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Hello guys!
I'm super excited to finally be able to release something we've been working for the couple months, after a bunch of hours (and loooooots of coffee) in order to make the game networkable and stuff, the co-op is finally in a state we are comfortable to call a Beta . You can access the Beta directly from your library by right-clicking the game and under the beta tab and opt in the beta branch. All feedback is well appreciated and we will continue improving this to give you guys a fun game to play with your friends!. Enjoy and escape together the lost islands!.
[ 2017-12-14 21:52:35 CET ] [ Original post ]
Hello guys!
I'm super excited to finally be able to release something we've been working for the couple months, after a bunch of hours (and loooooots of coffee) in order to make the game networkable and stuff, the co-op is finally in a state we are comfortable to call a Beta . You can access the Beta directly from your library by right-clicking the game and under the beta tab and opt in the beta branch. All feedback is well appreciated and we will continue improving this to give you guys a fun game to play with your friends!. Enjoy and escape together the lost islands!.
[ 2017-12-14 21:52:35 CET ] [ Original post ]
General
- Possible fix of dissapearing hearts.
- General optimization of the game (ongoing process) IMPORTANT NOTICE: (If your hearts are already messed up and the fix doesn't corect them probably you will have to start a new game to fix the issue we are really sorry for the inconvenience,it was a tough bug :C)
Characters
- Main Character
- Texture should now look fine and not blurry in the last cutscene Yay! We don't need glasses :D
[ 2017-09-18 21:10:23 CET ] [ Original post ]
General
- Possible fix of dissapearing hearts.
- General optimization of the game (ongoing process) IMPORTANT NOTICE: (If your hearts are already messed up and the fix doesn't corect them probably you will have to start a new game to fix the issue we are really sorry for the inconvenience,it was a tough bug :C)
Characters
- Main Character
- Texture should now look fine and not blurry in the last cutscene Yay! We don't need glasses :D
[ 2017-09-18 21:10:23 CET ] [ Original post ]
General
- Fixed some instances where enemies were not dying properly. No more invincibility for you enemies
- Fixed incorrect starting player level IMPORTANT NOTICE: (If your save started at level 65 you will have to start a new game to fix the issue we are really sorry for the inconvenience)
Weapons
- Glock
- Glock ironsights adjusted properly
[ 2017-08-17 17:39:33 CET ] [ Original post ]
General
- Fixed some instances where enemies were not dying properly. No more invincibility for you enemies
- Fixed incorrect starting player level IMPORTANT NOTICE: (If your save started at level 65 you will have to start a new game to fix the issue we are really sorry for the inconvenience)
Weapons
- Glock
- Glock ironsights adjusted properly
[ 2017-08-17 17:39:33 CET ] [ Original post ]
LINUX SUPPORT!
Finally for our blocky friends that use Linux, Block Survival is available for you too!
General
- Chest colliders tweaked so that players can't get stuck on the lid
- Fixed a bug on the shop that let players spend more money than they had making your gold cubes going into negative numbers. The store guy will no longer give loans xD
- Fixed a possible exploit that allowed you to upgrade to max level a weapon for the price of a level 0. Store Guy will no longer have discounted prices xD
User Interface
- Added Field of View slider
- Added an small "tab" text on the keyboard mapping window to make the cycle item button clearer.
Weapons
- Grenades
- Grenades now explode on impact with explosive barrels and Cpt.Boom's jetpacks
[ 2017-08-09 19:34:00 CET ] [ Original post ]
LINUX SUPPORT!
Finally for our blocky friends that use Linux, Block Survival is available for you too!
General
- Chest colliders tweaked so that players can't get stuck on the lid
- Fixed a bug on the shop that let players spend more money than they had making your gold cubes going into negative numbers. The store guy will no longer give loans xD
- Fixed a possible exploit that allowed you to upgrade to max level a weapon for the price of a level 0. Store Guy will no longer have discounted prices xD
User Interface
- Added Field of View slider
- Added an small "tab" text on the keyboard mapping window to make the cycle item button clearer.
Weapons
- Grenades
- Grenades now explode on impact with explosive barrels and Cpt.Boom's jetpacks
[ 2017-08-09 19:23:53 CET ] [ Original post ]
General
- Hunger system completely revamped, it should now be a significant mechanic, losing importance at higher levels
- Reworked the leveling system, particularly the progression on the recoil and reload time was erratic, and the max ammo was reaching absurd values. Also adapted to the new hunger system.
- IMPORTANT NOTICE: If you already have a save, your save will be updated to the new leveling system whenever you load your checkpoint. You will retain your level and experience but with the stats from the new system, as a result, the weapon upgrades will be reset and your goldcubes will be refunded, but you can always go back to the shop and upgrade them again. This will only happen once on the first load. We're sorry for the inconvenience this might cause. If this is your first time playing this won't affect you.
User Interface
- Added Scrollbars to recipes and weapons lists.
- Added Notifications when leveling with information about the level reached and stats gained
Enemies
- King of Island Kings
- General difficulty increased, All boss "stages" have now increased Health Points.
- Added a second stage for the Final Boss after defeating his first form.
- Final boss will now spawn powerful minions from other worlds.
- Please continue giving us feedback so we can make the experience of playing more enjoyable.
[ 2017-08-03 15:13:38 CET ] [ Original post ]
General
- Hunger system completely revamped, it should now be a significant mechanic, losing importance at higher levels
- Reworked the leveling system, particularly the progression on the recoil and reload time was erratic, and the max ammo was reaching absurd values. Also adapted to the new hunger system.
- IMPORTANT NOTICE: If you already have a save, your save will be updated to the new leveling system whenever you load your checkpoint. You will retain your level and experience but with the stats from the new system, as a result, the weapon upgrades will be reset and your goldcubes will be refunded, but you can always go back to the shop and upgrade them again. This will only happen once on the first load. We're sorry for the inconvenience this might cause. If this is your first time playing this won't affect you.
User Interface
- Added Scrollbars to recipes and weapons lists.
- Added Notifications when leveling with information about the level reached and stats gained
Enemies
- King of Island Kings
- General difficulty increased, All boss "stages" have now increased Health Points.
- Added a second stage for the Final Boss after defeating his first form.
- Final boss will now spawn powerful minions from other worlds.
- Please continue giving us feedback so we can make the experience of playing more enjoyable.
[ 2017-08-03 15:13:38 CET ] [ Original post ]
General
- Fixed player movement when climbing a ramp that was causing inconsistent behavior. No more grandpa speed for climbing ramps
- Fixed wood armor recipe to show the materials properly. It's not a secret anymore
Levels
Jurassic level
- Fixed weird nav-mesh. Now the AI shouldn't be flying like superman
Weapons
- Burning damage per second increased from 10 to 30. Buuuuuuuurn!
- Added Crosshair when zooming with the the following weapons: -Bow -Fire Bow -Ice Bow -Uzi -SMG
- Adjusted zoomed position of the following weapons: -Glock -Crossbow -Grenade Launcher -SMG -MG Sniper -Hunting Rifle -AUG Sniper -SMG
- Adjusted zoomed FOV of the following weapons: -Glock -SMG -MG Sniper -Hunting Rifle -AUG Sniper -Sniper Barret 50
- Disabled Ironsights for the Cube Gun
[ 2017-07-27 15:22:50 CET ] [ Original post ]
General
- Fixed player movement when climbing a ramp that was causing inconsistent behavior. No more grandpa speed for climbing ramps
- Fixed wood armor recipe to show the materials properly. It's not a secret anymore
Levels
Jurassic level
- Fixed weird nav-mesh. Now the AI shouldn't be flying like superman
Weapons
- Burning damage per second increased from 10 to 30. Buuuuuuuurn!
- Added Crosshair when zooming with the the following weapons: -Bow -Fire Bow -Ice Bow -Uzi -SMG
- Adjusted zoomed position of the following weapons: -Glock -Crossbow -Grenade Launcher -SMG -MG Sniper -Hunting Rifle -AUG Sniper -SMG
- Adjusted zoomed FOV of the following weapons: -Glock -SMG -MG Sniper -Hunting Rifle -AUG Sniper -Sniper Barret 50
- Disabled Ironsights for the Cube Gun
[ 2017-07-26 22:24:48 CET ] [ Original post ]
General
- Chests and missions now get reset on game completion
- Increased gold cubes despawn timeout from 15 to 60 seconds.
- Increased the radius the player uses to collect items from 1.4 to 2 meters
- Fixed a bug where players could get stuck trying to collect a recipe scroll
- Fixed the store bug which wouldn't show the correct amount of gold
User Interface
- Text Notifications now scale correctly with different resolutions.
Levels
General Traps
- Axe pendulum and saw trap now only cause 70 damage on impact, down from instakill
- Spike trap damage lowered
- Stomp trap and fire trap unchanged
- Checkpoints updated
- Increased thickness of a doorway's navigation mesh obstacle
- Put one door sound in the mixer
- Made invisible colliders ignore raycast
- Removed underwater fog in "magic" pond in cliffs for better visibility
Weapons
- Upgraded bows with projectile count, they now shoot all the arrows with the same force.
- Fixed some instances where assigning weapons to slots wasn't saving properly.
[ 2017-07-20 03:02:44 CET ] [ Original post ]
General
- Chests and missions now get reset on game completion
- Increased gold cubes despawn timeout from 15 to 60 seconds.
- Increased the radius the player uses to collect items from 1.4 to 2 meters
- Fixed a bug where players could get stuck trying to collect a recipe scroll
- Fixed the store bug which wouldn't show the correct amount of gold
User Interface
- Text Notifications now scale correctly with different resolutions.
Levels
General Traps
- Axe pendulum and saw trap now only cause 70 damage on impact, down from instakill
- Spike trap damage lowered
- Stomp trap and fire trap unchanged
- Checkpoints updated
- Increased thickness of a doorway's navigation mesh obstacle
- Put one door sound in the mixer
- Made invisible colliders ignore raycast
- Removed underwater fog in "magic" pond in cliffs for better visibility
Weapons
- Upgraded bows with projectile count, they now shoot all the arrows with the same force.
- Fixed some instances where assigning weapons to slots wasn't saving properly.
[ 2017-07-18 18:35:39 CET ] [ Original post ]
Hello Survivors!.
First of all thanks for all your support, your constant feedback and suggestions as well as your participation in our events on our social media.
We are really happy to tell you that we are releasing the first version of the game on July the 14th.
We've been working really hard in polishing the game, improving the audio, making some changes to the UI to make it more responsive and some bug fixing as well as balancing some of the weapons based on your input.
Please stay in touch with us in our social media or follow us so you don't miss any contests, news and updates.
See you all in the lost islands!.
Cheers!
Raion.
[ 2017-07-04 17:55:11 CET ] [ Original post ]
Hello Survivors!.
First of all thanks for all your support, your constant feedback and suggestions as well as your participation in our events on our social media.
We are really happy to tell you that we are releasing the first version of the game on July the 14th.
We've been working really hard in polishing the game, improving the audio, making some changes to the UI to make it more responsive and some bug fixing as well as balancing some of the weapons based on your input.
Please stay in touch with us in our social media or follow us so you don't miss any contests, news and updates.
See you all in the lost islands!.
Cheers!
Raion.
[ 2017-07-04 17:55:11 CET ] [ Original post ]
Hello guys!, Thanks for your feedback and all your support!
We will have the game ready for you on July 2017 with new and improved features based on your input of our demo!
We are moving forward with all the bug fixes, game polishing, optimization, balancing, and some other additions to the game that will make it better and more exciting.
We are super excited to see all your feedback, not only in our social media but also from the videos you've uploaded to your channels (yes we've seen all of them and joined as ninjas to some of your twitch streams as well mwahaha).
Also we finished some achievements and steam cards for the collector inside you!
Please follow us also in our social media to stay in touch and get the latests news, contests and updates.
See you guys soon in the lost islands.
Cheers!.
Raion.
[ 2017-06-27 18:28:06 CET ] [ Original post ]
Hello guys!, Thanks for your feedback and all your support!
We will have the game ready for you on July 2017 with new and improved features based on your input of our demo!
We are moving forward with all the bug fixes, game polishing, optimization, balancing, and some other additions to the game that will make it better and more exciting.
We are super excited to see all your feedback, not only in our social media but also from the videos you've uploaded to your channels (yes we've seen all of them and joined as ninjas to some of your twitch streams as well mwahaha).
Also we finished some achievements and steam cards for the collector inside you!
Please follow us also in our social media to stay in touch and get the latests news, contests and updates.
See you guys soon in the lost islands.
Cheers!.
Raion.
[ 2017-06-27 16:29:24 CET ] [ Original post ]
🎮 Full Controller Support
- Block Survival: Legend of the Lost Islands Linux Depot [1.87 G]
Don't hide; survive!
As the sole survivor of a plane crash, free yourself from the mystical curse of the Lost Islands - the number one travel destination for Vikings, dinosaurs, crazed scientists and nocturnal ghouls! With weapons as your tools and bullets as your shelter, fight your way across scorching deserts, icy wastelands, and other equally fantastic environments in an aggressive survival FPS that combines old school FPS with modern survival mechanics!
What are you waiting for? Book your flight today, and enjoy your stay on the Lost Islands!
Features
-
Craft the Destruction!
Slice, blast, shoot, and blow up a colorful cast of enemies with over 40 different weapons and items to craft! Upgrade your weapons to give them elemental damage, new firing modes, and more to become the ultimate survivor! -
Fight to Survive!
Hunt dangerous predators in daylight, and survive the endless onslaught at night! Take the fight to your dangerous prey to stop your hunger, and use your massive arsenal to dispose of the terrors of the night. -
Explore the Mystery!
Fight your way to survival across over 20 large environments with unique climates and challenges! Grow stronger as you level up, becoming faster, more accurate, and deadlier. Explore the mysterious story behind the Lost Islands, free yourself from its curse, and then do it all over again in New Game+, keeping your level and gear!
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