February 28th will be your last chance to purchase(I don't know at what time it'll be cut off, maybe first thing in the morning, maybe the end of night maybe somewhere inbetween. So there could be less than 48hrs left, and as much as 72hrs. I have confirmed with Valve that after it's retired, existing customers will still be able to download the game, but new users won't be able to buy it and it will be delisted from the store. I would like to thank everyone who has supported us, and I hope some day we'll be able to return with a different game.
[ 2019-02-26 07:53:23 CET ] [ Original post ]
Sad news everyone. Due to a lack of sales we will be going out of business(Hoping to come back into business in a few years) However this will be your last chance to buy Chromasia(As far as we know anyways) before we shut down. I'm unsure of the exact date but it'll be Either Jan, Feb, or March. Either Way the Christmas sale that is currently happening will be the last sale before going out of business. Why are we going out of business? We have only sold 27 copies of Chromasia despite the 1000's that have wishlisted the game. New people are no longer finding our game, and people who have wishlisted the game aren't buying it. Despite having a 100% review score. For the 27 who already own it, and any others who pick it up before it's no longer available the game will remain playable and downloadable from your library. For those who don't own it before that day will never get the chance to own it. We hope one day a few years from now we can make another game for you, but theres a chance it won't come to steam due to how this time has worked. If you want to follow us and keep up to date, to rather if we are going to come back or not join us on Discord https://discord.gg/q5BkDhR This will probably be our next to last update(We'll probably announce when we find out what our last day is, but no promises)
[ 2018-12-21 05:01:07 CET ] [ Original post ]
We're hope everyone enjoys this limited time halloween event It will be from now till Nov 7th. Then it will return next year for all of october(with maybe more content. we'll have to see how sales go) -Added Halloween event(will only be playable during the halloween seasons) -Added 3 new pumpkin classes -Added 1 new Halloween map -Added several new arts for the Halloween update -Fixed bug with x reaper down position -Optimizations should be faster and get more FPS -Adjusted the blue castle front map to be a a little more challenging -Fixed bug with one map spawn locations -Locked enemies to only getting 1 dodge to have the game feel better
[ 2018-10-27 22:46:05 CET ] [ Original post ]
Decreased overall dodging chance to improve the games feel. Modified the RNG locks for the mini-game to make it fairer. Adjusted map 6 making it slightly harder to smooth progression, and stop the difficulty spike between map 6 and 7. Added a demo with one stage that doesn't exist from within the game. (waiting on approval from Valve/steam) Adjusted the rocks idle animation to look better. Included PWR rating on character stats to provide the player with more info. Made boost phases effect font larger. Added UI effect icon to show the crit boosts both positive and negative from the boost phase
[ 2018-07-17 02:33:47 CET ] [ Original post ]
We're reversing back to the original release time which is in about 6 hours HYPE! We're going to stay up late and address anything we need to tonight. I hope you guys are READY?!
[ 2018-07-11 00:43:06 CET ] [ Original post ]
Appeartly we had the release time set a little bit wrong to where it released not long before we log off for the night rather than at the start of our day. So to better service our fans we'd like to be available during the launch time. Sorry for the few hour delay on the timer. I didn't realize til just now.
[ 2018-07-10 19:13:00 CET ] [ Original post ]
Resently we got some useful critism on our games art and a suggestion to how to make it better it required redoing roughly 40% of the games tiles, but it's all very very minor changes, so most people won't notice a difference in the art. A lot of people have seemed to think one of two things about our art. They either loved our art, or they thought we were an asset flip. Hopefully this address's most if not all of that and more people love the art less or no one thinks that it's an asset flip. Also one our testers DolphinVi made us another trailer which is honestly better than mine. Mine will remain with the old art, but his is has the new art in it, and will serve as the main trailer. Theres 5 all new screenshots, but I took them trying to mimic the last ones so again you may not notice the differance, but there is. As the 4th of July ends starts the one week countdown to Chromasia's release. You should start seeing video's poping up on Youtube and Twitch etc of creators playing Chromasia. So do your searches and you should be able to find some content on the game!
[ 2018-07-05 05:15:11 CET ] [ Original post ]
FINALLY! After nearly 3 years Chromasia is ready to launch! There will be no more delays, its coming 7/11 short of a world-ending event! We are really excited to get Chromasia into your hands and let you play but being finished doesn't mean we aren't doing stuff. Testers are still going through the game looking for any bugs we missed or any other issues they can find. When not working on stuff the testers pointed out we're starting on our next game project. Rest assured that Chromasia isn't being abandoned, just after working on Chromasia for sooo long we're pretty burned out on it and need a break. We're using that break to work on our next game. As issues arise before and after launch with Chromasia we'll be addressing them, as well as there's more content for Chromasia we want to make, possibly a few DLCs(ProConsumer ones) We may work on them maybe 6 months after release, or not at all. Too many things up in the air to give any dates, or even commit to doing them. In the meantime, We'll be doing a live stream on Saturday, June 30th at 2pm central time +5 GMT. We'll be addressing questions, showing stuff from the game, accepting feedback etc. https://www.twitch.tv/nexus_games_llc We'll also be doing a live chat on Tuesday, July 3rd at 2pm central time +5 GMT on Discord voice chat https://discord.gg/q5BkDhR We'll be discussing our new project, as well as Chromasia, and anything else that comes up as well. We hope to see you guy's there and can't wait to get Chromasia and our next game(It'll be a while probably 2+ years) into your hands!
[ 2018-06-28 20:23:10 CET ] [ Original post ]
We're getting close to being in launch condition. If we're able to make it early then we'll be adding extra stuff that we intended to add after launch. Chromasia will be launching with a discount in the first week, which will probably be the cheapest you'll be able to get it in the first year. We'd like to thank everyone who's wishlisted Chromasia and we like to connect with our fans so come and meet us on discord https://discord.gg/q5BkDhR We'll also be doing a live stream this weekend on Saturday, June 16th at 2pm central time +5 GMT. https://www.twitch.tv/nexus_games_llc
[ 2018-06-12 03:36:18 CET ] [ Original post ]
It's about time we updated our trailer and screenshots and all of our steam text. So now EVERYTHING is NEW and EXCITING, as well as FINALLY announcing our release date after we delayed about a year ago we wanted to be sure everything was perfect. It would take a lot of stuff to go wrong to not make this release date of 7/11. So this date should be solid and no more delays. During those delays, we've added a LOT more polish and tons of new stuff that wouldn't have been in there otherwise along with a completely new soundtrack! We've been getting very positive feedback from our testers and we CAN'T wait to let you guys get your hands on it. We hope you will all enjoy.
[ 2018-06-03 22:50:00 CET ] [ Original post ]
Hello everyone,
Long time no updates. So I wanted to wait till we had something great to show. When we did the original trailer and screenshots was back in alpha 3. The game changed so much by the end of alpha 12.4, and the next version was going to be beta 1. I wanted to release a beta 1 trailer, but not long after we got into beta we learned that our musician had given us at least a few(if not all) royalty free music(they still required a license to use in a game) Then not knowing if he had the license's and not being to get in contact with him we decided to hire a new musician. Without the music, we couldn't make a new trailer within reason. So now here we are on beta 1.5 and a large majority of the new music is finished, but the game looks way different now in beta 1.5 than beta 1(from where I originally recorded footage) while beta 2 isn't too far away(hopefully only 2 weeks) and that will be a huge difference in appearance over 1.5, It really doesn't make sense to make a trailer and screenshots just to have them really outdated in 2ish weeks. From that point till launch I don't think the game will change too much in appearance if at all. We are wrapping things up preparing for launch in the June to August range of 2018. We didn't mean to go all silent on you, we just wanted to have something to show. So I will just give you a few teasers for now til we're ready to show you the large changes...
Also if you're wanting to stay more up to date, Talk to the developers, or just join the community, Join our Discord channel https://discord.gg/jSqt2
[ 2018-04-14 19:57:08 CET ] [ Original post ]
First off I'm sorry about this in advance. It turns out the injuries our team occurred was far more severe than I originally realized So I had to change the release date to "Coming soon" and just wait and see how the injuries work themselves out so we can get back on track. I'm sorry again for this change of release date.
[ 2017-09-14 07:06:51 CET ] [ Original post ]
Hello everyone, Sad to say we have to delay the release date of the game to Sep 25, 2017 @ 4:00am PDT. Why the delay your asking? Well several reasons.... First theres our inexperiance with steam as a platform and not knowing how to do everything certaintally hasn't helpped. Then one of our team members has had 2 stays in the hospital and been on meds that prevents him from working(or staying awake for that matter) Another has had life stuff needing to be taken care of. Also we found a few things in the last week we thought were done, but weren't. Here's the good news. There was a lil bit of cosmetic content that we were going to cut for the deadline, but now that it's being moved that cosmetic content will make it into the game, and hopefully more polish and a lot better feeling game with more testing and everything flushed out better than it would have been had we made our release date. We want to give you a great experiance! Some may be asking why such a long delay? Well again several reasons.... Firstly we don't want to make two delays getting peoples hopes up waiting on the timer just to dash them and have to delay it. We are confident that we can make this date as long as something really bad doesn't happen. Also theres all of the stuff in the good news part. Finally we didn't have time to market and show the game off much and it wouldn't be good to launch like that. I hope all of you understand and continue to support us and we hope to not let you down again.
[ 2017-08-31 21:13:44 CET ] [ Original post ]
The pricing and release date is not final, but the price will either be $14.99 or less. the release date will hopefully be that date, will find out as we get closer to the date
[ 2017-08-09 22:08:59 CET ] [ Original post ]
🎮 Full Controller Support
~Experience the soon to be classic SRPG, now on Windows, Linux, Macs, & Steam Machines!~
Chromasia, a new turn-based strategy RPG, explores the middle ages in the world of rocks papers and scissors. You will discover a unique and slightly dark, mature story of vengeance, and murder. The challenging campaign delivers a story of vengeance, doubt, and loss. You decide the course of the story at key turning points and determine its outcome. Players will immerse themselves in the epic struggle for the truth, as the fate of the world lies in the hands of Psy and the members of your platoon.
Key Features
• Beautiful pixel battlefields
• Amazing sound track
• Steam trading cards
• Full mouse/keyboard and gamepad support
• Recruit new soldiers generated randomly with nearly endless possibilities
• More than 16 unique maps provide a beautiful look into the world.
• More than 25 unique battle stages provide challenges that can be easy to hard depending on your choices.
• Make sure you have plenty of snacks, as this colorful fantasy adventure has 25+ hours of breath taking play time.
• You take control of your three main characters and recruit nearly endless others to claim glorious victory or devastating defeat.
• Dish out some serious damage with more than 15 special abilities ... or find yourself on the other end and be destroyed.
- OS: Ubuntu 12.04+
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB
- Storage: 200 MB available space
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