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Patch 0.9.3 - VR support, improved HUD, tighter controls, and much more
- All levels now playable in VR (tested with Oculus) - Increased auto-thrust aggression to allow tighter turns - Radio-messages can now be heard/seen as a spectator - Spectator max-time increased from 10s to 20s - Re-balanced several missions - Missile-boats are now present in more OBA-missions - Added a planet and more asteroids to Maki Transit mission - Added territory-objectives to Menace mission - Smoothed out auto-movement throttle (thrusters now operate more smoothly when braking)
- AI will now abort rearming if an enemy-target is in range (and they are capable of attacking it) - AI is now generally more accurate with their shots (especially interceptors) - Smoothed out AI-targeting (less erratic movements)
- Simplified mission-selection by placing all missions (including tutorials) into missions-menu - Added VR-menu - All menus are now 3D menus (for VR compatibility) - Controls-menu is now accessible from the main-menu - Gamepad and keyboard now control a mouse-cursor to navigate menus - Developer console is now available for debugging
- Optimized internal graphics-settings for VR - Screen no longer darkens when using a lower post-process quality - Reticles are now thinner and brighter - Turret-reticles now scale with distance to reduce visual clutter - Radio-beacons now have a pulsating-effect - Health-bars in cockpit are now comprised of thinner bars - Increased the size/readability of some cockpit-text
- Fixed issue with control-mappings not being saved between game-sessions - Fixed rare random freeze that occured while browsing menus - Turret-hitboxes are now properly destroyed (were previously left floating in space) - Fixed issue with Ishtar not detecting opponents in some missions
- Reticles and objectives are now rendered in 3D-space instead of being drawn directly to the screen - Optimized cockpit-rendering by reducing re-draws of several text-elements - Moved cockpit-room out of level-bounds in all missions - Projectiles no longer collide with the fighter or turret they were fired from - Now using an up-to-date basescalability.ini
[ 2017-12-02 04:52:57 CET ] [ Original post ]
Gameplay
- All levels now playable in VR (tested with Oculus) - Increased auto-thrust aggression to allow tighter turns - Radio-messages can now be heard/seen as a spectator - Spectator max-time increased from 10s to 20s - Re-balanced several missions - Missile-boats are now present in more OBA-missions - Added a planet and more asteroids to Maki Transit mission - Added territory-objectives to Menace mission - Smoothed out auto-movement throttle (thrusters now operate more smoothly when braking)
AI
- AI will now abort rearming if an enemy-target is in range (and they are capable of attacking it) - AI is now generally more accurate with their shots (especially interceptors) - Smoothed out AI-targeting (less erratic movements)
UI
- Simplified mission-selection by placing all missions (including tutorials) into missions-menu - Added VR-menu - All menus are now 3D menus (for VR compatibility) - Controls-menu is now accessible from the main-menu - Gamepad and keyboard now control a mouse-cursor to navigate menus - Developer console is now available for debugging
Graphics
- Optimized internal graphics-settings for VR - Screen no longer darkens when using a lower post-process quality - Reticles are now thinner and brighter - Turret-reticles now scale with distance to reduce visual clutter - Radio-beacons now have a pulsating-effect - Health-bars in cockpit are now comprised of thinner bars - Increased the size/readability of some cockpit-text
Bugs
- Fixed issue with control-mappings not being saved between game-sessions - Fixed rare random freeze that occured while browsing menus - Turret-hitboxes are now properly destroyed (were previously left floating in space) - Fixed issue with Ishtar not detecting opponents in some missions
Core
- Reticles and objectives are now rendered in 3D-space instead of being drawn directly to the screen - Optimized cockpit-rendering by reducing re-draws of several text-elements - Moved cockpit-room out of level-bounds in all missions - Projectiles no longer collide with the fighter or turret they were fired from - Now using an up-to-date basescalability.ini
[ 2017-12-02 04:52:57 CET ] [ Original post ]
Patch 0.9.3 - VR support, improved HUD, tighter controls, and much more
- All levels now playable in VR (tested with Oculus) - Increased auto-thrust aggression to allow tighter turns - Radio-messages can now be heard/seen as a spectator - Spectator max-time increased from 10s to 20s - Re-balanced several missions - Missile-boats are now present in more OBA-missions - Added a planet and more asteroids to Maki Transit mission - Added territory-objectives to Menace mission - Smoothed out auto-movement throttle (thrusters now operate more smoothly when braking)
- AI will now abort rearming if an enemy-target is in range (and they are capable of attacking it) - AI is now generally more accurate with their shots (especially interceptors) - Smoothed out AI-targeting (less erratic movements)
- Simplified mission-selection by placing all missions (including tutorials) into missions-menu - Added VR-menu - All menus are now 3D menus (for VR compatibility) - Controls-menu is now accessible from the main-menu - Gamepad and keyboard now control a mouse-cursor to navigate menus - Developer console is now available for debugging
- Optimized internal graphics-settings for VR - Screen no longer darkens when using a lower post-process quality - Reticles are now thinner and brighter - Turret-reticles now scale with distance to reduce visual clutter - Radio-beacons now have a pulsating-effect - Health-bars in cockpit are now comprised of thinner bars - Increased the size/readability of some cockpit-text
- Fixed issue with control-mappings not being saved between game-sessions - Fixed rare random freeze that occured while browsing menus - Turret-hitboxes are now properly destroyed (were previously left floating in space) - Fixed issue with Ishtar not detecting opponents in some missions
- Reticles and objectives are now rendered in 3D-space instead of being drawn directly to the screen - Optimized cockpit-rendering by reducing re-draws of several text-elements - Moved cockpit-room out of level-bounds in all missions - Projectiles no longer collide with the fighter or turret they were fired from - Now using an up-to-date basescalability.ini
[ 2017-12-02 04:52:57 CET ] [ Original post ]
Gameplay
- All levels now playable in VR (tested with Oculus) - Increased auto-thrust aggression to allow tighter turns - Radio-messages can now be heard/seen as a spectator - Spectator max-time increased from 10s to 20s - Re-balanced several missions - Missile-boats are now present in more OBA-missions - Added a planet and more asteroids to Maki Transit mission - Added territory-objectives to Menace mission - Smoothed out auto-movement throttle (thrusters now operate more smoothly when braking)
AI
- AI will now abort rearming if an enemy-target is in range (and they are capable of attacking it) - AI is now generally more accurate with their shots (especially interceptors) - Smoothed out AI-targeting (less erratic movements)
UI
- Simplified mission-selection by placing all missions (including tutorials) into missions-menu - Added VR-menu - All menus are now 3D menus (for VR compatibility) - Controls-menu is now accessible from the main-menu - Gamepad and keyboard now control a mouse-cursor to navigate menus - Developer console is now available for debugging
Graphics
- Optimized internal graphics-settings for VR - Screen no longer darkens when using a lower post-process quality - Reticles are now thinner and brighter - Turret-reticles now scale with distance to reduce visual clutter - Radio-beacons now have a pulsating-effect - Health-bars in cockpit are now comprised of thinner bars - Increased the size/readability of some cockpit-text
Bugs
- Fixed issue with control-mappings not being saved between game-sessions - Fixed rare random freeze that occured while browsing menus - Turret-hitboxes are now properly destroyed (were previously left floating in space) - Fixed issue with Ishtar not detecting opponents in some missions
Core
- Reticles and objectives are now rendered in 3D-space instead of being drawn directly to the screen - Optimized cockpit-rendering by reducing re-draws of several text-elements - Moved cockpit-room out of level-bounds in all missions - Projectiles no longer collide with the fighter or turret they were fired from - Now using an up-to-date basescalability.ini
[ 2017-12-02 04:52:57 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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