Build 50 took me longer than I expected, but that was mainly because in addition to the controller support, I wanted to get in as much content and address as much feedback as possible.
As usual, I'll post the entire DevLog over on itch.io with a summarized version here. If you want to read the entire thing, please visit this link.
https://hofstudios.itch.io/doe/devlog/84471/update-controller-support-enemies-and-effects
Controller Support
This is the big one for Build 50. Its a huge change and affected every menu in the game to some degree. If you have played DOE, then you know it has a lot of menus so that was no small task. The other goal was to not lose any functionality for mouse and keyboard PC players. Id love to hear if you think I missed something!
Enemies Updated
The next big thing was addressing the feedback that the enemies were too similar. I went through almost every enemy in the game and made major changes to their sprites and armor to try to make them more distinctive.
Effects Updated
Another big effort went into adding more in game effects. I touched four main areas: enemy death animations, weapon impact animations, new weapons (and a few updates to existing weapons) and new weapon effects.
Map Updates
I was only able to get one small update into the maps. On the later open maps, the sub docking area is now always enclosed. Having this open lead to some scenarios where enemies spawned close enough to the player characters to immediately trigger. In later missions, this could result in starting with half your characters already significantly damaged. Now you will always have a chance to get ready before opening doors and potentially revealing enemies.
Whats Next?
Subs - remove health and add a different damage penalty
Character Injuries
Map Updates
Sounds effects - more, more, more
Music - improve the loops
Read the entire DevLog
https://hofstudios.itch.io/doe/devlog/84471/update-controller-support-enemies-and-effects
[ 2019-06-05 21:24:15 CET ] [ Original post ]