Escape the screen avoiding vines and heavy machinery to beat each maze, beat 99 mazes in a row to beat the game.
The mazes are random ordered with procedural elements.
A reflex-based indie experience with original audio and art, made by the same creator of the arcade series UBERMOSH.
Howdy folks, I constantly revisit my games checking for a gap to be improved, collecting gameplay feedback from reviews and checking performance with the launch of the new processors and operational system updates. Months ago I launched the "Legacy Update" for the UBERMOSH series, SWARMRIDERS and Trip to Vinelands to fix some issues with Windows 10 + retro games + new processors.
After the launch of UBERMOSH Vol.5 and based on the feedback of the amazing players community I started to work on the sequels of SWARMRIDERS and Trip to Vinelands. With a "timeline/character progression" care, the TTV2 trip starts after Vinelands "ending" and the riders sequel should start after the Vol.5 events.
It is hard to tell when a game will be ready to be played with my experimental framework and lone wolf line of production, but today I present you TTV2, with an increased level variability and some new elements.
Thank you, thank you. Community support and feedback are my main fuel in this development journey and I am excited to show you the new content.
Minimum Setup
- OS: Ubuntu 14.04 LTS or compatible
- Processor: 2.5GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB
- Storage: 280 MB available space
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