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Patch 0.8 - Overhaul complete
- All campaign levels are back online - Added a new standalone mission (minesweeper) - Added medic-variations for the Ripper, Sabre, and Lancer fighters - Implemented behavioral AI for medics - Drastically increased the muzzle-velocity on several turrets - Ranks within a squad are now properly ordered and handled so that 8 fighters can makeup a squad - Kills are now credited for all turrets except small 30mm turrets - Missions have been split into 2 types: standalone and campaign
- Created 9 new in-game character portraits - All missions are selectable from a new mission-screen - Victories, flawless victories, and best-times are now shown for each mission - Added input-key for medic-heals to the controls-menu - Simplified in-game codes for fighters (F02, G05+1, etc.)
- Added more asteroids, debris, and props to every level - Replaced 4 large asteroid-fragments with new geometry - Improved materials on all vehicles, asteroids, debris, and props - Added a new solar-array prop to some levels - Adjusted lighting in every mission to be more even - Added new solar-array arm to OBA waystations
- Reduced many 4k textures to 2k to save on texture-memory and overall game-size - Turned off shadow-casting on out-of-bounds asteroids
- Fixed issue with turrets not receiving splash damage - Fixed issue that caused turrets to accidentally shoot friendlies - Fixed bug that caused spawned squads to spawn on the same point when a waypoint was set - VR has been disabled to prevent auto-launching VR - Guns can no longer be fired faster than normal by rapidly pressing buttons
[ 2017-05-27 20:35:28 CET ] [ Original post ]
Gameplay
- All campaign levels are back online - Added a new standalone mission (minesweeper) - Added medic-variations for the Ripper, Sabre, and Lancer fighters - Implemented behavioral AI for medics - Drastically increased the muzzle-velocity on several turrets - Ranks within a squad are now properly ordered and handled so that 8 fighters can makeup a squad - Kills are now credited for all turrets except small 30mm turrets - Missions have been split into 2 types: standalone and campaign
UI
- Created 9 new in-game character portraits - All missions are selectable from a new mission-screen - Victories, flawless victories, and best-times are now shown for each mission - Added input-key for medic-heals to the controls-menu - Simplified in-game codes for fighters (F02, G05+1, etc.)
Visuals
- Added more asteroids, debris, and props to every level - Replaced 4 large asteroid-fragments with new geometry - Improved materials on all vehicles, asteroids, debris, and props - Added a new solar-array prop to some levels - Adjusted lighting in every mission to be more even - Added new solar-array arm to OBA waystations
Performance
- Reduced many 4k textures to 2k to save on texture-memory and overall game-size - Turned off shadow-casting on out-of-bounds asteroids
Bugs
- Fixed issue with turrets not receiving splash damage - Fixed issue that caused turrets to accidentally shoot friendlies - Fixed bug that caused spawned squads to spawn on the same point when a waypoint was set - VR has been disabled to prevent auto-launching VR - Guns can no longer be fired faster than normal by rapidly pressing buttons
[ 2017-05-27 20:35:28 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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