Dear passengers,
We are thrilled to announce that our next game Dark Train: Coupe is right now “fighting” for your votes on Steam Greenlight.
You can support it by voting YES here: http://steamcommunity.com/sharedfiles/filedetails/?id=917024772
Beware! Dark Train: Coupe is a standalone game that is closely related to the original Dark Train (2016) in lore but NOT in GAMEPLAY. We do love to take risks and experiment.
Therfore the Dark Train: Coupe is a text based non-linear game witch rich dialogue and mysterious (papercut) visuals that explores the stories of Ann Tagrezbung - main protagonist in Dark Train (2016). Both games are located in the same place - The Border City - but in different time.
TRAILER
https://youtu.be/adE1zhHl2lk
As the name of our second game suggest, Dark Train: Coupe (DTC) is closely related to its predecessor Dark Train (2016) - logical atmospheric adventure in which the story is conveyed without use of any words. DTC is the other extreme. Its story is narrated mainly with words and sentences. You can argue that it is more of a digital gamebook and/or sophisticated visual novel rather then skill based logical adventure as Dark Train was. And you would be right.
But both games have many things in common, especially the fictional Dark Train world itself. Main story arc is played in the passenger train on the same railroad and you will not venture forth. Both stories are therefore located in the same place - The Border City - but in different time. You will also meet main protagonist Ann Tagrezbung from the first game. We must warn you, she is quite lovely, unmechanical and still human...
We decided to tell a story of Dark Train (2016) purely without any text just with atmosphere, symbolism and non-textual narrative tools. It was a design challenge for sure, but we persisted and the game was critically acclaimed for its atmosphere, enigmatic nature and its unique visuals (DT won Czech Game Award 2016). Now, our design intention is completely different.
When you begin your journey, there is no way to turn back or stop the train. Travel through the city, learn about the Dark Train world, explore the mythology of The Border City and the ways of existence of its people.
All of that within one mysterious train coupe...
- rich dialogues
- decision based story progression
- tons of text and reading
- you will suffer by reading
- non-reading gameplay doesn’t exist here… well maybe a little…
- standalone game (no DLC, no datadisk)
Is Dark Train: Coupe a standalone game?
YES
Do I need to finish Dark Train (2016) first to enjoy Dark Train: Coupe?
NO
What are the key game mechanics?
Everything comes down to the dialogue. The key game mechanic is a dialogue choice. Of course by carefully choosing answers and questions you will soon discover there is a lot of hidden story arcs that can be experienced only in certain situations. Even though it is a simple game mechanic, it doesn’t constrain us in designing broader gameplay systems (collecting, exploring, replayability, achievements, easter eggs, timing, risk vs reward decisions…).
Are Dark Train (2016) and Dark Train: Coupe (Q4 2017) simmilar games?
Not in gameplay, YES in lore.
More info
http://www.paperash.com
Dear passengers,
We are thrilled to announce that our next game Dark Train: Coupe is right now fighting for your votes on Steam Greenlight.
You can support it by voting YES here: http://steamcommunity.com/sharedfiles/filedetails/?id=917024772
Beware! Dark Train: Coupe is a standalone game that is closely related to the original Dark Train (2016) in lore but NOT in GAMEPLAY. We do love to take risks and experiment.
Therfore the Dark Train: Coupe is a text based non-linear game witch rich dialogue and mysterious (papercut) visuals that explores the stories of Ann Tagrezbung - main protagonist in Dark Train (2016). Both games are located in the same place - The Border City - but in different time.
TRAILER
https://youtu.be/adE1zhHl2lk
As the name of our second game suggest, Dark Train: Coupe (DTC) is closely related to its predecessor Dark Train (2016) - logical atmospheric adventure in which the story is conveyed without use of any words. DTC is the other extreme. Its story is narrated mainly with words and sentences. You can argue that it is more of a digital gamebook and/or sophisticated visual novel rather then skill based logical adventure as Dark Train was. And you would be right.
But both games have many things in common, especially the fictional Dark Train world itself. Main story arc is played in the passenger train on the same railroad and you will not venture forth. Both stories are therefore located in the same place - The Border City - but in different time. You will also meet main protagonist Ann Tagrezbung from the first game. We must warn you, she is quite lovely, unmechanical and still human...
We decided to tell a story of Dark Train (2016) purely without any text just with atmosphere, symbolism and non-textual narrative tools. It was a design challenge for sure, but we persisted and the game was critically acclaimed for its atmosphere, enigmatic nature and its unique visuals (DT won Czech Game Award 2016). Now, our design intention is completely different.
When you begin your journey, there is no way to turn back or stop the train. Travel through the city, learn about the Dark Train world, explore the mythology of The Border City and the ways of existence of its people.
All of that within one mysterious train coupe...
- rich dialogues
- decision based story progression
- tons of text and reading
- you will suffer by reading
- non-reading gameplay doesnt exist here well maybe a little
- standalone game (no DLC, no datadisk)
Is Dark Train: Coupe a standalone game?
YES
Do I need to finish Dark Train (2016) first to enjoy Dark Train: Coupe?
NO
What are the key game mechanics?
Everything comes down to the dialogue. The key game mechanic is a dialogue choice. Of course by carefully choosing answers and questions you will soon discover there is a lot of hidden story arcs that can be experienced only in certain situations. Even though it is a simple game mechanic, it doesnt constrain us in designing broader gameplay systems (collecting, exploring, replayability, achievements, easter eggs, timing, risk vs reward decisions).
Are Dark Train (2016) and Dark Train: Coupe (Q4 2017) simmilar games?
Not in gameplay, YES in lore.
More info
http://www.paperash.com
Dark Train
Paperash studio
Paperash studio
2016-10-25
Indie Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(112 reviews)
http://www.paperash.com/
https://store.steampowered.com/app/532290 
The Game includes VR Support
Dark Train Linux [3.51 G]
Dark Train: Soundtrack
DARK TRAIN is an oppressive sci-fi/industrial 2D adventure made of paper. Assume the role of mechanical squid ANN 2.35f
- OS: Ubuntu 12.04Memory: 4 GB RAMGraphics: Open GL 3.2+ CompliantStorage: 4 GB available spaceAdditional Notes: Linux railways under construction and testing. please excuse possible complications. 1080p. 16:9 recommended
- Memory: 4 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 4 GB available spaceAdditional Notes: Linux railways under construction and testing. please excuse possible complications. 1080p. 16:9 recommended
- OS: Ubuntu 12.04Memory: 8 MB RAMGraphics: Open GL 3.2+ CompliantStorage: 4 GB available spaceAdditional Notes: Linux railways under construction and testing. please excuse possible complications. 1080p. 16:9 recommended
- Memory: 8 MB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 4 GB available spaceAdditional Notes: Linux railways under construction and testing. please excuse possible complications. 1080p. 16:9 recommended
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