▶
Controller Support, Enemies and Effects
This is the big one for Build 50. Its a huge change and affected every menu in the game to some degree. If you have played DOE, then you know it has a lot of menus so that was no small task. The other goal was to not lose any functionality for mouse and keyboard PC players. Id love to hear if you think I missed something!
The next big thing was addressing the feedback that the enemies were too similar. I went through almost every enemy in the game and made major changes to their sprites and armor to try to make them more distinctive.
Another big effort went into adding more in game effects. I touched four main areas: enemy death animations, weapon impact animations, new weapons (and a few updates to existing weapons) and new weapon effects.
I was only able to get one small update into the maps. On the later open maps, the sub docking area is now always enclosed. Having this open lead to some scenarios where enemies spawned close enough to the player characters to immediately trigger. In later missions, this could result in starting with half your characters already significantly damaged. Now you will always have a chance to get ready before opening doors and potentially revealing enemies.
Subs - remove health and add a different damage penalty Character Injuries Map Updates Sounds effects - more, more, more Music - improve the loops Read the entire DevLog https://hofstudios.itch.io/doe/devlog/84471/update-controller-support-enemies-and-effects
[ 2019-06-05 21:24:15 CET ] [ Original post ]
Build 50 took me longer than I expected, but that was mainly because in addition to the controller support, I wanted to get in as much content and address as much feedback as possible. As usual, I'll post the entire DevLog over on itch.io with a summarized version here. If you want to read the entire thing, please visit this link. https://hofstudios.itch.io/doe/devlog/84471/update-controller-support-enemies-and-effects
Controller Support
This is the big one for Build 50. Its a huge change and affected every menu in the game to some degree. If you have played DOE, then you know it has a lot of menus so that was no small task. The other goal was to not lose any functionality for mouse and keyboard PC players. Id love to hear if you think I missed something!
Enemies Updated
The next big thing was addressing the feedback that the enemies were too similar. I went through almost every enemy in the game and made major changes to their sprites and armor to try to make them more distinctive.
Effects Updated
Another big effort went into adding more in game effects. I touched four main areas: enemy death animations, weapon impact animations, new weapons (and a few updates to existing weapons) and new weapon effects.
Map Updates
I was only able to get one small update into the maps. On the later open maps, the sub docking area is now always enclosed. Having this open lead to some scenarios where enemies spawned close enough to the player characters to immediately trigger. In later missions, this could result in starting with half your characters already significantly damaged. Now you will always have a chance to get ready before opening doors and potentially revealing enemies.
Whats Next?
Subs - remove health and add a different damage penalty Character Injuries Map Updates Sounds effects - more, more, more Music - improve the loops Read the entire DevLog https://hofstudios.itch.io/doe/devlog/84471/update-controller-support-enemies-and-effects
[ 2019-06-05 21:24:15 CET ] [ Original post ]
Depth of Extinction
HOF Studios
Developer
None
Publisher
Spring 2018
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Mostly Positive
(169 reviews)
The Game includes VR Support
Public Linux Depots:
- Depth of Extinction Linux [344.47 M]
THE SEAS HAVE RISEN
A cataclysmic event has forced humanity to build undersea environments to survive. Now 500 years have passed and we are in decline. Pirates, raiders, androids and worse things scour what is left of these habitats looking to survive. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.GAME FEATURES
- Turn based, tactical control of a squad of mercenary pirates
- Procedurally generated undersea habitats to explore
- Tons of weapons, armor and items to find
- Many character skills to unlock based on stats and chosen class
- Recruit unique characters to your team
- Perma-Death!
- Mission based gameplay
- 15+ different enemy types, each with unique AI and attack patterns
- Beautiful pixel art environments where everything is destructible
ABOUT THE GAME
Strongly influenced by games such as X-Com (originals and reboots), Fallout 1 & 2, Shadowrun and Wasteland 2, this tactical roguelike RPG stands on its own as a worthy game for fans of those series.MINIMAL SETUP
- OS: Ubuntu 12.04+ or newer. 64 bit support only
- Processor: x86-64-compatible 1.4GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Modern 3D graphics card with at least 256MB of addressable memory
- Storage: 600 MB available spaceAdditional Notes: 64 bit only
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB