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Update 0.9.9.1 - Modernized and restyled UI
[ 2022-05-15 03:36:41 CET ] [ Original post ]
This update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previously, the UI was mostly implemented in Blueprints. I've nativized the UI (converted to C++) and added the ability to customize colors globally. Now, when you choose a different color-theme, the entire UI changes colors to match the in-game HUD!
HUD
- Minimap now has double-lined border and a transparent inner region
- Reduced saturation of blue-tinted cockpit/HUD-elements
- Reverse "x" icon is now a "friendly" color instead of red
UI
- Modernized menus by "ironing out" buttons and other widgets
- Increased transparency on all UI-elements to improved readability
- Buttons now support 3 different behaviors internally (normal, toggle, or slider)
- Redesigned sliders to be more readable and easier to click-and-drag
- Nativized key-selectors (found in controls-menu)
- Nativized text-fields (found in joystick-menu)
- Colors on drop-downs now match rest of UI (previously white and difficult to read)
- FPS-display in graphics-menu now fades to red when low and always shows 1 fractional digit
- Renamed color-themes to Classic, Fabulous, and Mono
Audio
- Reduced default music-volume by ~30%
- Added UI-sounds for combo-box-selections, slider-releases, and text-field-commits
Core
- Changed capture-mode to 'Capture Permanently Including Initial Mouse Down'
- Changed lock-mode to 'Lock on Capture'
- Mouse is now always captured on launch (bCaptureMouseOnLaunch in DefaultInput.ini)
- Eliminated the need for several UI-related interfaces to reduce architectural complexity
- UI-elements now leverage delegates (instead of interfaces) to share information related to theme-changes, press-events, key-down events, etc.
- Upgraded font-assets to eliminate all font-related warnings from build
Controls
- Mouse-cursor can now click via the Space Bar (allows one-handed operation from the keyboard)
Bugs
- Fixed issue with default camera-perspective not being saved if selected from main-menu
[ 2022-05-15 03:36:41 CET ] [ Original post ]
ASTROKILL
Doomsday Games
Developer
Doomsday Games
Publisher
2016-05-27
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(45 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- ASTROKILL Linux Depot [4.45 G]
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- True 6DoF flight-controls via directional thrusters
- All spacecraft and projectiles obey real-world laws of physics
- Kinetic projectiles deal damage proportional to their relative speed
- Unique shields use anti-gravity to repel projectiles
- Clever and convincing AI with a range of skill-levels
- Fully customizable controls: mouse, keyboard, gamepad, and joystick
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Deliver destruction with machine guns, flak cannons, homing missiles and rail guns. You will wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, homing missiles, and rail guns.Fly smart, fly hard
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas or strictly hold positions. By flying as a medic, you will repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.MINIMAL SETUP
- OS: Linux or SteamOS
- Processor: 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
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