Depth of Extinction
HOF Studios Developer
None Publisher
Spring 2018 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(174 reviews)
The Game includes VR Support
Public Linux Depots:- Depth of Extinction Linux [344.47 M]
Build 49: Optimizations, Bug fixes and Feedback
I didnt expect to be making another build so soon, but I wanted to do a small update based on the Build 48 feedback and then it gradually morphed into a pretty big update.
Here are the highlights:
- Optimization to reduce lag
- Encounter outcomes that dont result in a tactical battle but do have a positive outcome result in experience gained for each character on the team.
- Team Editor screen will allow you to choose the team member to return to base rather than always sending back the hostage.
- expected damage will now appear on a character or cover UI flag by turning the health dots red that would be damaged in a successful attack of max damage (in the case of multi shot weapons)
- Dodge chance added to the enemy UI flag
- Abort, evac and exit mission buttons larger
- Sniper range penalty is now fixed to 4 squares rather than 50% of the weapon range
- Incompatible items now labeled as such in the equipment UI.
- Bug reporting can be done in game so you don't have to track down saves and logs

The Full Post with many more details is on itch.io
https://hofstudios.itch.io/doe/devlog/66516/build-49-is-now-live-with-major-optimizations-and-a-few-other-changes
Whats Next?
Controller support is the next highest priority. Beyond that, I do have plans to add more content to DOE in the future. I have a few classes that were cut at the end and I plan to finish them. Id also like to add more mission variations and more maps.
Many other requests have been made and I will definitely take a look at those as well.
You may also notice that we reduced the price recently. Hopefully the new price will help ensure that the game continues to sell in the long term and allow me to keep going with (at least) quarterly updates.
[ 2019-02-04 15:39:27 CET ] [ Original post ] THE SEAS HAVE RISEN
A cataclysmic event has forced humanity to build undersea environments to survive. Now 500 years have passed and we are in decline. Pirates, raiders, androids and worse things scour what is left of these habitats looking to survive. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.
GAME FEATURES
- Turn based, tactical control of a squad of mercenary pirates
- Procedurally generated undersea habitats to explore
- Tons of weapons, armor and items to find
- Many character skills to unlock based on stats and chosen class
- Recruit unique characters to your team
- Perma-Death!
- Mission based gameplay
- 15+ different enemy types, each with unique AI and attack patterns
- Beautiful pixel art environments where everything is destructible
ABOUT THE GAME
Strongly influenced by games such as X-Com (originals and reboots), Fallout 1 & 2, Shadowrun and Wasteland 2, this tactical roguelike RPG stands on its own as a worthy game for fans of those series.
MINIMAL SETUP- OS: Ubuntu 12.04+ or newer. 64 bit support only
- Processor: x86-64-compatible 1.4GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Modern 3D graphics card with at least 256MB of addressable memory
- Storage: 600 MB available spaceAdditional Notes: 64 bit only
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