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Hey y'all! It's been a bit since my last update, so I thought I'd do another update preview to show how all the progress has been going and detail some more new things being added to CSD 2!
Be sure to check out the previous update to read about the new Classic mode and new modes:
http://steamcommunity.com/games/386620/announcements/detail/1476475566797736095
New Food Catalog
With Classic mode coming in this update I felt that the food catalog needed a bit of retooling so that you can find a specific food quickly. With v1.1 you'll be able to toggle labels and text for the display, as well as sorting the foods alphabetically, by cost, or by price, as well as being able to display only certain foods related to certain boosters. If there's a rainy day, toggle the Rainy Bites booster foods filter to see all the foods that will give you a buzz boost during that day, and so on.
The food descriptions have also been retooled to better display all the new boosters and detractors.
Localization Efforts
Work is now being done to have the game support partial language packs, so that all necessary texts are translated to ensure players can enjoy the game in a variety of languages. While that won't be in v1.1, groundwork is being laid to support that, and a nice benefit that is in v1.1 as a result of this is the new font rendering technique that will improve text display across all resolutions. Check out the difference- it may seem a little subtle in the pic, but I assure you it's a big improvement in-game.
News on what languages I'm looking to support will be coming later this year.
More Unlockables
Chairs are one of the rarest items in the game, and for this update I'm adding five new sets of chairs, as well as 100+ new items! This includes a new category: Sprays, which allow you to tag walls, wall panels and wall accents with fun new art.
I'm also redoing the chest opening animations so that it's faster and doesn't shake anymore, as that was a problem for some users with motion sickness. This new animation will look much cleaner.
There will be ways of unlocking specific objects for those who have been unlucky with drops in certain categories. That will be in an update after v1.1, but there will definitely be some cool additions that I think everyone will like. (this also applies to the random nature of food unlockables- while that won't change, the ways of unlocking certain foods will have some new additions in a future update).
New Mode: Zen Kitchen
With the Standard, Classic Mode and Stress Kitchen mode being added to the game, I thought it would be a fun balance to add a new Zen Kitchen mode as well. This is a standard day with no rush hours and the ability to adjust your buzz to whatever you'd like. You can earn progress and money with this mode, but not objectives (such as "earn a perfect day"). For those who just want to zone out and flip some burgers, I got ya covered.
Coming Soon!
The unfortunate news I have is that this has taken me much longer than anticipated (there are a lot of secrets in this update I won't be revealing!), so it's looking like an end of October/early November release. But you can see it's going to absolutely be worth it. I have part of the update already in testing so that we can balance out foods with the new boosters/detractors and further testing will happen next week to ensure this massive update plays great.
Once v1.1 is out I will have a roadmap of all the new stuff I plan to add, including new Chef for Hire Extreme Shifts, new foods, and a whole lot more! Thank you for all the support and get ready for v1.1, coming very soon! Woo! ːcsdsmileː
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