Gameplay
- Dropships added to all levels for the purpose of deploying fighters
- Added complexity and additional radio-dialog to most levels
- Dominion missiles do more damage over a greater radius with greater accuracy
- Turrets are more accurate in general and less wasteful with ammo
- Reduced the size of initial squad at level-start (rest of squad is dropped in shortly after level-start)
UI
- Added credits menu
- Added player-code to top-left of HUD (shows squad-rank and skill-level)
- Added absolute velocity to target-panel
- Added status to target-panel
- Added opponent-codes to target-panel
- Added squad-commands to squad-display
- Added more detailed status-messages for turrets
- Improved accuracy of status-messages for all vehicles
Visuals
- The Maki freighter has a new distinct design with a rotating hab-ring
- Explosions are now brighter, more detailed, and more "cinematic"
- Dominion explosions now have a distinct blue/green tint
- Changed the Dominion cockpit-layout to look more futuristic
- Health-bars are now "fatter"
Audio
- Changed OBA thruster-sound to a traditional jet-like sound
- Reduced the whine of thruster-sounds in general
- Removed idling-sounds on freighters to reduce audio-distortion
AI
- Implemented hold and guard behavior
- Vehicles now have more priority over turrets during AI-target-selection
- Lancer now rearms in a horizontal position to avoid collisions with hangar-bays
Bugs
- Fixed issue with turrets being indecisive when tracking targets
- Countdown-timer no longer resets after reaching zero
- Projectiles impacting turrets no longer produce a pink light
- Fixed issue with leading-crosshair being "twitchy"
- Fixed issue with turrets rotating too slowly when idling
Core
- Firing-timers for guns are now independent and more efficient
- Implemented full-featured doors for dropship-use
- Implemented configurable light-beacons to light up dropship-doors
[ 2016-08-28 06:09:21 CET ] [ Original post ]