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Balance Update

Today we published a small balance update. Some early levels where too difficult. Please report levels that you think need rebalancing! The following levels are changed:

  • Level 6
  • Level 8
  • Level 9
  • Level 10
  • Level 13
Some spelling issues where also fixed.


[ 2017-09-21 19:53:15 CET ] [ Original post ]


Balance Update

Today we published a small balance update. Some early levels where too difficult. Please report levels that you think need rebalancing! The following levels are changed:

  • Level 6
  • Level 8
  • Level 9
  • Level 10
  • Level 13
Some spelling issues where also fixed.


[ 2017-09-21 19:15:25 CET ] [ Original post ]


Tower AI Update

Tower defense games require a perfect balance. Behaviour of both the enemy and the defense towers should be logical and predictable. This update has mainly AI changes:

  • The Rocket Launcher and Big Gun prefer to target bulldozers
  • Enemy bulldozers predict road building to help future bulldozers
  • Level balance adjusted for modified AI
  • Explosion animations improved in slowdown mode
  • Alt-Tab now works properly
  • The key F12 is no longer used, since steam uses it for screenshots
The current tower behavour in general:
  • Enemies with sheep are targeted first
  • Default behaviour is to target the closed enemy
  • Lasers, gattling and flame towers will prefer faster enemies
  • Rocket Launchers and Big Guns will prefer bulldozers
There is a lot more AI involved, but these are the general rules. Towers, for example, will also take into consideration current projectiles. Please comment when you think AI can be improved. Also comment when you think a level needs rebalancing.


[ 2017-09-08 20:53:11 CET ] [ Original post ]


Tower AI Update

Tower defense games require a perfect balance. Behaviour of both the enemy and the defense towers should be logical and predictable. This update has mainly AI changes:

  • The Rocket Launcher and Big Gun prefer to target bulldozers
  • Enemy bulldozers predict road building to help future bulldozers
  • Level balance adjusted for modified AI
  • Explosion animations improved in slowdown mode
  • Alt-Tab now works properly
  • The key F12 is no longer used, since steam uses it for screenshots
  • Achievements can no longer be unlocked in custom levels
The current tower behavour in general:
  • Enemies with sheep are targeted first
  • Default behaviour is to target the closed enemy
  • Lasers, gattling and flame towers will prefer faster enemies
  • Rocket Launchers and Big Guns will prefer bulldozers
There is a lot more AI involved, but these are the general rules. Towers, for example, will also take into consideration current projectiles. Please comment when you think the AI needs tweaking. Also comment when you think a level needs rebalancing.


[ 2017-09-08 20:53:11 CET ] [ Original post ]


Achievement Update

The achievement update has just been released. Changes in this release are:

  • Achievements added
  • The tutorial can now be skipped
  • Glitch when building towers using mouse fixed
You current progress will be used to unlock achievements when you launch the game.


[ 2017-09-01 20:37:45 CET ] [ Original post ]


Achievement Update

The achievement update has just been released. Changes in this release are:

  • Achievements added
  • The tutorial can now be skipped
  • Glitch when building towers using mouse fixed
You current progress will be used to unlock achievements when you launch the game.


[ 2017-09-01 20:37:01 CET ] [ Original post ]


Achievements Comming Soon

We are currently working on adding achievements to the game. All 23 achievements are in place and the final tests are currently in progress. Because of this, you might notice that there are 23 hidden achievements. This is done to prepare for the upcoming update. As a teaser, I added two achievement images. Can you guess how to unlock them?

You can expect this release in a few days!


[ 2017-09-01 15:58:45 CET ] [ Original post ]


Balance Update

Today we did a minor balance change. Level 66 was extremely difficult to beat. It was possible, but only with a specific build order. If there is any level that needs rebalancing, please let us know!


[ 2017-08-21 19:45:04 CET ] [ Original post ]


Balance Update

Today we did a minor balance change. Level 66 was extremely difficult to beat. It was possible, but only with a specific build order. If there is any level that needs rebalancing, please let us know!


[ 2017-08-21 19:45:04 CET ] [ Original post ]


Operation Sheep Defense now available for Mac OS X

We are pleased to announce that as of today, Operation Sheep Defense has now been released to Mac OS X. The game supports Steam Cloud and all progress made will be synchronised cross platform. If you notice any problems on OS X or any supported platform, let us know. Thank you for your support!


[ 2017-08-17 14:09:20 CET ] [ Original post ]


Operation Sheep Defense now available for Mac OS X

We are pleased to announce that as of today, Operation Sheep Defense has now been released to Mac OS X. The game supports Steam Cloud and all progress made will be synchronised cross platform. If you notice any problems on OS X or any supported platform, let us know. Thank you for your support!


[ 2017-08-17 14:09:20 CET ] [ Original post ]



Operation Sheep Defense
spdr870
  • Developer

  • spdr870
  • Publisher

  • 2017-08-02
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (20 reviews)


  • Review Score

  • https://store.steampowered.com/app/683890 
  • Steam Store

  • The Game includes VR Support



    Operation Sheep Defense Content [76.26 M]

  • Public Linux depots

  • Brief Summary

    Operation Sheep Defense is a tower defense game. Your mission is to protect sheep from enemies. The enemy will try to capture these sheep. Fight off the enemy with defensive turrets.

    Unique Game Mechanics

    Each level takes around 6 minutes. Progression is fast and there are no boring moments. The number of enemy units can be huge, later levels can have over 3000 units that enter the level in under 6 minutes.

    Levels are dynamic, the enemy will use bulldozers to create new roads. Enemy behaviour is not scripted, every unit and bullets is simulated.

    Gameplay

    You will need every tactic you can think of, because the enemy can be very intelligent! Instead of simply choosing the shortest path, they will try to avoid towers. They will even build new roads using bulldozers. Every level will require a different approach. The game has over 80 balanced levels. Levels vary from large open areas, levels with multiple entrances, mazes and small fast paced levels.

    Place your towers at tactical positions in each level. In open areas you can shape the path that the enemy will have to take to get to the sheep. Upgrade towers to make them stronger. If a sheep has been captured, the enemy has to escape with the sheep. You still have some time to take the enemy down.

    There are seven different towers you can build. Each tower has its own strengths and weaknesses. Build small cannons for early defense. Small cannons are cheap to build but not very effective. Build the gattling gun to fight off stronger enemies. The gattling gun is more effective against all kinds of enemies. The rocket launcher does great damage to larger units and bosses. The fastest enemies can be stopped best using the laser tower. To make all towers more effective, use the slowdown tower to stall enemies. The flame thrower can be used against large enemy groups. Finally, you can use the big gun, which is slow but incredibly powerful and can target almost the entire map.

    Multiplayer

    There is local multiplayer which you can play on a single screen or tv. Play the entire campaign in coop mode, or play one of the coop missions. Many levels are adjusted and rebalanced for coop mode. For controls, choose between mouse, keyboard or any connected gamepad. The economy can be shared, individual or reversed between players.

    Features

    * Campaign with 80+ Levels
    * Local Multiplayer Coop
    * Level Challanges
    * Level Editor
    * Advanced AI
    * Gamepad support
    * Long Range Weapons
    * Pause and Fast Forward
    * 7 Upgradable Towers
    * 9 Sheep

    Are you as the commander ready to take on this challenge?
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS (64-bit)
    • Processor: 2.0 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory. capable of OpenGL 3.0+ support
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5951 ]

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    1.52$ (85%)
    GAMERSGATE

    [ 3198 ]

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    0.56$ (81%)
    40.49$ (10%)
    14.62$ (51%)
    1.13$ (92%)

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