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Patch 0.6.2.0 - Phase 1/3 of major overhaul
- Added a new Phalanx turret system with destructible components (like pitch-motors) - Added destructible and functional radar dishes (spots enemies at great distances) - Added both a free-floating and anchored mount for turrets, radar, etc. - All friendlies are now visible to the player at any distance - Enemies spotted by friendlies are now visible to the player (shared information) - Detections now require line-of-sight (hiding behind objects is now possible) - All debris is now shootable and collidable - New turrets have destructible components (like pitch-motors)
- All asteroids and asteroid-fragments have been replaced by more realistic models (some directly based off actual asteroids or comets)
- HUD has been rearranged to maximize readability and give a glass-cockpit feel - Ship visibility is now shown on HUD (how many foes are currently detecting the player) - Small components (like fighter-turrets) are now marked on the HUD
- Fixed issue with pressed joystick-buttons not being displayed in the controls menu
[ 2016-12-30 18:50:01 CET ] [ Original post ]
Gameplay
- Added a new Phalanx turret system with destructible components (like pitch-motors) - Added destructible and functional radar dishes (spots enemies at great distances) - Added both a free-floating and anchored mount for turrets, radar, etc. - All friendlies are now visible to the player at any distance - Enemies spotted by friendlies are now visible to the player (shared information) - Detections now require line-of-sight (hiding behind objects is now possible) - All debris is now shootable and collidable - New turrets have destructible components (like pitch-motors)
Visuals
- All asteroids and asteroid-fragments have been replaced by more realistic models (some directly based off actual asteroids or comets)
UI
- HUD has been rearranged to maximize readability and give a glass-cockpit feel - Ship visibility is now shown on HUD (how many foes are currently detecting the player) - Small components (like fighter-turrets) are now marked on the HUD
Input
- Fixed issue with pressed joystick-buttons not being displayed in the controls menu
[ 2016-12-30 18:50:01 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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