Im back with the first preview of Build 53! This is an early preview, as Build 53 will probably not be available for some time on all platforms and in fact, I havent even set the final scope for it yet. I wanted to release this first preview early because it has a really huge feature that many of you have asked for: translations in nine different languages English, German, Russian, Spanish, French, Portuguese, Italian, Chinese, Japanese The caveat is that because the games text is so huge (almost 2000 strings and over 10,000 words) that I had to do this first pass on the translation using Google Translate. As you can imagine, this will result in many things not making sense as context is very important in a game. I dont have the funds to invest in translating into all the languages I would like to support, so I am hoping that the community will be able to help fix problems with specific translations over the next few months before Build 53 is considered final. More details are available in the full blog post on my website for those interested in getting involved This updated build will be live only in the beta branch on Steam for now. Its possible I might make it live everywhere before the translation and build are considered final but that decision will be made in the future. To switch to beta, right click on the game title in your library and select "properties" and then open the "betas" tab. You can then choose "beta - Beta Testing" in the drop down and steam should download the update. Other Patch Notes We also have some bug fixes in this first Build 53 update, and here are some notes on them:
- Change character keyboard shortcut changed to Left Shift from N
- Items currently equipped to a character could be sold at a merchant. Now an alert will pop up letting you know that the item is equipped and you wont be able to sell it.
- Removed extra items that are not unlockable from equipment counts and database
- Fixed an issue where the percentage complete displayed on the save file was incorrect and it was not possible to get it to 100%
- Frag grenade was only showing a single action use on the HUD when if used on the first action it would consume both
- Itchy Trigger and Sentry were granted with an out of class weapon. Now a Deadeye equipped with an SMG (for instance) will no longer get Sentry on their turn start.
- The menu buttons in the top right will always display on the HUD. We had some soft locks happen on enemy turn and the buttons were hidden so the menu and bug report UIs could not be opened
- If the character had return fire and a revive skill/item, the revive was not being triggered when they die
- There were reports that saving into a new slot would reset the play time. I havent been able to reproduce the exact sequence that caused this issue but i made a change that I think should keep it from happening.
[ 2021-01-20 16:14:26 CET ] [ Original post ]
- Depth of Extinction Linux [344.47 M]
THE SEAS HAVE RISEN
A cataclysmic event has forced humanity to build undersea environments to survive. Now 500 years have passed and we are in decline. Pirates, raiders, androids and worse things scour what is left of these habitats looking to survive. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.GAME FEATURES
- Turn based, tactical control of a squad of mercenary pirates
- Procedurally generated undersea habitats to explore
- Tons of weapons, armor and items to find
- Many character skills to unlock based on stats and chosen class
- Recruit unique characters to your team
- Perma-Death!
- Mission based gameplay
- 15+ different enemy types, each with unique AI and attack patterns
- Beautiful pixel art environments where everything is destructible
ABOUT THE GAME
Strongly influenced by games such as X-Com (originals and reboots), Fallout 1 & 2, Shadowrun and Wasteland 2, this tactical roguelike RPG stands on its own as a worthy game for fans of those series.- OS: Ubuntu 12.04+ or newer. 64 bit support only
- Processor: x86-64-compatible 1.4GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Modern 3D graphics card with at least 256MB of addressable memory
- Storage: 600 MB available spaceAdditional Notes: 64 bit only
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