Hi folks,
This is a big one - we've heard the concerns from players and reviewers about the speed of travel, especially in the late game. As a result, there are two new features:
The items in your inventory that you collect as mementos of talking to characters can now be used to return to the place that you first met those characters. For instance, Ray's rib-bone flute will transport you to near Denver, Quinn's bandana to outside Boston.
Secondly, once you're past halfway in the game (once you've either finished half the characters or gotten halfway through all the characters) the fast travel options in the cities will travel substantially farther distances, and hopefully enable you to reach far-flung places more easily than in the past.
More changes will be coming to improve the later part of the game and to spread the stories and exploration more evenly, but this should help some.
Thanks for playing!
Where The Water Tastes Like Wine - Original Soundtrack
Available DLCs
Where the Water Tastes Like Wine is an upcoming game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous illustration by Kellan Jett, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander through the United States - and through a century of history - to meet a variety of people, each with their own stories to tell.
Game Features:
A variety of folk tales and personal stories to encounter, told by characters from all over America
Beautiful combination of 3D overworld and 2D illustration in its own unique style
Stories by a wide selection of excellent writers
An emerging fantastical, psychedelic, surreal, and creepy tinge as the game continues
MINIMAL SETUP
OS: Ubuntu 12.04 or later
Processor: Intel from 1.2 GHz or equivilent AMD familyMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher