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Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]

The Myth Seekers: The Legacy of Vulcan
Sunward Games Developer
Artifex Mundi Publisher
2017-08-10 Release
Game News Posts: 44
🎹🖱️Keyboard + Mouse
Very Positive (132 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Myth Seekers: The Legacy of Vulcan Depot [1.61 G]
As the 1920’s draws to a close, political tensions run high in Italy. When a member of the top-secret Myth Seekers agency goes missing, you’re called in to discover the truth. Can you recover the Hammer of Vulcan before havoc is unleashed by the ancient gods? Explore picturesque locations across modern Italy and solve challenging puzzles as you clash with the deadly foe of the Myth Seekers!

You play as Amelia, a brilliant expert on Roman mythology and a new asset of the Myth Seekers agency. Your assignment is to continue the investigation of a fellow operative who recently vanished under mysterious circumstances. The first order of business is to locate the Vesuvian Codex and get in touch with an Italian agent named Lorenzo. Together you will need to track down the powerful artifact called Vulcan's Hammer. Time is of the essence as evil forces are also looking for the relic. During this stunning adventure you will travel across Italy, solving countless puzzles and looking for clues in hidden object scenes. Learn the truth behind the destruction of Pompeii and face off against the enemies of the Agency as you race to prevent another catastrophe!

Features

  • Meet 16 legendary characters from the Roman pantheon!
  • Accept the mission as a Myth Seekers agent!
  • Use many divine artifacts created by Vulcan!
  • Solve almost 40 HO scenes & Minigames!
  • Feel the Italian mood in 28 captivating locations!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.5 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

9.59$ (52%)
12.29$ (18%)
4.54$ (35%)
4.14$ (17%)
0.89$ (70%)
16.79$ (16%)
25.47$ (15%)
4.19$ (40%)
50.39$ (16%)
4.50$ (70%)
23.99$ (40%)
2.40$ (80%)
12.27$ (18%)
2.47$ (17%)
16.57$ (17%)
26.39$ (12%)
16.99$ (15%)
21.95$ (56%)
0.90$ (91%)
9.74$ (25%)
50.97$ (15%)
1.80$ (91%)
12.67$ (68%)
0.80$ (92%)
16.87$ (52%)
16.00$ (60%)
1.78$ (82%)
13.34$ (47%)
9.89$ (1%)
11.04$ (15%)
GAMERSGATE

[ 2625 ]

15.0$ (75%)
9.99$ (50%)
13.49$ (25%)
2.5$ (90%)
2.25$ (89%)
5.0$ (75%)
8.5$ (79%)
8.09$ (46%)
1.0$ (80%)
20.0$ (50%)
3.75$ (75%)
0.87$ (56%)
1.28$ (87%)
2.32$ (85%)
0.9$ (92%)
4.94$ (55%)
0.9$ (85%)
3.38$ (77%)
15.83$ (37%)
3.26$ (78%)
8.49$ (58%)
2.18$ (78%)
2.7$ (86%)
7.88$ (77%)
0.9$ (92%)
1.7$ (91%)
4.5$ (70%)
0.51$ (83%)
3.14$ (37%)
12.0$ (60%)

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