking a gate back to the Motherbase.
- Optimized encoding of ladder & item data, which should reduce the bandwidth a little bit.
[ 2017-09-01 23:08:50 CET ] [ Original post ]
Version 0.31.6
Saturday, September 2, 2017
SMALL FEATURES
- You can now see the history of previous Conquests on the website.
- Added to the game many of the namings for crews, sectors & systems that were provided by Pack buyers.
- You can now always see your individual and Gang rank in the ingame ladders, even if you are not in the top 1000.
- Improved the wording of some ingame tips, and added some others.
- They are now displayed in the chat after you warp, if you didnt have to time to finish reading!
BUG FIXES
- Stop gate proximity sound when taking a gate back to the Motherbase.
- Optimized encoding of ladder & item data, which should reduce the bandwidth a little bit.
[ 2017-09-01 23:08:50 CET ] [ Original post ]
Congratulations all, you have eliminated 15,000,000 Pirnats points in 7 days, 6 hours, 13 minutes and 30 seconds!
OVER THE TOP
Without further ado, let’s examine the top of the ladders:
- On the TOP GRIND, Zed sets a new record with 576k SP. Congratulations!
- On the TOP SKILL we also find Zed. It’s the proof of a great talent! With 27k SP/h, he will be quite the challenger to beat. Will kragnir, Jhirin or Brotspinne, who also show promising results, manage to reach his level?
- The TOP GANG, has been swamped by Meta who entered the competition and left no hope to the other Gangs. With 1,484,800 CP, they have annihilated almost 10% of the Pirnat forces all by themselves! Our previous champions Esports drop to #4, while the 8-Bit Warriors show great promises for the future conquests!
SUMMARY
We have seen a few cheaters emerge during this Conquest. It is unfortunate to have to spend our very limited time and efforts to prevent them ruining the gaming experience of the community. We want to use the opportunity to reming everyone that third-party hacking tools and client modifications are against our Terms of Use, and punishable by account ban. If you have doubt about what’s allowed or not, you can write us privately on contact@gangsofspace.com and we’ll clarify the situation. On a more positive note, thanks to the efforts of the Discord community, the work on the Gangs of Space wiki. Come have a look, and maybe help the writing or translation efforts if you can! And finally on the Steam side, we have reached 180 evaluations. Your honest opinion is always appreciated, and can help other players to better understand Gangs of Space!
PATCH 0.31.5
Here are the main changes of the new version, along with the start of the new Conquest:
- Collected Credits and blue DNA strands have been re-designed visually to be more readable.
- Private messages have been re-enabled: use /w
- Some balancing to the Astrolax class:
- The energy cost of S-Link has been adjusted to the one of Y-Link.
- Structure Wave radius has been greatly increased.
- The Stolers armaments now also provide a significant passive damage bonus.
- Kamikazes Hunter spawns have been limited in T4 and T5 systems.
- Many bug fixes and various small improvements.
SHARK INVESTOR PACK
“End of Conquest” means “dividends time” for Shark Investor Pack owners! http://store.steampowered.com/app/670961/Gangs_of_Space__Shark_Investor_Pack/ The Imperial Bank has computed the total cost of the conquest of Secundo Vaporis Galaxy, and determined that each Share will receive a dividend of 369 Credits, meaning 18,450 Credits for the 50 Shares of the Shark Investor Pack. Thank you for financing our glorious Conquests! Also note that the history of your dividends is now visible on your account management page on this very website!
SOUVENIR
A few shots of the last moments in Secundo Vaporis Galaxy. See you in Tertio Vaporis!



[ 2017-08-29 22:24:14 CET ] [ Original post ]
Version 0.31.5
Tuesday, August 29, 2017
SMALL FEATURES
- Private messages have been re-enabled: use
/w
- Share dividends are now listed on your account management page on gangsofspace.com.
- You can remove your title if you don’t want to display any.
- Collected Credits and blue DNA strands have been re-designed visually to be more readable.
- 2 new sounds effects have been added: gate proximity ambiance, and warp countdown.
BALANCE
- Hunter Kamikaze spawns are now limited to 2 per group in Tier IV systems, and 3 per group in Tier V systems. No changes for Tier VI systems.
- Astrolax: Increased the energy consumption of the S-Link ability from [16%/s ~ 8%/s] to [25%/s ~ 15%/s].
- Astrolax: Add a [25%-45%] passive damage bonus of a random type to the Red Stoler and Yellow Stoler armaments.
- Astrolax: Incresed the radius of Structure Wave from 225m to 280m.
BUG FIXES
- Fixed the invitation of a player that just left his Gang.
- Fixed wrong subsystem choice when applying 2 levels in a row very quickly.
- Removed the ability to warp on Gang members engaged in a boss fight.
- Gang rank is now correct on the system conquest notification.
- Transform Steam nicknames into valid Gangs of Space nicknames when registering a new account from inside the game.
- Fixed broadcast of system messages.
[ 2017-08-29 21:40:20 CET ] [ Original post ]
Congratulations to all players and all Gangs: you conquered the Primor Vaporis Galaxy in 8 days, 7 hours, 36 minutes and 28 seconds!
OVER THE TOP
Let’s have a look at the final ladders:

- On the TOP GRIND, we have a new Commander imposing his style: Touch Me wins by a fair margin his title and his champion skin, with over 400,000 SP. Congratulations!
- On the TOP GANG ! Esports get their first victory thank to a flawless teamwork. We say on the game Discord channel that this ladder was very fierce, and not only for the top 10 spots! Congratulations to everyone!
- And finally, for the new TOP SKILL, Roix shows us that experience acquired over years of alpha versions still make him the top dog. With a peak of over 25k SP/h, he dominates the ladder by far.
STATE OF THE GAME
It is for us a great emotion to see the servers so full of players all the time, for the first time of the existence of the game. From the bottom of our heart: THANK YOU! We’ve spent years working on this game, and seeing so many people enjoying it for real is giving us the energy to move forward with the game. Speaking of moving forward, some words about our next steps.We are globally satisfied with the state of the game, but we have seen how hard it is for many players to understand the game, or some parts of it. We plan on putting a lot of efforts over the next weeks to improve the situation, and have already started to work on a FAQ here: https://www.gangsofspace.com/faq The Discord community has also started to work on a wiki to give more details, with specific numbers for every aspect of the game. Join them if you want to help the effort! Over the past week, we have been having between 150 and 250 players online almost all the time. This makes the universe alive, with always something to do. We had to fix a few things on the server side to handle the load. This invisible effort continues every day, and will probably continue all over the duration of the Early Access. Thank you for bearing with the small bugs and slowdowns, and be assured that fixing that is always at high priority on our list. On the Steam side, we’ve passed 100+ evaluations with 81% positive. Don’t hesitate to add your voice to the crowd, that’s how more players will know about Gangs of Space!
PATCH 0.31.4
We have deployed v0.31.4 along with the opening of the new Galaxy. The main visible change of this version is the complete overhaul of Credit gains. We changed the Conquest rewards in v0.30 a few months ago, and we were a bit too conservative on the gains of the new system. Now that we have more data to back up our design, we have increased the Credit rewards of conquest quite significantly, especially in lower Tiers. We also added a feature where every time you unlock a new ship, you will gain the amount Credits necessary to build this ship. For example, when you unlock the Gemeter DX, you will now receive 10,000 Credits. We have applied this retroactively to all already unlocked ships. For more details, you can read the complete changelog.
SHARE DIVIDENDS
If you bought a Shark Investor Pack, now is the time to figure out how many Credits your Shares have produced! http://store.steampowered.com/app/670961/Gangs_of_Space__Shark_Investor_Pack/ After a complex calculation by the Imperial Bank, we have determined that every Share will receive a dividend of 202 Credits. But as a celebration of the first Conquest, and because the lowered Credit gains have impacted the amount of total Credits spent, we have decided to double this amount. You have thus received 404 Credits per Share, which means 20,200 Credits for a 50 Share Investor Pack. Stay tuned for the next Conquest. Hopefully, with the increase of Credit gains brought by the new patch, dividends might rise even further!
A MMO IS A COMMUNITY BEFORE ANYTHING ELSE
Join the Discord or the forum. We are answering all your questions, and listening to all your suggestions for the future of the game!
SOUVENIR
A last memory of Primor Vaporis before leaving for a new adventure:


[ 2017-08-19 23:46:58 CET ] [ Original post ]
Version 0.31.4
Saturday, August 19, 2017
BALANCE
- Credit rewards for conquest have been significantly increased for all Tiers.
- We are now giving Credit rewards when unlocking new ships, of the build cost of the ship. This will ensure you can always immediatly build a ship you just unlocked.
- For example, unlocking the Gemeter SX will give you 1,000 Credits, and unlocking the Gemeter DX will give you 10,000 Credits.
- NOTE: These rewards will be applied retroactively to already unlocked ships.
- Overall quality for rare drops has been increased in T6 systems.
BUG FIXES
- Fixed a serious bug where Credits were not given when purchasing Packs. This affected very few customers, and we are in the process of fixing their accounts and contacting them individually.
- Items are no longer destructible after 10s, but properly after 30s.
- Disabled the foreword from the developers on first launch, which seemed to cause blocking issues to some players.
- Removed the ability to bind keys Hide all interfaces and Hide interfaces partially, which caused issues when bound to left click for example.
- Fixed the LinkSys abilities being properly removed from their target when the emitting Astrolax dies.
- Fixed the computation of remaining SP on the sector description and sector tooltip. The number displayed was only approximately correct, now it should be exact.
- (Hopefully) fixed the issue of the navigation UI getting cluttered with Conquered systems.
- Fixed a typo in the description of RaimBlock.
[ 2017-08-19 16:27:13 CET ] [ Original post ]
EDIT : Maintenance is finish, you can start to play again ! Thanks for your patience. ================= We are sorry, an unexpected problem appeared during the maintenance of the servers. We are doing everything we can to resolve this issue, but we do not know yet how long we will be re-launching the servers. To keep you informed, thanks for following our Twitter or joining our Discord. Thank you for your patience, Erhune & Grouroux
[ 2017-08-19 16:22:24 CET ] [ Original post ]
https://www.twitch.tv/gangsofspace
Hey, join us on Stream and watch Grouroux working on Help Screens for new players. And ask questions about the game !
[ 2017-08-17 13:35:24 CET ] [ Original post ]
Version 0.31.3
Tueday, August 15, 2017
BALANCE
- All drops are now reserved for 30s (instead of 5s / 8s / 15s depending on the rarity).
SMALL CHANGES
- Added a bot to give pre-made answers in the chat, controllable by mods & devs.
- Added an orange [mod] marker for the mods in the chat.
- Multiple performance improvements on the server side.
[ 2017-08-15 12:32:32 CET ] [ Original post ]
Version 0.31.2
Monday, August 14, 2017
SMALL CHANGES
- Redesigned slightly the Sellout Panel to make it more readable.
BUG FIXES
- Fixed a serious issue where the client would freeze & crash (or take a very long time) to join some systems.
- Fixed (again) the boss phase display.
- Stars on ilvl 13 items are always yellow, not some weird green or red.
[ 2017-08-13 22:45:18 CET ] [ Original post ]
Version 0.31.1
Sunday, August 13, 2017
SMALL CHANGES
- Added the Sellout Panel to remind you of all the magnificent benefits of purchasing one of the Gangs of Space supporter packs. If you like the game, this is the best way to ensure we can continue working on it! (Note: yes, this panel is ugly. That’s what you get for letting the developer do it without any input from the designer… It might get better in a later version, hopefully… ^^’)
- Added a 5 seconds reservation time to Common drops.
BUG FIXES
- Players are no longer stuck when a Gate fails.
- The Navigation panel no longer blinks all the time.
- Close all Warehouses when undocking.
- The boss phase number now properly changes in their gauge.
- The tooltip of unlocks with multiple conditions is now displayed properly.
[ 2017-08-13 01:31:38 CET ] [ Original post ]
We just start to Stream on our Twitch Channel :
https://www.twitch.tv/gangsofspace
Come and Launch the game with us !
[ 2017-08-10 16:46:09 CET ] [ Original post ]
Version 0.31
Thursday, August 10, 2017
MAIN FEATURES
- Gangs of Space is now available on Steam Early Access!
- With a brand new title screen.
- 3 new skins & titles that can be purchased in Early Access Packs.
- Foreword from the developers on first launch of the client.
- Changes to the conquest system:
- Conquering each zone now gives Credits instead of DNA (or Greed).
- Conquest is now the sole source of Credits (no more Credits on Greed level up or ship destruction).
- Greed level now affects both conquest speed AND the number of Credits & Sector Points earned.
- New tutorial system that forces you to do a few specific actions when you start the game.
- These tutorial tooltips can be completely disabled in the Settings.
- Tips about the game are also shown on warp screens.
- Redesigned Gang interface:
- Gangs can be created from within the game.
- Gang members now have ranks: Owner, Admin, or Member.
- New invitation UI (both for inviter & invitee).
- Owner can now leave their Gang, and ownership will be automatically transfered to next highest ranking member.
BALANCE
- Player resistance are now capped to 75% (down from 90%).
- When you loose a Greed level, you do not start at the beginning of the previous level, but at the end of it. The Greed depleting rate has been slightly increased. Overall, higher Greed levels are easier to obtain & sustain.
- Boss no longer spawn before T4.
- Common items drop less in high tier systems.
- The leveling from level 1 to level 10 is now smoother.
- Enemy group compositions have been re-balanced.
- Small zones now give a bit more Credits and Sector Points.
- Conquest scores now expire faster if you leave a Sector untouched (3 minutes, down from 1 hour).
SMALL CHANGES
- Warehouses can be renamed and re-ordered.
- Added an alternative basic skin for Gemeters and Astrolaxes, available to everyone.
- Skins no longer cost Credits to apply to your ships.
- Conquered maps now close after 5 minutes (down from 10 minutes).
- The Objective Tracker is now a little more readable.
- Gates are now oriented properly in the Motherbase.
- Tooltips are much more readable across the board.
- Multiple tiers can be deployed at the same time in the Navigation window.
- When you reach a certain power level, the game will suggest T4 (normal), T5 (hard) and T6 (very hard) systems instead of just suggesting T4.
- Added trophy titles from the previous conquests.
- Updated the player overlay to make the name & bars more readable.
- Updated the enemy gauge to make it more readable.
- Neutral Sectors (= conquered by the Empire) are now shown in blue, the same as Sectors conquered by a Gang.
- You can see other players’ item hauls.
- You can no longer move, jettison or destroy items during the Warp countdown.
- Support for multiple Motherbases (in case of high server load).
BUG FIXES
- Fixed the client freezing when joining some broken systems.
- Removed hidden Greed leveling in T1~T3 maps.
- Fixed the position where popup list open (ex: ship selector in Achievement Codex, resolution list in Settings…).
- Fixed many broken sprites all over the UI.
- Boss lifebars no longer block on the first bar.
- Player & enemies overlays stay in proper position when changing resolution.
- The client log should no longer grow to multiple GB.
- Fixed a slight jerkiness on the damage numbers’ movement.
- Conquest gauge no longer overlaps with the leveling choice window.
- Typing 1~5 in chat will no longer swap items when chatting with the Ship window open.
- Prevent multiple cases of disconnect with the message “ITEM OPERATION CANCELLED”.
[ 2017-08-10 12:26:26 CET ] [ Original post ]
🕹️ Partial Controller Support
- GoS Linux [774.58 M]
- Gangs of Space - Panther Pack
- Gangs of Space - Shark Investor Pack
- Gangs of Space - Tiger Pack
- Gangs of Space - Soundtrack
Since 2012, we've been working on a sophisticated recipe that produces a unique gameplay:
• Take a handful of projectiles, another of vicious enemies and a few ripe bosses
• Add a good amount of ships, abilities and equipment
• Sprinkle with a light dose of randomness for a pleasant change
• Mix strongly with a good amount of teamwork and conquest until your preparation becomes epic
Your game is ready to serve!
- OS: Ubuntu 14.04 or SteamOS
- Processor: Dual core 1.5 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Pixel Shader 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Ping < 500ms to Europe
- OS: Ubuntu 16.04 or SteamOS
- Processor: Quad core 2.5 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Pixel Shader 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Ping < 300ms to Europe
[ 6031 ]
[ 687 ]