





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Thanks to all of you that have played Build 50 and I really appreciate all the bug reports and feedback I have received about this update. This was a really big "behind the scenes" change and so there were a number of bugs that had to be fixed. I thought I might list everything out here so if you had an issue, you can see if it has been resolved. Please let me know if you see anything I missed. If i didn't fix something you reported already, then i might not have been able to reproduce it yet or will get to it this week, Build 50.8 (current) - WASD not moving camera - weapon type icon obscuring tier number on mission loadout current item - "new game" on save showing up in wrong place and obscuring text - stat mouse overs on in game HUD not working - objective loadout screen breaking if you added characters and then went back and chose objective again - revive and heal on HUD didn't work with controller properly - follow mode shortcut will only open the UI the first time you use it (or if the leader dies) and then after that just toggles follow mode on and off - out of fuel encounter giving characters XP - Can't close the map in the tutorial by clicking the X button Build 50.7.3 - fix to tutorial soft lock - fix to enemy intros disappearing too quickly - possible fix to enemy intros sometimes focusing on wrong enemy - fix to controller bugs on out of fuel encounters - fix to unable to delete first save file on title scene - soft lock during enemy turn vs feral androids due to a missing weapon on one enemy (thanks for the user reports!) - increased the size of the controller button icons on the in game HUD Build 50.6.1 - Soft lock happening on turn - Enemy sightings not showing correctly - unable to aim grenades - New airlock walls didn't display minimaps - Team tab in main menu shows character when selection changes - possible fix to tutorial box modal issue
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