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Patch 0.9.1 - Improved Linux SteamOS support, laser weapons, and many core changes
- OpenGL support for Linux and SteamOS - Turrets can now be healed by medics - Fighter-explosions now move in the direction of the destroyed fighter - Colonists mission has fewer enemy EMPs - EMPs can now be deflected with shields - Reduced duration of EMP-effect - Added playable laser-equipped fighters to oba-okada-minefield and oba-firefight missions
- Brightened world-environment in all levels - Fixed distorted cockpit-rendering in OpenGL - Rendering in DirectX and OpenGL are now almost identical - Target-icons are now thinner and rendered additively - Cockpit-rendering should no longer be cropped on ultra widescreens - Asteroid-fragment explosions are now attached to frigates that collide with them - Removed black smoke-particles from fighter-explosions - Reduced opacity of smoke-fingers in fighter-explosions - Dead pilots are now visually culled at greater distances
- Duplicate key-mappings for the same action are no longer allowed - Added 3440x1440 resolution to graphics-menu
- Resolution is now properly saved and loaded from graphics-menu - Fixed menu-placement for ultra widescreens - Mouse-input in menus are no longer captured outside of menu-buttons
- Improved overall performance by turning off unnecessary cockpit scene-capture rendering - Reduced number of concurrent post-process elements - Created new menu-handling interface - Decoupled impacts from vehicles - Turned off framerate-capping and smoothing - Decoupled GShields from spaceships - Decoupled turrets from spaceships - Decoupled thrusters from spaceships - Created thruster-controller to handle thruster-collections - Decoupled turret-wrecks from turrets - Most actors are now spawned anonymously within a BP-component - Actor-classes are now checked before actor-spawning - Decoupled hangars from spaceships
- Team-exclusion in GShield is now changed when spacecraft-team is changed - Fixed duplicate key-mapping error - Fixed missing 120mm-bullet impact - Fixed 0-index access of level-time and level-victories from mission-menu - Fixed divide-by-zero warning in oba-practice-level - Fixed skills-warning in spaceship-spawner - Fixed debris-padding warning in debris-field - Fixed rank-warning in vehicle - Fixed ping-warning produced from debris-culling
[ 2017-09-08 02:30:59 CET ] [ Original post ]
Gameplay
- OpenGL support for Linux and SteamOS - Turrets can now be healed by medics - Fighter-explosions now move in the direction of the destroyed fighter - Colonists mission has fewer enemy EMPs - EMPs can now be deflected with shields - Reduced duration of EMP-effect - Added playable laser-equipped fighters to oba-okada-minefield and oba-firefight missions
Visuals
- Brightened world-environment in all levels - Fixed distorted cockpit-rendering in OpenGL - Rendering in DirectX and OpenGL are now almost identical - Target-icons are now thinner and rendered additively - Cockpit-rendering should no longer be cropped on ultra widescreens - Asteroid-fragment explosions are now attached to frigates that collide with them - Removed black smoke-particles from fighter-explosions - Reduced opacity of smoke-fingers in fighter-explosions - Dead pilots are now visually culled at greater distances
Input
- Duplicate key-mappings for the same action are no longer allowed - Added 3440x1440 resolution to graphics-menu
UI
- Resolution is now properly saved and loaded from graphics-menu - Fixed menu-placement for ultra widescreens - Mouse-input in menus are no longer captured outside of menu-buttons
Core
- Improved overall performance by turning off unnecessary cockpit scene-capture rendering - Reduced number of concurrent post-process elements - Created new menu-handling interface - Decoupled impacts from vehicles - Turned off framerate-capping and smoothing - Decoupled GShields from spaceships - Decoupled turrets from spaceships - Decoupled thrusters from spaceships - Created thruster-controller to handle thruster-collections - Decoupled turret-wrecks from turrets - Most actors are now spawned anonymously within a BP-component - Actor-classes are now checked before actor-spawning - Decoupled hangars from spaceships
Bugs
- Team-exclusion in GShield is now changed when spacecraft-team is changed - Fixed duplicate key-mapping error - Fixed missing 120mm-bullet impact - Fixed 0-index access of level-time and level-victories from mission-menu - Fixed divide-by-zero warning in oba-practice-level - Fixed skills-warning in spaceship-spawner - Fixed debris-padding warning in debris-field - Fixed rank-warning in vehicle - Fixed ping-warning produced from debris-culling
[ 2017-09-08 02:30:59 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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