▶
Patch 0.6.1.0 - New vocals, gameplay balancing, visual polish, and bug fixes
- All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room between frigates - GShield now affects a smaller area with more aggressive anti-gravity - Balanced hp for DOM and OBA turrets - Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas - Changed radio-dialog in most levels to help players with mission-objectives
- Added recorded vocals for almost all radio-dialog
- Optimized proximity-spheres to reduce number of overlap-events
- Added secondary explosions to all fighter-explosions - Added light-beacons to all frigates (flashing anti-collision lights) - Projectiles are now visible from any distance - Adjusted lighting on all particle-effects
- Primary and secondary ammo is now displayed numerically for targeted opponents - Numerous cockpit-elements now flash when they need attention - Cockpit-hints are no longer displayed for new players (tutorial recommended) - Compass movement smoothed out
- Practice button renamed to Tutorials - Tutorial descriptions updated
- Fixed issue with GShield letting projectiles through occasionally - Fixed issue with Start Campaign button not showing for new players - Fixed array-index-out-of-bounds issues with squad-members and muzzle-locations
[ 2016-09-19 05:18:11 CET ] [ Original post ]
Gameplay
- All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room between frigates - GShield now affects a smaller area with more aggressive anti-gravity - Balanced hp for DOM and OBA turrets - Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas - Changed radio-dialog in most levels to help players with mission-objectives
Audio
- Added recorded vocals for almost all radio-dialog
Performance
- Optimized proximity-spheres to reduce number of overlap-events
Visuals
- Added secondary explosions to all fighter-explosions - Added light-beacons to all frigates (flashing anti-collision lights) - Projectiles are now visible from any distance - Adjusted lighting on all particle-effects
HUD
- Primary and secondary ammo is now displayed numerically for targeted opponents - Numerous cockpit-elements now flash when they need attention - Cockpit-hints are no longer displayed for new players (tutorial recommended) - Compass movement smoothed out
UI
- Practice button renamed to Tutorials - Tutorial descriptions updated
Bugs
- Fixed issue with GShield letting projectiles through occasionally - Fixed issue with Start Campaign button not showing for new players - Fixed array-index-out-of-bounds issues with squad-members and muzzle-locations
[ 2016-09-19 05:18:11 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 842 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB