Steam Soundtrack Updates are on the corner and for the audio and game developing enthusiasts, I would like to share a bit of my journey to find that signature guitar tone present on the games I launch.
https://youtu.be/Xch8Qh4P6Qc
This video shows my most recent pedal stacking. Most of the pedals were crafted using the "bc549" transistor, a couple inside "the Coil", another couple inside "Glitchsnake 2" and a starved one inside "the Ace"... with the signal exploding on the next to create that clipping/distortion effect. The "party next door" filtering was based on a studio effect very used on early Nu Metal tracks and it is just a 0.068uf cap. passive tone filtering. I also use a modded crybaby wah and a pre-distortion vintage bucket brigade delay. Some of my stuff will come to console in a few weeks and there are lots of new things that I am polishing for PC that I am very excited to show, but it is pretty alpha-state right now.
Hey, many thanks! Awesome support and a strong community that I am very proud to develop for.
TTV2 is an arcade retro hardcore maze wanderer minigame, sequel to Trip to Vinelands.
Escape the screen avoiding vines and heavy machinery to beat each maze, beat 99 mazes in a row to beat the game.
The mazes are random ordered with procedural elements.
A reflex-based indie experience with original audio and art, made by the same creator of the arcade series UBERMOSH.