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Patch 0.9.5.1 - Larger fighters and improved joystick configuration
- Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)
- Added a dedicated joystick menu accessible from the controls menu - Added configurable offsets and multiplies for each joystick-mapping - Added a live numerical readout for each joystick-mapping (actual value used in-game) - All menus can now be escaped using keyboard-shortcuts (Esc key)
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration - Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets - Objectives no longer "beep" when a player enters an overwhelmingly hostile territory
- Upgraded Linux build from UE 4.18.2 to 4.18.3
[ 2018-02-05 20:00:58 CET ] [ Original post ]
Gameplay
- Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)
Visuals
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor
AI
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)
UI
- Added a dedicated joystick menu accessible from the controls menu - Added configurable offsets and multiplies for each joystick-mapping - Added a live numerical readout for each joystick-mapping (actual value used in-game) - All menus can now be escaped using keyboard-shortcuts (Esc key)
Bugs
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration - Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets - Objectives no longer "beep" when a player enters an overwhelmingly hostile territory
Core
- Upgraded Linux build from UE 4.18.2 to 4.18.3
[ 2018-02-05 20:00:58 CET ] [ Original post ]
Patch 0.9.5.1 - Larger fighters and improved joystick configuration
- Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)
- Added a dedicated joystick menu accessible from the controls menu - Added configurable offsets and multiplies for each joystick-mapping - Added a live numerical readout for each joystick-mapping (actual value used in-game) - All menus can now be escaped using keyboard-shortcuts (Esc key)
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration - Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets - Objectives no longer "beep" when a player enters an overwhelmingly hostile territory
- Upgraded Linux build from UE 4.18.2 to 4.18.3
[ 2018-02-05 20:00:58 CET ] [ Original post ]
Gameplay
- Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)
Visuals
- Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor
AI
- Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)
UI
- Added a dedicated joystick menu accessible from the controls menu - Added configurable offsets and multiplies for each joystick-mapping - Added a live numerical readout for each joystick-mapping (actual value used in-game) - All menus can now be escaped using keyboard-shortcuts (Esc key)
Bugs
- Multiple controllers can no longer be used simultaneously to increase thruster-acceleration - Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets - Objectives no longer "beep" when a player enters an overwhelmingly hostile territory
Core
- Upgraded Linux build from UE 4.18.2 to 4.18.3
[ 2018-02-05 20:00:58 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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