Early Access Complete Update
is scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam. With the exception of Achievements and Music, this update contains all the system, AI and content for the official final release. The work for this update was focused on content and game balancing. We’ve added 98 achievements to the game but they will remain off until the final release goes live. Please note, Early Access saved games will not work with achievements. The music soundtrack will be revised in the official release version. After the game is officially released, we expect there will be a need for improvements and bug fixes. Factus Games will be supporting this game with new updates. A sincere thank you to the Second World War Early Access Community. The bug reports and feedback were vital to the process.
AI Changes: - AI won't rebase planes without fuel. - AI now increases defensive value of regions with cities. - AI will no longer ask nations for an alliance when they have a trade embargo. - Total War nations extend their target region list to allies in war when considering peace. - Improve military units versus capacity production logic. - Skip Total War check when considering peace if nation has been nuked. - AI will try to meet minimum military strength with regards to land, sea, or air. - Reworked conditions on deciding whether or not to build military units. - Regions that have aircraft factories are considered good for airbases. - Great powers and superpowers consider other like powers when determining desired power. - Overseas target logic revised. - Improved convoy pathfinding. - Nations are more likely to consider peace after being nuked. - Nations are willing to leave an alliance if they have been nuked. - Implemented new REGIME_CHANGE treaty term in response to being nuked. - Fixed bug where subordinates would try to change military access. - Masters will now ask for money from their puppets. - Subordinates auto accept money transfers from their masters. - No longer stop the lowering of tax rates if the nation is in debt. - Nations now adjust corruption spending whether they have negative stability or not. - Increased chances of war support for nations with matching ideology. - Reworked choose sides modifiers for diplomatic status templates. - Establish relations if new alliance members do not have diplomatic relations, - AI will only surrender unconditionally if they have a "home" region nuked. - AI are less likely to consider peace if a "non-home" region is nuked. - AI won't reduce taxes if they have too much debt instability. - Added a power divisor for en route groups in the offensive AI. - Modified AI properties to encourage more successful invasions - Reduced Unrestricted Sub Warfare Chance from 5 to 3 Game System Changes: - Implemented new combat stacking restraint system - limits number of units that can be engaged. - Disabled frontage penalty - replaced with new system. - Artillery are no longer involved in engagements - ranged attacks only. - Added infrastructure for scripting Achievements - Added server attribute to turn Achievements on and off - Added new Achievements system - Reworked GetTurnsRemaining query for move orders for accuracy. - Fixed MPU check for non-MPU units when the number of available MPUs is less than 0. - Strafing in water now uses Sea Surface Power. - Clear strafe orders if they are no more valid targets. - Added a set of triggers that allow for scripting of Convoy targets. - Added the ability for TriggerCreateNotification to target alliances. - Decreased stability benefits of a large treasury. - Increased Tax rate penalties. - Purge corruption costs now scale by world power points. - New TriggerConditionAny runs all conditions. - New TriggerConditionNot and TriggerConditionAll. - Added "bHideNotice" property to TriggerBreakAlliance tosuppress the popup notification. - Merged Fighters and Jet Fighters unit categories with respect to AI recruitment. - Colliers and Oilers now have their own naming class. - Use actual tax rate stability when determining tax rate. - Modified Capacity production to complete in single turn cycles. - Nations at war will have the AtWar status even if they have cut ties. - Units in nuked regions have a chance to take damage over time. - Nukes now reduce population in a region based on the number of MPUs killed. - Linux compiler fixes - Fix for odd crash in tooltip for supply access mapview. - Optimization fix for transportation pathfinding. - Fix for stale pointer crash in return home AI. UI Changes: - Updated engagement selection panel to show Total Units & Units in Reserve. - Added new icons for Total Units & Reserves for Combat Reports. - Top info bar will dynamically resize based on screen size. - increased text spacing for unit group stats. - Added Prospecting Chance to region select resources popup. - Fixed cost per MPU tooltips to more closely match actual values. - Added group details to the units popup on the engagement panel. - Added group health to engagement panel forces popup. - Revised Political view so dependencies now have their own nation colors. - Moved Master nation colored subordinates mapview to Empire Mapviews. - Mapview slideout is now toggleable. - Removed % from MPU Replacement Rate tooltip. - Added tooltips to show Government systems. - Fixed sorting on trade agreement buy/sell in the world market tab. - Added a "Previous" button to the Tutorial panels. - Show tax revenue for city buildings in the encyclopedia. - Changed labels on In-Game Menu buttons. - Updated labels on UI Panels to make consistent and more accurate. - Reduced opacity of Continent Map View. - Implemented Tutorial options menu. - In-Game Options now uses toggle buttons for shadows and compressed terrain. - Conformed naval groups & ships icons. - Added tooltip to naval groups button on the sea region selection panel - Added spacing to naval units list in the Port popup panel. - Added DEFAULT Achievement Icon Content Changes: - Revised Bomb Region Order string to cover both units and defenses. - Updated and added to Tutorial content. - Reduced MPU Replacement Rates by Food Infrastructure. - Increased Fuel Output per turn. - Added unique colors to dependent states for new Political Map View. - Increased Hit points to ship units. - Altered Movement Table entry for Track - now allows Road use. - Reduced purge corruption cost to 1 gold per WPP per percent. - Shortened scenario game length for Last Days of Peace. - General factory balancing. - Increased accuracy of planes by about 20%. - Decreased air infrastructure power. - Reduced sea surface power for planes by about 20%. - Increased coastal defense power by 20%. - Increased Militia hitpoints and defense power. - Added missing Encyclopedia descriptions. - Added primary nation lobby description strings. - Fixed string error in Research Projects - Machine Guns. - Added ROC recruitment facilities in Last Days of Peace. - Gave more starting troops to ROC n Last Days of Peace. - Added oil resources to Dutch East Indies. - Fixed Indonesian region Oil resource data error. - New city in Chile Antofagasta. - Fixed region display name from Tonking to "Tonkin" - Added Access agreement Denmark/Iceland. - Fixed region locations for Visaya seas. - Added Chinese units in Last Days of Peace. - Added city renaming events for Istanbul/Constantinople. - New Operation Torch event. - New British 8th Army event. - Expanded Afrika Korps event. - Revised American AI War events. - Added American nuclear events to Building for War. - New Japanese and American Pacific War events. - New Argentine & German Task Force event. - New Germany Mexico events. - New Sweden events. - Fixed bug in Free France events.- - Fixed Brazil war event loop. - Fix to D-Day event. - Fixed some data errors in Argentine events. - Fixed Hungarian & Romanian Axis events. - Fixed Greenland Loop trigger error - Fix to Iraqi Axis event. - Fix to Egyptian Axis event. - Fixed bug in Nordic Invasion event. - Fixed typo "KindomOfItaly" to "KingdomOfItaly" in Italiain Irredentism achievement - Lowered region control threshold in Soviet-Poland event to have Russians join war sooner. Editor: - Don't double-draw units in the editor (can still make subs visible by checking bEditMode) - Draw airbases in the editor - Added UI to edit previously un-editable properties on unit templates - Only show relevant unit props in the unit template editor
[ 2018-04-22 18:47:18 CET ] [ Original post ]
Making History: The Second World War
is scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam. With the exception of Achievements and Music, this update contains all the system, AI and content for the official final release. The work for this update was focused on content and game balancing. We’ve added 98 achievements to the game but they will remain off until the final release goes live. Please note, Early Access saved games will not work with achievements. The music soundtrack will be revised in the official release version. After the game is officially released, we expect there will be a need for improvements and bug fixes. Factus Games will be supporting this game with new updates. A sincere thank you to the Second World War Early Access Community. The bug reports and feedback were vital to the process.
Release Notes for Early Access Complete Update:
AI Changes: - AI won't rebase planes without fuel. - AI now increases defensive value of regions with cities. - AI will no longer ask nations for an alliance when they have a trade embargo. - Total War nations extend their target region list to allies in war when considering peace. - Improve military units versus capacity production logic. - Skip Total War check when considering peace if nation has been nuked. - AI will try to meet minimum military strength with regards to land, sea, or air. - Reworked conditions on deciding whether or not to build military units. - Regions that have aircraft factories are considered good for airbases. - Great powers and superpowers consider other like powers when determining desired power. - Overseas target logic revised. - Improved convoy pathfinding. - Nations are more likely to consider peace after being nuked. - Nations are willing to leave an alliance if they have been nuked. - Implemented new REGIME_CHANGE treaty term in response to being nuked. - Fixed bug where subordinates would try to change military access. - Masters will now ask for money from their puppets. - Subordinates auto accept money transfers from their masters. - No longer stop the lowering of tax rates if the nation is in debt. - Nations now adjust corruption spending whether they have negative stability or not. - Increased chances of war support for nations with matching ideology. - Reworked choose sides modifiers for diplomatic status templates. - Establish relations if new alliance members do not have diplomatic relations, - AI will only surrender unconditionally if they have a "home" region nuked. - AI are less likely to consider peace if a "non-home" region is nuked. - AI won't reduce taxes if they have too much debt instability. - Added a power divisor for en route groups in the offensive AI. - Modified AI properties to encourage more successful invasions - Reduced Unrestricted Sub Warfare Chance from 5 to 3 Game System Changes: - Implemented new combat stacking restraint system - limits number of units that can be engaged. - Disabled frontage penalty - replaced with new system. - Artillery are no longer involved in engagements - ranged attacks only. - Added infrastructure for scripting Achievements - Added server attribute to turn Achievements on and off - Added new Achievements system - Reworked GetTurnsRemaining query for move orders for accuracy. - Fixed MPU check for non-MPU units when the number of available MPUs is less than 0. - Strafing in water now uses Sea Surface Power. - Clear strafe orders if they are no more valid targets. - Added a set of triggers that allow for scripting of Convoy targets. - Added the ability for TriggerCreateNotification to target alliances. - Decreased stability benefits of a large treasury. - Increased Tax rate penalties. - Purge corruption costs now scale by world power points. - New TriggerConditionAny runs all conditions. - New TriggerConditionNot and TriggerConditionAll. - Added "bHideNotice" property to TriggerBreakAlliance tosuppress the popup notification. - Merged Fighters and Jet Fighters unit categories with respect to AI recruitment. - Colliers and Oilers now have their own naming class. - Use actual tax rate stability when determining tax rate. - Modified Capacity production to complete in single turn cycles. - Nations at war will have the AtWar status even if they have cut ties. - Units in nuked regions have a chance to take damage over time. - Nukes now reduce population in a region based on the number of MPUs killed. - Linux compiler fixes - Fix for odd crash in tooltip for supply access mapview. - Optimization fix for transportation pathfinding. - Fix for stale pointer crash in return home AI. UI Changes: - Updated engagement selection panel to show Total Units & Units in Reserve. - Added new icons for Total Units & Reserves for Combat Reports. - Top info bar will dynamically resize based on screen size. - increased text spacing for unit group stats. - Added Prospecting Chance to region select resources popup. - Fixed cost per MPU tooltips to more closely match actual values. - Added group details to the units popup on the engagement panel. - Added group health to engagement panel forces popup. - Revised Political view so dependencies now have their own nation colors. - Moved Master nation colored subordinates mapview to Empire Mapviews. - Mapview slideout is now toggleable. - Removed % from MPU Replacement Rate tooltip. - Added tooltips to show Government systems. - Fixed sorting on trade agreement buy/sell in the world market tab. - Added a "Previous" button to the Tutorial panels. - Show tax revenue for city buildings in the encyclopedia. - Changed labels on In-Game Menu buttons. - Updated labels on UI Panels to make consistent and more accurate. - Reduced opacity of Continent Map View. - Implemented Tutorial options menu. - In-Game Options now uses toggle buttons for shadows and compressed terrain. - Conformed naval groups & ships icons. - Added tooltip to naval groups button on the sea region selection panel - Added spacing to naval units list in the Port popup panel. - Added DEFAULT Achievement Icon Content Changes: - Revised Bomb Region Order string to cover both units and defenses. - Updated and added to Tutorial content. - Reduced MPU Replacement Rates by Food Infrastructure. - Increased Fuel Output per turn. - Added unique colors to dependent states for new Political Map View. - Increased Hit points to ship units. - Altered Movement Table entry for Track - now allows Road use. - Reduced purge corruption cost to 1 gold per WPP per percent. - Shortened scenario game length for Last Days of Peace. - General factory balancing. - Increased accuracy of planes by about 20%. - Decreased air infrastructure power. - Reduced sea surface power for planes by about 20%. - Increased coastal defense power by 20%. - Increased Militia hitpoints and defense power. - Added missing Encyclopedia descriptions. - Added primary nation lobby description strings. - Fixed string error in Research Projects - Machine Guns. - Added ROC recruitment facilities in Last Days of Peace. - Gave more starting troops to ROC n Last Days of Peace. - Added oil resources to Dutch East Indies. - Fixed Indonesian region Oil resource data error. - New city in Chile Antofagasta. - Fixed region display name from Tonking to "Tonkin" - Added Access agreement Denmark/Iceland. - Fixed region locations for Visaya seas. - Added Chinese units in Last Days of Peace. - Added city renaming events for Istanbul/Constantinople. - New Operation Torch event. - New British 8th Army event. - Expanded Afrika Korps event. - Revised American AI War events. - Added American nuclear events to Building for War. - New Japanese and American Pacific War events. - New Argentine & German Task Force event. - New Germany Mexico events. - New Sweden events. - Fixed bug in Free France events.- - Fixed Brazil war event loop. - Fix to D-Day event. - Fixed some data errors in Argentine events. - Fixed Hungarian & Romanian Axis events. - Fixed Greenland Loop trigger error - Fix to Iraqi Axis event. - Fix to Egyptian Axis event. - Fixed bug in Nordic Invasion event. - Fixed typo "KindomOfItaly" to "KingdomOfItaly" in Italiain Irredentism achievement - Lowered region control threshold in Soviet-Poland event to have Russians join war sooner. Editor: - Don't double-draw units in the editor (can still make subs visible by checking bEditMode) - Draw airbases in the editor - Added UI to edit previously un-editable properties on unit templates - Only show relevant unit props in the unit template editor
Making History: The Second World War
Factus Games
Factus Games
2017-10-13
Strategy Simulation Singleplayer Multiplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
Mostly Positive
(249 reviews)
http://www.factusgames.com/
https://store.steampowered.com/app/462940 
The Game includes VR Support
SWW Content Linux [2.68 G]
Making History: The Second World War is the 4th title of a series of turn-based Grand Strategy games. It's unique open-ended design allows players to experience alternative outcomes in the World War II era. This was an industrial conflict between the Great Powers of the Machine Age. The battles will begin in the factories, mines and the research labs, and resolve in the fields, skies and seas across the globe. Players and the AI are faced with historical decisions that change the course of history making every play through a new immersive Grand Strategy experience.
- Extensive Event content covering pivotal decisions and themes in WWII.
- Hundreds of additional alternative historical events
- Play any nation
- 280 Separate Nationalities
- Colonies, Protectorates and Puppet Governments
- Easy to use scenario Editor for Modding
- Game played across horizontal wrapping World Map
- AI focus on tactical Carrier Gameplay
- Nuclear Attack AI and Tactics
- Dedicated Strategic Bombing AI
- Aggressive AI Air Patrol Tactics
- Strafing Attack Orders
- Air Transport, Railroad, Shipping and Mobilized Unit movement
- Hundreds of Unit Models featuring the most iconic aircraft, tanks and ships
- Missile Launcher Units
- Nuclear Delivery Units
- Jet Era Units
- Paratrooper and Glider Attacks
- Kamikaze Units
- Full Range of Armored and Artillery Units
- Naval Surface and Submarine forces
- Nation Unique Infantry Unit Models
- Naval Supply Vessels to extend Fleet ranges
- Region City Infrastructure Projects
- Detailed Research Tree covering technologies from Pre-Industrial to Atomic Eras
- Sophisticated Economic System
- Build Factories and other city infrastructure
- Expand Resource Output and trade to Supply your Factories and Troops
- Auto-Trade System Option
- Extensive Event content covering pivotal decisions and themes in WWII.
- Hundreds of additional alternative historical events
- Play any nation
- 280 Separate Nationalities
- Colonies, Protectorates and Puppet Governments
- Easy to use scenario Editor for Modding
- Game played across horizontal wrapping World Map
- AI focus on tactical Carrier Gameplay
- Nuclear Attack AI and Tactics
- Dedicated Strategic Bombing AI
- Aggressive AI Air Patrol Tactics
- Strafing Attack Orders
- Air Transport, Railroad, Shipping and Mobilized Unit movement
- Hundreds of Unit Models featuring the most iconic aircraft, tanks and ships
- Missile Launcher Units
- Nuclear Delivery Units
- Jet Era Units
- Paratrooper and Glider Attacks
- Kamikaze Units
- Full Range of Armored and Artillery Units
- Naval Surface and Submarine forces
- Nation Unique Infantry Unit Models
- Naval Supply Vessels to extend Fleet ranges
- Region City Infrastructure Projects
- Detailed Research Tree covering technologies from Pre-Industrial to Atomic Eras
- Sophisticated Economic System
- Build Factories and other city infrastructure
- Expand Resource Output and trade to Supply your Factories and Troops
- Auto-Trade System Option
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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