Now that The First World War has been released weve had time to refocus some attention on The Second World War. This update isnt large but we wanted to get something out quickly. There are a few feature improvements but weve mostly tried to fix bugs.
The issue that caused the game to crash when changing the nationality of a colony has been resolved. We also found that disbanded units would return full MPU levels even if the unit was damaged. That too has been fixed. Improvements to UI elements and an optimization to camera zooming may help with some memory crashes. You can also now use the Q & E keys to tilt the camera. More updates are listed in the Release Notes below.
Work on the next SWW update has already begun. Please feel free to offer ideas.
Update Release Notes:
Modified Nation AI Character Properties
Unit Disband now accounts for MPU Damage
Removed phantom selection UI element
Artillery units continue attacking despite lack of fuel
Revised Kazak, Northern Chinese & Xiang Chinese flag
Increased nuke attack on Strategic Bomber
Revised Military Army & Group Tab
Revised Region Status Panel
Revised Selection Panel Group
Fixed Austrian Army strings
Added Airlift Tooltip
Revised First Vienna Awards Event
Fixed bug in changing dependent nationality UI that caused a game crash
Modified camera zoom properties that determine when models are turned on/off
Replaced Defeat & Victory screens for non-English versions
Added Icons to map when ship models are dropped during zoom out
Tilt camera can now be done with the Q & E key
Repaired script to prevent Vichy from annexing Indochina if Japan owns it when France Falls
Making History: The Second World War is the 4th title of a series of turn-based Grand Strategy games. It's unique open-ended design allows players to experience alternative outcomes in the World War II era. This was an industrial conflict between the Great Powers of the Machine Age. The battles will begin in the factories, mines and the research labs, and resolve in the fields, skies and seas across the globe. Players and the AI are faced with historical decisions that change the course of history making every play through a new immersive Grand Strategy experience.
- Extensive Event content covering pivotal decisions and themes in WWII.
- Hundreds of additional alternative historical events
- Play any nation
- 280 Separate Nationalities
- Colonies, Protectorates and Puppet Governments
- Easy to use scenario Editor for Modding
- Game played across horizontal wrapping World Map
- AI focus on tactical Carrier Gameplay
- Nuclear Attack AI and Tactics
- Dedicated Strategic Bombing AI
- Aggressive AI Air Patrol Tactics
- Strafing Attack Orders
- Air Transport, Railroad, Shipping and Mobilized Unit movement
- Hundreds of Unit Models featuring the most iconic aircraft, tanks and ships
- Missile Launcher Units
- Nuclear Delivery Units
- Jet Era Units
- Paratrooper and Glider Attacks
- Kamikaze Units
- Full Range of Armored and Artillery Units
- Naval Surface and Submarine forces
- Nation Unique Infantry Unit Models
- Naval Supply Vessels to extend Fleet ranges
- Region City Infrastructure Projects
- Detailed Research Tree covering technologies from Pre-Industrial to Atomic Eras
- Sophisticated Economic System
- Build Factories and other city infrastructure
- Expand Resource Output and trade to Supply your Factories and Troops
- Auto-Trade System Option
MINIMAL SETUP
OS: Ubuntu 12.04 or later
Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 4 GB RAMStorage: 1 GB available space