Build 51 is here and is focused around bug fixes and small improvements. I had planned a few major changes to the game but ultimately decided there wasn't time to test and balance them so I decided to de-scope them for now. There were just too many bug fixes that needed to get in for me to want to take more time to finish a more significant update before releasing this one. There was some progress made on those improvements, so they may still be added in the future. Please let me know about bugs you run into while playing as I plan to push out 1-2 more bug fix builds this week to resolve any lingering problems.
Build 51 release notes
- Performance boost to battle scenes
- Can open menu and pause during cinematics
- One button "defer to next character" shortcut and UI element
- Saving icon when data is saved
- Small improvements to menus
- Mini Map on HUD opens larger
- Redid loading screen and added missing difficulty
- Added current music name/artist to menu
Controller Updates
- Added Rumble
- Shoulder buttons immediately defer to next character (if possible)
- Changed the DPAD left/right to moving through the in game interactions
- Changed the DPAD up to mini map
- Changed the DPAD down to follow mode toggle
- On Objective loadout, "next character" auto selected
- When something is "selected" holding the left stick for a short time will deselect and start the path drawing again
Bug fixes
- Enemy and loot spotted getting cut off
- Out of fuel encounters would sometimes want you to buy fuel when you didn't have enough credits
- Crashes when fighting mechs
- Can now replace a character in the sub on the Objective Loadout
[ 2019-09-16 17:55:36 CET ] [ Original post ]
- Depth of Extinction Linux [344.47 M]
THE SEAS HAVE RISEN
A cataclysmic event has forced humanity to build undersea environments to survive. Now 500 years have passed and we are in decline. Pirates, raiders, androids and worse things scour what is left of these habitats looking to survive. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.GAME FEATURES
- Turn based, tactical control of a squad of mercenary pirates
- Procedurally generated undersea habitats to explore
- Tons of weapons, armor and items to find
- Many character skills to unlock based on stats and chosen class
- Recruit unique characters to your team
- Perma-Death!
- Mission based gameplay
- 15+ different enemy types, each with unique AI and attack patterns
- Beautiful pixel art environments where everything is destructible
ABOUT THE GAME
Strongly influenced by games such as X-Com (originals and reboots), Fallout 1 & 2, Shadowrun and Wasteland 2, this tactical roguelike RPG stands on its own as a worthy game for fans of those series.- OS: Ubuntu 12.04+ or newer. 64 bit support only
- Processor: x86-64-compatible 1.4GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Modern 3D graphics card with at least 256MB of addressable memory
- Storage: 600 MB available spaceAdditional Notes: 64 bit only
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