▶
Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
The Myth Seekers: The Legacy of Vulcan
Sunward Games
Developer
Artifex Mundi
Publisher
2017-08-10
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(132 reviews)
The Game includes VR Support
Public Linux Depots:
- The Myth Seekers: The Legacy of Vulcan Depot [1.61 G]
As the 1920’s draws to a close, political tensions run high in Italy. When a member of the top-secret Myth Seekers agency goes missing, you’re called in to discover the truth. Can you recover the Hammer of Vulcan before havoc is unleashed by the ancient gods? Explore picturesque locations across modern Italy and solve challenging puzzles as you clash with the deadly foe of the Myth Seekers!
You play as Amelia, a brilliant expert on Roman mythology and a new asset of the Myth Seekers agency. Your assignment is to continue the investigation of a fellow operative who recently vanished under mysterious circumstances. The first order of business is to locate the Vesuvian Codex and get in touch with an Italian agent named Lorenzo. Together you will need to track down the powerful artifact called Vulcan's Hammer. Time is of the essence as evil forces are also looking for the relic. During this stunning adventure you will travel across Italy, solving countless puzzles and looking for clues in hidden object scenes. Learn the truth behind the destruction of Pompeii and face off against the enemies of the Agency as you race to prevent another catastrophe!
You play as Amelia, a brilliant expert on Roman mythology and a new asset of the Myth Seekers agency. Your assignment is to continue the investigation of a fellow operative who recently vanished under mysterious circumstances. The first order of business is to locate the Vesuvian Codex and get in touch with an Italian agent named Lorenzo. Together you will need to track down the powerful artifact called Vulcan's Hammer. Time is of the essence as evil forces are also looking for the relic. During this stunning adventure you will travel across Italy, solving countless puzzles and looking for clues in hidden object scenes. Learn the truth behind the destruction of Pompeii and face off against the enemies of the Agency as you race to prevent another catastrophe!
Features
- Meet 16 legendary characters from the Roman pantheon!
- Accept the mission as a Myth Seekers agent!
- Use many divine artifacts created by Vulcan!
- Solve almost 40 HO scenes & Minigames!
- Feel the Italian mood in 28 captivating locations!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB