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Development Suspended


Hey there Dear Players,


The development of Radline: Quarantine finally comes to an end. The game is unavailable for purchase, after the release of the next update it will be free for everyone. Current players will receive some "backer" stuff and rare items. I'm waiting for some things to be resolved. The outcome will determine whether the next update will be created at all. As you may have noticed, I currently work on Strive for Infinity, and everyone, who purchased either Radline or Radline: Quarantine, will also get SFI for free. (99th level in being consumer friendly xD) I'm no longer working on Radline: Quarantine, a different team will implement the next updates (or not).

Planned features of the Update 3.0:


  • class system, like medic or engineer, with special equipment
  • fixed respawn mechanics, respawning with a weapon
  • squad UI, health bars of squad members visible on screen
  • new levels, designed more like the Metro Station
  • skins, even more customization, new progression system (more items)
  • fixed difficulty curves, no more unstoppable hordes and low fps
  • faster inventory, slower combat etc.
  • fixed voice chat, or some Discord integration instead of it
  • bugfixes & stuff
I won't get any money for making this update. I will do it for you, and for the game itself. Now it's more like a student project. If you want to help us with the update don't hesitate to contact me!

How about Strive for Infinity?


I've made some progress. I want to add more things than I've previously planned for the Early Access release. The game will be out on Q1/Q2 2019.

Join our Discord Community


On Discord you can contact me directly, or get in touch with the other players. I'm sorry for all the inconvenience caused. Have a nice day!


[ 2018-10-19 16:50:58 CET ] [ Original post ]

to all our fans

Hello everyone im here to ask if we were to focus a small portion of our well efforts toward radline what 2 things would you like to be fix as a quick patch


[ 2018-09-26 21:15:00 CET ] [ Original post ]

Time to Bring a War to the Zeds Will you Group With Us?

we as the devs will be playing the game today and we want to see our community all join us and play together how many people still enjoy this game event day boys and girls and we need to bring war to the zeds and show our General Blue That our troops and our Warriors still have fire in their hearts for this game so as commander i call apon all of you to bring war to those nasty zeds and send us any cool clips and we may post it on our stuff for everyone to see how great you are also commander HuntertheWolf Will be Streaming at all 3 services mixer,twitch,youtube just type his name and you will find him there lets do this for blue for our main dev and for the man who kept this game alive even when it seemed dark and hopeless


[ 2018-08-21 19:39:48 CET ] [ Original post ]

Pay To Win??? or Not Baka Blue Im Asking :P

Hello everyone So as of right now our game is currently hurting both for players and cash so i came up with a small idea and we are wondering how you all feel about this idea i came up with a tiered system to both increase cash and give people something to play as of right now the following tiers are in thought and here they are Free Version= Limited access to some gear aka low tiered items Including fortications and weapons and medical supplies etc Role: Recruit Money: 5000 Normal version= Normal game and default tiered items like how the game is normaly All normal version items are normal rank and above role : Soldier Money: 10000 Elite Version= High tiered items which can be traded to everyone even free version Players They can only be bought by a new vender aka hard to get to but rewarding For example Normal ak47 does 20 damage Elite tiered ak47k does maybe 30-40 damage Role: Elite Money:25000 etc with this if you noticed we would be allowing a free version for people to test out our game and maybe think about buying into the better kits but with this is not the end as anyone who has or had the normal pack would be able to upgrade for less the pricings would probly look like this free= free Normal= 11.00 CND Elite= 20-25CND with the added upgrade system allowing people to pay from Normal > Elite = remaining funds for upgrade this way you will not need to buy the elite copy for the full 20-25CND instead you would only pay the Remaining funds We hope to hear from you soon Note that if this does bring more players and cash that future updates may become more and better and our next game will get better because of its HuntertheWolf Working with the community to make Our Company Better Zooooooooom ^_^ jk


[ 2018-08-21 18:48:50 CET ] [ Original post ]

Streamer Support

Hello all HuntertheWolf here dat sexy boy that has been helping to bring together the community and the devs as of to date i have made it possible to stream radline on our official game systems now we can watch you as you play our game and even maybe take ideas and help you live our current supports are twitch and mixer we will try to get even more systems supported well hunter how do we use this system? well my dear friends you simply setup your stream and search radline and look for the games tittle in there once you have done that you should see the name and maybe we will pop in and talk with you


[ 2018-07-27 12:35:10 CET ] [ Original post ]

Strive for Infinity [!]


Strive for Infinity will be free for everyone, who purchased Radline Quarantine before 5th July 2018. But, what is the game actually about? Stay tuned!


Strive for Infinity is an ambitious roguelike & RPG hybrid set in a dystopian future ruled by the Hyperspace Corporation.
Procedurally generated universe, battle fleets and other ultra-cool features! The Earth was depleted, the biosphere was dying. There was no hope for humanity any more. Then the Hyperspace Corporation has invented the hyperdrive technology and used an opportunity to take over the world. New colonies were estabilished, advanced technologies have changed the lives of people, but we had to pay a high price for it, we sold them our freedom. On the outskirts of the empire, free people join their forces to overthrow the dictatorship. Today a total war begins for the fate of mankind.
Procedurally generated solar systems! Multitude of different planets and sectors! In many solar systems there are still remnants of the ancient empire. Terrifying technology awaits being unveiled. You've been carrying plans of a dangerous weapon for Hyperspace Corporation aboard the ship. Out of the blue you were deceived by your employers, your ship is heavily damaged and you are the only survivor. Will you survive in the emptiness of space? Will you continue to be loyal to the corporation? Or will you support the rebels by giving them that dangerous technology? Or... will you use it yourself to overcome the limitations of this universe and reach the true infinity?!
Battleship eccounters. Extra-cool... Where is the innovation? Players will control the spaceship manually using numerous onboard computers, hibernate during long journeys across the galaxy, manage resources, engage in space battles, visit abandoned outposts, and more! There will be 3 different endings based on your choices. As I said before, it will be Roguelike-RPG hybrid, the game itself will be difficult and rewarding! Early Access version will be incomplete. I plan to add outposts, trading stations, ruins, landing on planets etc! I need around 1 more year to finish the Final Release Version. You may ask why i'm giving it away for free for Radline: Quarantine owners? Gamedev should be a passion, an art, never a business. All the money is being spent on future game updates. I'm only 19 years old, I don't care about money, I simply need it to maintain the project. There are things more important than money - friendship, love, eventually we will all die and lose everything. Thanks to you I was able to maintain the game for over a year. I need just enough money to be able to continue game development, because I enjoy it. That's all. Enjoy. Thanks :<
Thank you for your support! Remember to join our Discord Channel!


[ 2018-06-23 14:50:56 CET ] [ Original post ]

Anniversary Update


Hello, fellow survivors!


Hah, so many things to announce! The next update of Radline: Quarantine is finally live! This is the smaller update preceding the next, much larger one. Update 3.0 is approaching and will be available next month, more on that later :) So, what improvements the current update features?
Completely new match lobby design. Party size has been increased to 5! Level selection and match settings are now easily configurable. You can also switch your equipment there!
Voice Chat is finally here!!! From now you can communicate freely with your squadmates. Push-to-Talk using [ V ] or [ Y ] keys.
Ingame interface is now more responsive. Weapon equip time has been significantly decreased. Brand new automatic shotgun is available in game. Many other weapons have been rebalanced and are noticeably cheaper at supply points.
Metro Station and Blackout levels have been reworked. They are bigger, the new visual effects are astonishing. Also, numerous minor optimizations were made. Random crashes have been fixed! The game will be more stable. Yay!!! Or at least should be...
Main menu has been improved. It features matchmaking queue. Stronghold game mode is temporarily locked, because it's being reworked. It will implement different gameplay concept.
Join our official Discord channel and be up to date with all updates. Just do it :D One more thing! It's Radline: Quarantine's 1st anniversary on Steam!!! I've made an enormous progress thanks to you who have trusted me during the development. Every copy sold is of great importance to me and helps to finance this and future projects. Thank you! You are amazing, all of you!!!


[ 2018-05-28 10:45:43 CET ] [ Original post ]

Closed Beta Now Avaliable

New Weapons now Appear on the players back add a new weapon auto shotgun We just Added A Voice Chat Still Trying to Fix it Changes Changed Current Amount of Players From 4 > 5 Main Menu has Been Changed to Look and Feel Better Lobby has been changed to look better as well Maps have also been redesigned
Please Remember to join our discord server also soon we will be making a youtube channel and even more media will be avaliable. Note to join the Closed Beta you must be a registered buyer and must be on our discord server to access the code


[ 2018-05-25 18:49:54 CET ] [ Original post ]

Closed Beta Delayed

So we Decided to push back the Closed beta because we didint have the time to work on the project to a beta build progress we are going to hopefully push out the beta around New Radline Closed Beta Date: 2018-05-16 if we need more time we may extend it even longer but do be noticed that we are working on the project activly. To show that we are currently in the task of working on the project heres some sneak peaks on just the main menu alone. This will only be a peak and not any more. More so to show you our fans that we are currently in the progress of fixing and making radline better.


[ 2018-05-13 19:59:55 CET ] [ Original post ]

New Closed Beta

As of {2018-05-13} We will be releasing an official beta for the game. To get into it we will be giving out a password to backers and maybe some others as well as we want to get a decent test before releasing a public beta. After we get an ideaof all the bug and etc. we will then move to release a public beta for all you great fans we hope you enjoy the changes and fixes.
If you would like to speak with us or other fans please join our discord Our Server Code is: {Znzqbhw} Anyway we hope you enjoy the new content and new Releases to this game Love The RadLine Dev Team


[ 2018-05-12 14:41:44 CET ] [ Original post ]

Next updates' schedule! Yay!


Dear Players,


Development of Radline Quarantine will be resumed on 14th May 2018. I'm going to share some of the plans for the future of the game. Stay tuned! First of all, HuntertheWolf have joined the development team! Yay! He will take care of level design, game design and so forth. What does it mean for you? Further updates will simply contain more content, instead of just another technical stuff! Secondly, it is planned to add about 10 maps, which will partly replace the current ones! We're back to the concept of huge open maps. Also, many of you have complained about the current implementations of guns and melee weapons. A brand new shooting system designed from scratch will reduce the delays of shooting in a network game. The entire netcode and all game modes will be rewritten from scratch! I'm going to fix every single issue eccountered in 2018. No more bugs and glitches! I will also redesign ingame interfaces, they will be much faster to use! Some items will receive new, better icons. Zombies will operate on a completely new artificial intelligence code. They will also be slowed down and new visual variants will be added.
Finally, the next update will be released in two parts. First one, around 28th May, containing numerous fixes, code improvements and of course all the content that was scheduled for 15th February, because it's almost ready! And the second part will be released on 30th June. It will comprise a huge amount of new content. This will be a huge step forward and the next stage of the game, the Update 3.0! Join our discord to contact us and be up to date with all updates!
https://discord.gg/DPKkVGU


[ 2018-04-22 10:19:44 CET ] [ Original post ]

Development Suspended

Dear Players...


I have some really bad news. I can't spare any time to work on the next update before July nor can afford to work on it. Thanks to you, the project could have been created. I will never forget it! Everyone who had purchased the game will receive all my future games for free as a thank you for your support. My sole motivation was passion, not money. All the money I've earned were invested back into the game - I owed you that. I'm still a student and I truly love game development. I did what I could to make the game the best. It was over 2 years of hard work. Nothing more I can do, unfortunately. Thank you for your support!


[ 2018-03-19 18:06:30 CET ] [ Original post ]

Update 2.1.0


Dear Players...


Today i'm releasing Update 2.1.0. Quarantine level completely reworked!!!
  • New areas to explore! Minor graphics improvements!
  • Gamepad controls are now working.
  • Decreased size of the game files by 30%.
Thank you for your support! Merry christmas!


[ 2017-12-21 21:04:40 CET ] [ Original post ]

Update 2.1.0


Dear Players...


Today i'm releasing Update 2.1.0. Quarantine level completely reworked!!!
  • New areas to explore! Minor graphics improvements!
  • Gamepad controls are now working.
  • Decreased size of the game files by 30%.
Thank you for your support! Merry christmas!


[ 2017-12-21 21:04:40 CET ] [ Original post ]

Update 2.0.0


Dear Players...


Today i'm releasing Update 2.0.0. It's the biggest update so far. I've added more content than ever before!!!
A brand new Main-Menu featuring character customization, equipment store, leveling and progression system. All the items can be purchased for ingame currency
Completely reworked Squad-Lobby with previews of all the player characters, starter equipment selection. The better chat and connected player list.
Redefined gameplay mechanics. Supply Points allowing to buy equipment for ingame currency awarded for each kill. It's a great difficulty balance improvement.
The sentry tesla coils deal devastating damage over time. It has a very short attack range though. Hide it behind barricades for maximum efficiency.
Automated sentry turrets!!! They will engage targets in their line of sight. They are essential for the new Stronghold mechanics.
The Stronghold mode is back! Now you can order supplies via Supply Points and use explosive traps, tesla traps, automated turrets and more! The procedural building system had been simplified - now it's not that complicated any more to build your own base!!!
Completely new player character models and animations! The characters are now modular and fully customizable. You can purchase equipment in the Main-Menu store.
The entirely different character movement code. Now it supports diagonal sprinting, very realistic player rotation and movement!
Unlockable starter items!!! Each rankup will unlock new starter items! You can select up to 3 weapons, tools, and more! Everything inside Squad-Lobby.
Interface now features visual indicators floating above important objects and supply points. It's now easier to find the starting gear, or to locate your turrets and traps. Crosshair is now dynamic. A whole lot of new items! Advanced medkits, new bandages, painkillers and more! Now you can craft items or buy them at supply points!
Three new maps! Better optimization - up to 30% FPS boost and greatly improved visual experience. The Quarantine level is the only level that was present in the previous update. It will be reworked in the December's update. You can expect fix-patch next week and another big update in December. Linux build will be live this Monday. Thank you for your support!


[ 2017-11-15 19:22:44 CET ] [ Original post ]

Update 2.0.0


Dear Players...


Today i'm releasing Update 2.0.0. It's the biggest update so far. I've added more content than ever before!!!
A brand new Main-Menu featuring character customization, equipment store, leveling and progression system. All the items can be purchased for ingame currency
Completely reworked Squad-Lobby with previews of all the player characters, starter equipment selection. The better chat and connected player list.
Redefined gameplay mechanics. Supply Points allowing to buy equipment for ingame currency awarded for each kill. It's a great difficulty balance improvement.
The sentry tesla coils deal devastating damage over time. It has a very short attack range though. Hide it behind barricades for maximum efficiency.
Automated sentry turrets!!! They will engage targets in their line of sight. They are essential for the new Stronghold mechanics.
The Stronghold mode is back! Now you can order supplies via Supply Points and use explosive traps, tesla traps, automated turrets and more! The procedural building system had been simplified - now it's not that complicated any more to build your own base!!!
Completely new player character models and animations! The characters are now modular and fully customizable. You can purchase equipment in the Main-Menu store.
The entirely different character movement code. Now it supports diagonal sprinting, very realistic player rotation and movement!
Unlockable starter items!!! Each rankup will unlock new starter items! You can select up to 3 weapons, tools, and more! Everything inside Squad-Lobby.
Interface now features visual indicators floating above important objects and supply points. It's now easier to find the starting gear, or to locate your turrets and traps. Crosshair is now dynamic. A whole lot of new items! Advanced medkits, new bandages, painkillers and more! Now you can craft items or buy them at supply points!
Three new maps! Better optimization - up to 30% FPS boost and greatly improved visual experience. The Quarantine level is the only level that was present in the previous update. It will be reworked in the December's update. You can expect fix-patch next week and another big update in December. Linux build will be live this Monday. Thank you for your support!


[ 2017-11-15 16:41:01 CET ] [ Original post ]

Update 1.1.3


Server browser, dedicated servers for 64 players and a list of all player lobbies.




New huge openworld level for dedicated servers.



Better graphics, new areas to explore!



Reworked day/night lighting. (sometimes it's too dark)



New structure building system, pvp & raiding mechanics.



Hunting Bow and 5 new weapons!!!



First Person Perspective is now fully functional.



New crafting UI, bigger inventory & storage crates.



Modular player skins/camouflages!!!


In the next update I will focus on ranks, account leveling, post processing settings (gamma, saturation and other effects), new levels, and optimization of the game and netcode. Thank you!


[ 2017-08-27 09:43:16 CET ] [ Original post ]

Trading Cards


Trading Cards & Badges are now available and will automatically be awarded while playing the game!!!

  • 8 Trading Cards
  • 6 Badges
  • 5 Emoticons
  • 3 Profile Backgrounds
Update 1.1.3 will be released this weekend.


[ 2017-08-26 08:31:29 CET ] [ Original post ]

Leaving Early Access


Dear Players, we decided to leave Early Access. RadLINE Quarantine enters final state of development ːsteamhappyː

  • now we'll focus on adding content, not functionality
  • new maps and game modes will be released every month
  • gameplay and balance will be improved
  • base concept of the game will no longer change
Thank you for your support during Early Access. I can't express how grateful I am. ːsteamhappyː We will continue the good work :)


[ 2017-05-29 08:00:52 CET ] [ Original post ]

Update 1.1.2


This is the biggest update so far. As we stated before we had implemented dozens of cool features, but they weren't available in the game yet. Now we added and balanced everything we had!
First of all we completely reworked visual aspect of the game. We removed maps from old versions. Now the game offers six realistic maps assigned to three playable gamemodes. You no longer need to craft Explosive Charge to advance to the next areas.
Winter environments are no longer placeholders. Winter variants of the zombies spawn there as well.
We completely reworked shooting mechanics, added new weapons and some crazy stuff like grenade launchers :D
Explosive zombies can now detonate and entirely collapse your base on Stronghold gamemode.
Zombies now sometimes spawn with clothes. They are even more dangerous and no lorger slow the player.
New player character with significally better animations and entirely new ingame interface.
Inventory now supports Drag&Drop and splitting stacks with right click.
Lobby is now faster, and offers more features. We fixed matchmaking as well. ( now it works :D ) We balanced all crafting recipes and structure health. Barricades are cheaper.
RadLINE Quarantine now offers full controller support!!! Check it out !!!


[ 2017-05-25 13:06:22 CET ] [ Original post ]

Radline - Update 1.0.4


2 new game modes, 2 new maps, procedural building system and more!



[ 2017-03-24 10:06:02 CET ] [ Original post ]

Radline - Update 1.0.3


Better graphics, sounds, reworked weapons, wave balance and more!



[ 2017-03-01 15:45:26 CET ] [ Original post ]

Radline: Quarantine
ELBAITE Developer
ELBAITE Publisher
2017-05-29 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (122 reviews)
The Game includes VR Support
Public Linux Depots:
  • Radline Content [11.85 G]
  • Radline Linux-Depot [14.09 G]
RadLINE Quarantine is a co-operative sandbox horde shooter set in a quarantined area infected by unknown virus.



You were part of the military expedition sent to discover what happened to the infected population. After losing contact with the military department you're on your own.



RadLINE Quarantine is designed for cooperative play, team up with your friends and survive together!

GAMEBILLET

[ 6109 ]

16.90$ (11%)
32.95$ (18%)
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35.14$ (12%)
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25.19$ (16%)
11.61$ (17%)
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5.06$ (16%)
GAMERSGATE

[ 994 ]

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3.4$ (66%)
9.17$ (49%)
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3.48$ (83%)

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