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Patch 0.6.0.0 - Dropships, squad commands, flashier explosions, and more!
- Dropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy - Turrets are more accurate in general and less wasteful with ammo - Reduced the size of initial squad at level-start (rest of squad is dropped in shortly after level-start)
- Added credits menu - Added player-code to top-left of HUD (shows squad-rank and skill-level) - Added absolute velocity to target-panel - Added status to target-panel - Added opponent-codes to target-panel - Added squad-commands to squad-display - Added more detailed status-messages for turrets - Improved accuracy of status-messages for all vehicles
- The Maki freighter has a new distinct design with a rotating hab-ring - Explosions are now brighter, more detailed, and more "cinematic" - Dominion explosions now have a distinct blue/green tint - Changed the Dominion cockpit-layout to look more futuristic - Health-bars are now "fatter"
- Changed OBA thruster-sound to a traditional jet-like sound - Reduced the whine of thruster-sounds in general - Removed idling-sounds on freighters to reduce audio-distortion
- Implemented hold and guard behavior - Vehicles now have more priority over turrets during AI-target-selection - Lancer now rearms in a horizontal position to avoid collisions with hangar-bays
- Fixed issue with turrets being indecisive when tracking targets - Countdown-timer no longer resets after reaching zero - Projectiles impacting turrets no longer produce a pink light - Fixed issue with leading-crosshair being "twitchy" - Fixed issue with turrets rotating too slowly when idling
- Firing-timers for guns are now independent and more efficient - Implemented full-featured doors for dropship-use - Implemented configurable light-beacons to light up dropship-doors
[ 2016-08-28 06:09:21 CET ] [ Original post ]
Gameplay
- Dropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy - Turrets are more accurate in general and less wasteful with ammo - Reduced the size of initial squad at level-start (rest of squad is dropped in shortly after level-start)
UI
- Added credits menu - Added player-code to top-left of HUD (shows squad-rank and skill-level) - Added absolute velocity to target-panel - Added status to target-panel - Added opponent-codes to target-panel - Added squad-commands to squad-display - Added more detailed status-messages for turrets - Improved accuracy of status-messages for all vehicles
Visuals
- The Maki freighter has a new distinct design with a rotating hab-ring - Explosions are now brighter, more detailed, and more "cinematic" - Dominion explosions now have a distinct blue/green tint - Changed the Dominion cockpit-layout to look more futuristic - Health-bars are now "fatter"
Audio
- Changed OBA thruster-sound to a traditional jet-like sound - Reduced the whine of thruster-sounds in general - Removed idling-sounds on freighters to reduce audio-distortion
AI
- Implemented hold and guard behavior - Vehicles now have more priority over turrets during AI-target-selection - Lancer now rearms in a horizontal position to avoid collisions with hangar-bays
Bugs
- Fixed issue with turrets being indecisive when tracking targets - Countdown-timer no longer resets after reaching zero - Projectiles impacting turrets no longer produce a pink light - Fixed issue with leading-crosshair being "twitchy" - Fixed issue with turrets rotating too slowly when idling
Core
- Firing-timers for guns are now independent and more efficient - Implemented full-featured doors for dropship-use - Implemented configurable light-beacons to light up dropship-doors
[ 2016-08-28 06:09:21 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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