General
- Ultrawide resolutions are now supported
- Numerous display-issues have been fixed (vsync, windowed mode, etc.)
- Gamepad support is greatly improved
- Upgraded to UE 4.21.2 (from 4.21.1)
Graphics
- All graphics-settings are now saved using UE4's game-user-settings
- Anti-aliasing is now off by default (on first-run)
- Anti-aliasing setting is now saved properly between runs
- Graphics-settings are no longer applied when opening the graphics-menu
- Most scalability-settings (low, medium, high, epic) now use engine-defaults (cleaned up years of clutter in DefaultScalability.ini)
UI
- Menus now auto-adjust to ultrawide resolutions
- Cursor is now activated and centered when menus are opened
- "Apply Display Settings" button is now larger and grayed out when not display-settings match current settings
- Moved resolution-scale slider under Display in the Graphics-menu
Display
- Vertical sync now works appropriately (framerate no longer smoothed)
- Framerates are now uncapped when vertical sync is off (can result in >500 fps in some cases)
- Fixed issue with game not starting in windowed mode
- Resolution, v-sync, windowed mode, and resolution-scale are now applied only when the "Apply Display Settings" button is pressed
Core
- Cursor, ship-controls, and spectator-cameras no longer slow down when the fps increases
- Created a new flight-control-input system that applies input more efficiently and compensates for large fps fluctuations, including exceedingly high fps
Controls
- Gamepad-sticks are now mapped using the axis instead of the stick-state
- Removed all hard-coded gamepad-mappings to allow full customization
- Removed "left-handed roll" option from Controls menu (no longer applicable)
- Modifier keys can no longer be mapped with gamepad-buttons
- Gamepad now works correctly in the 3D-asset-studio
- Inverted controls now work correctly in the 3D-asset-studio
Gameplay
- Gunships now rotate slightly slower
VR
- FOV-readout on HUD no longer changes when FOV-changes are attempted (FOV is fixed in VR)
- HMD is no longer locked to the camera in the 3D-asset-studio
Bugs
- Fixed lockup that occurred when lowering effects-quality to low or medium
- Fixed issue with yaw and roll-input not adjusting with camera-zoom
- Fixed issue with yaw-input being less sensitive in 1st-person
- Fine movement (SHIFT key) works again (applicable to spectators)
- Player-input is now correctly disabled when menus are open in the 3D-asset-studio
[ 2019-03-03 06:37:48 CET ] [ Original post ]