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Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux support
- Created all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosion-debris with more visual variety - Expanded skybox size by 625% (by volume) in all levels
- Added new conquest-style gameplay mode - Expanded the boundaries of most levels - Replaced "Boreas Recon" level with new conquest-style mission "Overreach" - Changed format of mission "Dante Guerrillas" entirely - Overhauled "Hammurabi Encounter" mission - Raised topspeed for most fighters by 50% - Rebalanced all projectile-damage - Selecting nearest enemy now only selects damageable enemies - Frigate doors now block debris, gibs, and LOS-checks - Created new freighter and added to "Dante Guerrillas" - Created new machine-gun turrets for new freighter
- AI is now capable of prioritizing and taking territories - AI now chooses weapons based on damage-threshold of target - Turrets now have even targeting-priority (compared to fighters) - AI is now more likely to gang up on targets - Fixed issue with AI not obeying level-bounds - Fixed issue with AI accelerating faster than its engine-limits (in some cases)
- Music now changes dynamically in most levels - Playlists are now supported and used in most levels - Lowered missile-turret muzzle-volume
- Updated all mission-splashes to reflect major visual changes (in mission-menu) - Implemented territory-markers with radial progress-bar - Added territory-objectives to navball (lower left)
- Turned off debris-shadows in some levels - Fixed issue with lasers not registering kills/damage on turrets - Windowed-setting is now properly saved - Projectile-impacts are no longer attached to debris
- Vehicles can now be invulnerable to some weapons and not to others - Game-state is now kept in a proper game-state object - Implemented beam super-weapons (not currently used) - Asteroids now inherit static-props
[ 2017-10-23 04:19:55 CET ] [ Original post ]
Graphics
- Created all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosion-debris with more visual variety - Expanded skybox size by 625% (by volume) in all levels
Gameplay
- Added new conquest-style gameplay mode - Expanded the boundaries of most levels - Replaced "Boreas Recon" level with new conquest-style mission "Overreach" - Changed format of mission "Dante Guerrillas" entirely - Overhauled "Hammurabi Encounter" mission - Raised topspeed for most fighters by 50% - Rebalanced all projectile-damage - Selecting nearest enemy now only selects damageable enemies - Frigate doors now block debris, gibs, and LOS-checks - Created new freighter and added to "Dante Guerrillas" - Created new machine-gun turrets for new freighter
AI
- AI is now capable of prioritizing and taking territories - AI now chooses weapons based on damage-threshold of target - Turrets now have even targeting-priority (compared to fighters) - AI is now more likely to gang up on targets - Fixed issue with AI not obeying level-bounds - Fixed issue with AI accelerating faster than its engine-limits (in some cases)
Audio
- Music now changes dynamically in most levels - Playlists are now supported and used in most levels - Lowered missile-turret muzzle-volume
UI
- Updated all mission-splashes to reflect major visual changes (in mission-menu) - Implemented territory-markers with radial progress-bar - Added territory-objectives to navball (lower left)
Bugs
- Turned off debris-shadows in some levels - Fixed issue with lasers not registering kills/damage on turrets - Windowed-setting is now properly saved - Projectile-impacts are no longer attached to debris
Core
- Vehicles can now be invulnerable to some weapons and not to others - Game-state is now kept in a proper game-state object - Implemented beam super-weapons (not currently used) - Asteroids now inherit static-props
[ 2017-10-23 04:19:55 CET ] [ Original post ]
Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux support
- Created all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosion-debris with more visual variety - Expanded skybox size by 625% (by volume) in all levels
- Added new conquest-style gameplay mode - Expanded the boundaries of most levels - Replaced "Boreas Recon" level with new conquest-style mission "Overreach" - Changed format of mission "Dante Guerrillas" entirely - Overhauled "Hammurabi Encounter" mission - Raised topspeed for most fighters by 50% - Rebalanced all projectile-damage - Selecting nearest enemy now only selects damageable enemies - Frigate doors now block debris, gibs, and LOS-checks - Created new freighter and added to "Dante Guerrillas" - Created new machine-gun turrets for new freighter
- AI is now capable of prioritizing and taking territories - AI now chooses weapons based on damage-threshold of target - Turrets now have even targeting-priority (compared to fighters) - AI is now more likely to gang up on targets - Fixed issue with AI not obeying level-bounds - Fixed issue with AI accelerating faster than its engine-limits (in some cases)
- Music now changes dynamically in most levels - Playlists are now supported and used in most levels - Lowered missile-turret muzzle-volume
- Updated all mission-splashes to reflect major visual changes (in mission-menu) - Implemented territory-markers with radial progress-bar - Added territory-objectives to navball (lower left)
- Turned off debris-shadows in some levels - Fixed issue with lasers not registering kills/damage on turrets - Windowed-setting is now properly saved - Projectile-impacts are no longer attached to debris
- Vehicles can now be invulnerable to some weapons and not to others - Game-state is now kept in a proper game-state object - Implemented beam super-weapons (not currently used) - Asteroids now inherit static-props
[ 2017-10-23 04:19:55 CET ] [ Original post ]
Graphics
- Created all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosion-debris with more visual variety - Expanded skybox size by 625% (by volume) in all levels
Gameplay
- Added new conquest-style gameplay mode - Expanded the boundaries of most levels - Replaced "Boreas Recon" level with new conquest-style mission "Overreach" - Changed format of mission "Dante Guerrillas" entirely - Overhauled "Hammurabi Encounter" mission - Raised topspeed for most fighters by 50% - Rebalanced all projectile-damage - Selecting nearest enemy now only selects damageable enemies - Frigate doors now block debris, gibs, and LOS-checks - Created new freighter and added to "Dante Guerrillas" - Created new machine-gun turrets for new freighter
AI
- AI is now capable of prioritizing and taking territories - AI now chooses weapons based on damage-threshold of target - Turrets now have even targeting-priority (compared to fighters) - AI is now more likely to gang up on targets - Fixed issue with AI not obeying level-bounds - Fixed issue with AI accelerating faster than its engine-limits (in some cases)
Audio
- Music now changes dynamically in most levels - Playlists are now supported and used in most levels - Lowered missile-turret muzzle-volume
UI
- Updated all mission-splashes to reflect major visual changes (in mission-menu) - Implemented territory-markers with radial progress-bar - Added territory-objectives to navball (lower left)
Bugs
- Turned off debris-shadows in some levels - Fixed issue with lasers not registering kills/damage on turrets - Windowed-setting is now properly saved - Projectile-impacts are no longer attached to debris
Core
- Vehicles can now be invulnerable to some weapons and not to others - Game-state is now kept in a proper game-state object - Implemented beam super-weapons (not currently used) - Asteroids now inherit static-props
[ 2017-10-23 04:19:55 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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