





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Dear passengers,
We are thrilled to announce that our next game Dark Train: Coupe is right now “fighting” for your votes on Steam Greenlight.
You can support it by voting YES here: http://steamcommunity.com/sharedfiles/filedetails/?id=917024772
Beware! Dark Train: Coupe is a standalone game that is closely related to the original Dark Train (2016) in lore but NOT in GAMEPLAY. We do love to take risks and experiment.
Therfore the Dark Train: Coupe is a text based non-linear game witch rich dialogue and mysterious (papercut) visuals that explores the stories of Ann Tagrezbung - main protagonist in Dark Train (2016). Both games are located in the same place - The Border City - but in different time.
TRAILER
https://youtu.be/adE1zhHl2lk
As the name of our second game suggest, Dark Train: Coupe (DTC) is closely related to its predecessor Dark Train (2016) - logical atmospheric adventure in which the story is conveyed without use of any words. DTC is the other extreme. Its story is narrated mainly with words and sentences. You can argue that it is more of a digital gamebook and/or sophisticated visual novel rather then skill based logical adventure as Dark Train was. And you would be right.
But both games have many things in common, especially the fictional Dark Train world itself. Main story arc is played in the passenger train on the same railroad and you will not venture forth. Both stories are therefore located in the same place - The Border City - but in different time. You will also meet main protagonist Ann Tagrezbung from the first game. We must warn you, she is quite lovely, unmechanical and still human...
We decided to tell a story of Dark Train (2016) purely without any text just with atmosphere, symbolism and non-textual narrative tools. It was a design challenge for sure, but we persisted and the game was critically acclaimed for its atmosphere, enigmatic nature and its unique visuals (DT won Czech Game Award 2016). Now, our design intention is completely different.
When you begin your journey, there is no way to turn back or stop the train. Travel through the city, learn about the Dark Train world, explore the mythology of The Border City and the ways of existence of its people.
All of that within one mysterious train coupe...
Dear passengers,
We are thrilled to announce that our next game Dark Train: Coupe is right now fighting for your votes on Steam Greenlight.
You can support it by voting YES here: http://steamcommunity.com/sharedfiles/filedetails/?id=917024772
Beware! Dark Train: Coupe is a standalone game that is closely related to the original Dark Train (2016) in lore but NOT in GAMEPLAY. We do love to take risks and experiment.
Therfore the Dark Train: Coupe is a text based non-linear game witch rich dialogue and mysterious (papercut) visuals that explores the stories of Ann Tagrezbung - main protagonist in Dark Train (2016). Both games are located in the same place - The Border City - but in different time.
TRAILER
https://youtu.be/adE1zhHl2lk
As the name of our second game suggest, Dark Train: Coupe (DTC) is closely related to its predecessor Dark Train (2016) - logical atmospheric adventure in which the story is conveyed without use of any words. DTC is the other extreme. Its story is narrated mainly with words and sentences. You can argue that it is more of a digital gamebook and/or sophisticated visual novel rather then skill based logical adventure as Dark Train was. And you would be right.
But both games have many things in common, especially the fictional Dark Train world itself. Main story arc is played in the passenger train on the same railroad and you will not venture forth. Both stories are therefore located in the same place - The Border City - but in different time. You will also meet main protagonist Ann Tagrezbung from the first game. We must warn you, she is quite lovely, unmechanical and still human...
We decided to tell a story of Dark Train (2016) purely without any text just with atmosphere, symbolism and non-textual narrative tools. It was a design challenge for sure, but we persisted and the game was critically acclaimed for its atmosphere, enigmatic nature and its unique visuals (DT won Czech Game Award 2016). Now, our design intention is completely different.
When you begin your journey, there is no way to turn back or stop the train. Travel through the city, learn about the Dark Train world, explore the mythology of The Border City and the ways of existence of its people.
All of that within one mysterious train coupe...
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