Gameplay
- All campaign levels are back online
- Added a new standalone mission (minesweeper)
- Added medic-variations for the Ripper, Sabre, and Lancer fighters
- Implemented behavioral AI for medics
- Drastically increased the muzzle-velocity on several turrets
- Ranks within a squad are now properly ordered and handled so that 8 fighters can makeup a squad
- Kills are now credited for all turrets except small 30mm turrets
- Missions have been split into 2 types: standalone and campaign
UI
- Created 9 new in-game character portraits
- All missions are selectable from a new mission-screen
- Victories, flawless victories, and best-times are now shown for each mission
- Added input-key for medic-heals to the controls-menu
- Simplified in-game codes for fighters (F02, G05+1, etc.)
Visuals
- Added more asteroids, debris, and props to every level
- Replaced 4 large asteroid-fragments with new geometry
- Improved materials on all vehicles, asteroids, debris, and props
- Added a new solar-array prop to some levels
- Adjusted lighting in every mission to be more even
- Added new solar-array arm to OBA waystations
Performance
- Reduced many 4k textures to 2k to save on texture-memory and overall game-size
- Turned off shadow-casting on out-of-bounds asteroids
Bugs
- Fixed issue with turrets not receiving splash damage
- Fixed issue that caused turrets to accidentally shoot friendlies
- Fixed bug that caused spawned squads to spawn on the same point when a waypoint was set
- VR has been disabled to prevent auto-launching VR
- Guns can no longer be fired faster than normal by rapidly pressing buttons
[ 2017-05-27 20:35:28 CET ] [ Original post ]